No. 0692
Clauncher
Water Gun Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Clauncher is a Water-type Pokémon, 2× weak to Grass and Electric, with a base stat total of 330. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 8.3 kg 18.3 lbs
- Base stat total
- 330 Higher than 26% of Pokémon
- Introduced
- Gen VI X & Y
By detonating gas that accumulates in its right claw, this Pokémon launches water like a bullet. This is how Clauncher defeats its enemies.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 44); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Clauncher outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Mega Launcher
This Pokémon's pulse moves have 1.5× power. Heal Pulse heals 3/4 target's max HP.
Mega Launcher boosts 4 pulse moves it learns in Scarlet & Violet.
Other Pokémon with Mega Launcher 2
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 12
| 1 | SplashDoes nothing. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| 1 | Water GunNo additional effect. | Water | Special | 40 | 100% | 25 |
| 10 | FlailMore power the less HP the user has left. | Normal | Physical | — | 100% | 15 |
| 15 | Aqua JetUsually goes first. | Water | Physical | 40 | 100% | 20 |
| 20 | Smack DownRemoves the target's Ground immunity. | Rock | Physical | 50 | 100% | 15 |
| 25 | Hone ClawsRaises the user's Attack and accuracy by 1. | Dark | Status | — | — | 15 |
| 30 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 35 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| 40 | Aura SphereThis move does not check accuracy. | Fighting | Special | 80 | — | 20 |
| 45 | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Physical | 85 | 85% | 5 | |
| 50 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85% | 10 |
| 55 | CrabhammerHigh critical hit ratio. | Water | Physical | 100 | 90% | 10 |
TM / HM / TR 36
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM21 | Pounce100% chance to lower the target's Speed by 1. | Bug | Physical | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95% | 15 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95% | 15 |
| TM45 | VenoshockPower doubles if the target is poisoned. | Poison | Special | 65 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM77 | Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Special | 80 | 100% | 10 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM110 | Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100% | 10 |
| TM112 | Aura SphereThis move does not check accuracy. | Fighting | Special | 80 | — | 20 |
| TM115 | Dragon PulseNo additional effect. | Dragon | Special | 85 | 100% | 10 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Special | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM142 | Hydro PumpNo additional effect. | Water | Special | 110 | 80% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Physical | 50 | 100% | 15 |
| TM193 | Weather BallPower doubles and type varies in each weather. | Normal | Special | 50 | 100% | 10 |
| TM196 | Flip TurnUser switches out after damaging the target. | Water | Physical | 60 | 100% | 20 |
| TM209 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85% | 10 |
| TM214 | Sludge Wave10% chance to poison adjacent Pokémon. | Poison | Special | 95 | 100% | 10 |
Egg moves 3
| Egg | Aqua TailNo additional effect. | Water | Physical | 90 | 90% | 10 |
|---|---|---|---|---|---|---|
| Egg | Bubble Beam10% chance to lower the target's Speed by 1. | Water | Special | 65 | 100% | 20 |
| Egg | EntrainmentThe target's Ability changes to match the user's. | Normal | Status | — | 100% | 15 |
No moves match those filters.
Biology
The meat inside its claws is popular as a delicacy in Galar.
Design & origin
Clauncher is based on the pistol shrimp.
Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#511 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
By detonating gas that accumulates in its right claw, this Pokémon launches water like a bullet. This is how Clauncher defeats its enemies.
ShieldClauncher’s claws can fall off during battle, but they’ll regenerate. The meat inside the claws is popular as a delicacy in Galar.
SwordIt moves around by jetting water from its right pincer. It has a poor sense of balance, so it’s terrible at swimming straight.
Ultra MoonIts claws occasionally fall off, and it keeps a low profile until they grow back. The meat of its claws is so delicious!
Ultra SunThrough controlled explosions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock.
Y · Alpha SapphireThey knock down flying prey by firing compressed water from their massive claws like shooting a pistol.
X · Omega Ruby
Names around the world
- English
- Clauncher
- Japanese
- ウデッポウ
- Japanese (romaji)
- Udeppou
- Korean
- 완철포
- Chinese (Traditional)
- 鐵臂槍蝦
- Chinese (Simplified)
- 铁臂枪虾
- French
- Flingouste
- German
- Scampisto
- Spanish
- Clauncher
- Italian
- Clauncher
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Training
- EV yield
- 1 SpA
- Catch rate
- 225 ≈29.4% with a Poké Ball at full HP
- Growth rate
- Slow
Breeding
- Egg groups
- Water 1Water 3
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Sword: The Isle of Armor 9 areas
- Honeycalm IslandSurfing in the overworld · Lv 40–60
- Honeycalm SeaSurfing in the overworld · Lv 40–60
- Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Insular SeaSurfing in the overworld · Lv 40–60
- Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
- Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Workout SeaSurfing in the overworld · Lv 40–60
- Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
X 3 areas
- Ambrette TownFishing with a Good Rod · Lv 25
- Cyllage CityFishing with a Good Rod · Lv 25
- Road 8Fishing with a Good Rod · Lv 25
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.