Temper Flare
Pokémon Champions
Power doubles if the user's last move failed.
- Power
- 75
- Accuracy
- 100%
- PP
- 12 Scarlet & Violet: 10
- Hits
- One Pokémon next to the user
Changes over time
How Temper Flare changed from game to game, newest first.
- Champions
PP 10 → 12 Buffed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Temper Flare here yet. Find Temper Flare on YouTube →
How it works in Champions
Power doubles if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
“Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Temper Flare, block it, punish its user or change how it works.
Boosts it
2
- Tough Claws×1.3
- Poison Touch30% to poison
Blocks or weakens it
2
- Fluffytakes ½
- Aura Guardtakes ½
Punishes the user
12
- Rough Skintakes ⅛ back
Rocky Helmettakes ⅙ back- Static30% paralysis
- Flame Body30% burn
- Poison Point30% poison
- Effect Spore30% poison, paralysis or sleep
- Cute Charm30% infatuation
- Gooey−1 Speed
- Mummyreplaces its ability
- Wandering Spiritswaps abilities
- Aftermathtakes ¼ if it knocks the holder out
- Pickpocketsteals its item
Changes how it works
4
- Long Reachno contact
- Unseen Fistgoes through Protect for ¼ damage
- Piercing Drillgoes through Protect for ¼ damage
- Infiltratorgoes through Substitute
Only in other games 6
Punishes the user
5
- Iron Barbstakes ⅛ back
- Tangling Hair−1 Speed
- Lingering Aromareplaces its ability
- Perish Bodya 3-turn faint countdown for both
Sticky Barbcan stick to it
Changes how it works
1
Protective Padsno contact effects
Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.
Good to know
- Its power changes with the situation; How it works gives the rule.
Who runs Temper Flare on Showdown
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
Who learns Temper Flare
34 Pokémon can learn it in Pokémon Champions.
All 72 Pokémon that learn it in any game → Filter the Pokédex to Champions →