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No. 0765

Oranguru

Sage Pokémon

Oranguru official artwork
Official art

Oranguru is a Normal/Psychic-type Pokémon, 2× weak to Bug and Dark, with a base stat total of 490. In Pokémon Champions it’s #92 on the Doubles ladder and #258 in Singles, as of Oct 28, 2026.

Height
1.5 m 4′11″
Weight
76 kg 167.6 lbs
Base stat total
490 Higher than 65% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
Champions#92 Doubles ▲4 · #258 Singles ▼1Usual set Sitrus Berry · Relaxed · HP 32 / Def 32 / SpD 2Full set →
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
See all 6 entries

Base stats

HP90165–197290–384
Atk6072–123112–240
Def8090–145148–284
SpA9099–156166–306
SpD110117–178202–350
Spe6072–123112–240
Total490Higher than 65% of Pokémon
HP90Atk60Def80Spe60SpD110SpA90

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpD.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

NormalPsychicshow which type causes itweaknessresistance

Weak to

2×
Bug (because of Psychic)Dark (because of Psychic)

Resists

½×
Psychic (because of Psychic)

Immune to

0×
Ghost (because of Normal)
Takes normal damage from 14 types
NormalFightingFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf184Tailwind246

At max Speed, Oranguru outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Oranguru against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
123Oranguru · Max+32 SP, Speed-raising alignment
120VolcaronaBold · 0 SP · #25 on Showdown
112Oranguru · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80Oranguru · No SP0 SP, neutral alignment
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#92 of 262 used

▲ 4 places since Oct 21
Oct 21Oct 28

Sitrus Berry (27.2%) · (62.1%) · Relaxed (39.8%) · HP 32 / Def 32 / SpD 2 (23.8%)

MovesInstructTrick RoomProtectPsychic

Singles

#258 of 262 used

▼ 1 place since Oct 21
Oct 21Oct 28

Sitrus Berry (23.6%) · (90.5%) · Modest (30.1%) · HP 32 / Def 2 / SpA 32 (19.5%)

MovesPsychicTrick RoomThunderboltYawn

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Oranguru, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,2221.3%
May 2026Reg M-A3,355,6190.7%
Jun 2026Reg M-B1,163,3150.9%
Jul 2026Reg M-B1,764,6860.4%
Aug 2026Reg M-B1,269,2500.4%
Sep 2026Reg M-C1,631,9430.2%

Smogon · Showdown On Showdown

Sep 2026

0.2% of teams · rank #123 · Reg M-C · Doubles · about 33 teams · 1,631,943 battles · Sep 2026Thin data: about 33 teams behind these numbers.

Most common build

Ability
Stat Alignment
Relaxed
Stat Points
32 HP / 32 Def / 2 SpD
  1. Trick Room
  2. Instruct
  3. Psychic
  4. Protect

Each part is the most used on its own, so not every team runs this exact set.

Usage by Showdown level

  • Showdown: all games0.7%
  • Showdown: average player (1500 weighting)0.5%
  • Showdown: competitive (1630 weighting)0.3%
  • Showdown: top players (1760 weighting) thin0.2%

Abilities

  • 77.0%
  • 21.7%
  • 1.3%

Stat Points

  • Relaxed 32 HP / 32 Def / 2 SpD11.5%
  • Sassy 32 HP / 2 SpA / 32 SpD10.9%
  • Relaxed 31 HP / 32 Def / 1 SpA / 2 SpD8.0%
  • Relaxed 32 HP / 32 Def / 2 Spe6.3%

These 4 cover 36.7% of its sets.

Most common partners

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

Replica Team codes

  • Golurk Trick Roomby Its_WDMichael · Reg M-A · shared Apr 2026
    HattereneOranguruGolurkClefableHydreigonTorkoal
    HH3MF048VVSource

In Pokémon Champions: Training → Replica Teams → enter the code. You need the Pokémon and items yourself. Codes from older regulations can include Pokémon that aren’t allowed now.

Evolution

Oranguru does not evolve.

Moves

Level up 14

1Confusion10% chance to confuse the target.PsychicSpec50100%25
1TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
5After YouThe target makes its move right after the user.NormalStatus——15
10Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
15Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
20Psych UpCopies the target's current stat stages.NormalStatus——10
25QuashForces the target to move last this turn.DarkStatus—100%15
30Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
35Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
40Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
45Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
50InstructThe target immediately uses its last used move.PsychicStatus——15
55Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
60Future SightHits two turns after being used.PsychicSpec120100%10

TM / HM / TR 54

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Egg moves 4

EggDream EaterUser gains 1/2 HP inflicted. Sleeping target only.PsychicSpec100100%15
EggExtrasensory10% chance to make the target flinch.PsychicSpec80100%20
EggLast ResortFails unless each known move has been used.NormalPhys140100%5
EggYawnPuts the target to sleep after 1 turn.NormalStatus——10

Biology

Known for its extreme intelligence, Oranguru is smart enough to operate Poké Balls, and they are known to show up at beaches to match wits with Slowking. It is difficult to train and will often look down on inexperienced trainers.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Sage Pokémon
Alola · Sun & Moon
Color
White
—
Original Alola#176Original Akala#103Updated Alola#215Updated Akala#116Galar#342Isle of Armor#089Paldea#313
  1. It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

    Shield
  2. With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.

    Sword
  3. Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

    Ultra Moon
  4. It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

    Ultra Sun
  5. Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

    Moon
  6. Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.

    Sun

Names around the world

English
Oranguru
Japanese
ヤレユータン
Japanese (romaji)
Yareyuutan
Korean
하랑우탄
Chinese (Traditional)
智揮猩
Chinese (Simplified)
智挥猩
French
Gouroutan
German
Kommandutan
Spanish
Oranguru
Italian
Oranguru

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Training

2 SpD
45 ≈5.9% with a Poké Ball at full HP
70
172
Slow

Breeding

Field
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 5 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Forest of FocusSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 10–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 1 area
  • Forest of FocusWalking in the overworld · Lv 10–60
Shield 7 areas
  • Bridge Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Bridge Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Glimwood TangleWalking in the overworld · Lv 34–36
  • Motostoke Riverbank (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stony Wilderness (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Ultra Moon 1 area
  • Lush JungleFishing at bubbling spots in the water, Walking in tall grass or a cave · Lv 19–22
Moon 1 area
  • Lush JungleWalking in tall grass or a cave · Lv 18–21

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.