No. 0291
Ninjask
Ninja Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Ninjask is a Bug/Flying-type Pokémon, 4× weak to Rock and 2× weak to Flying, Fire, Electric and Ice, with a base stat total of 456. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.8 m 2′07″
- Weight
- 12 kg 26.5 lbs
- Base stat total
- 456 Higher than 52% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
This Pokémon is so quick, it is said to be able to avoid any attack. It loves to feed on tree sap.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
BugFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 160); Scarf and Tailwind use the Max+ value.
At max Speed, Ninjask outspeeds 30 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's Speed is raised 1 at the end of each full turn on the field.
Everything about Speed Boost →Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Everything about Infiltrator →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 23
| Evo | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
|---|---|---|---|---|---|---|
| Evo | Fury CutterPower doubles with each hit, up to 160. | Bug | Phys | 40 | 95% | 20 |
| Evo | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 1 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| 1 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| 1 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| 1 | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| 1 | False SwipeAlways leaves the target with at least 1 HP. | Normal | Phys | 40 | 100% | 40 |
| 1 | Fury CutterPower doubles with each hit, up to 160. | Bug | Phys | 40 | 95% | 20 |
| 1 | HardenRaises the user's Defense by 1. | Normal | Status | — | — | 30 |
| 1 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| 1 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| 1 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 1 | ScratchNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 15 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| 23 | AbsorbUser recovers 50% of the damage dealt. | Grass | Spec | 20 | 100% | 25 |
| 29 | Bug BiteUser steals and eats the target's Berry. | Bug | Phys | 60 | 100% | 20 |
| 36 | Fury SwipesHits 2-5 times in one turn. | Normal | Phys | 18 | 80% | 15 |
| 43 | Mind ReaderUser's next move will not miss the target. | Normal | Status | — | — | 5 |
| 50 | SlashHigh critical hit ratio. | Normal | Phys | 70 | 100% | 20 |
| 57 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| 64 | X-ScissorNo additional effect. | Bug | Phys | 80 | 100% | 15 |
TM / HM / TR 27
| TM62 | Bug Buzz10% chance to lower the target's Sp. Def by 1. | Bug | Spec | 90 | 100% | 10 |
|---|---|---|---|---|---|---|
| HM01 | CutNo additional effect. | Normal | Phys | 50 | 95% | 30 |
| HM05 | Defog-1 evasion; ends user and target hazards/terrain. | Status | — | — | 15 | |
| TM | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM | FlashLowers the target's accuracy by 1. | Normal | Status | — | 100% | 20 |
| TM | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM | False SwipeAlways leaves the target with at least 1 HP. | Normal | Phys | 40 | 100% | 40 |
| TM | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM | RoostHeals 50% HP. Flying-type removed 'til turn ends. | Status | — | — | 5 | |
| TM | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM | X-ScissorNo additional effect. | Bug | Phys | 80 | 100% | 15 |
| TM | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
No moves match those filters.
Biology
Due to its speed, it was believed to be invisible. Hearing its cries for too long can cause headaches.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#368 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Ninja Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Yellow
- Forest
- Pal Park area
- Forest
Its cry leaves a lasting headache if heard for too long. It moves so quickly that it is almost invisible.
HeartGold · SoulSilver · X · SwordBecause it moves so quickly, it sometimes becomes unseeable. It congregates around tree sap.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YThis Pokémon is so quick, it is said to be able to avoid any attack. It loves to feed on tree sap.
FireRed · LeafGreen · ShieldBecause it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache.
EmeraldIf NINJASK is not trained properly, it will refuse to obey the TRAINER and cry loudly continuously. Because of this quality, this Pokémon is said to be one that puts the TRAINER’s abilities to the test.
Sapphire · Alpha SapphireNINJASK moves around at such a high speed that it cannot be seen, even while its crying can be clearly heard. For that reason, this Pokémon was long believed to be invisible.
Ruby · Omega Ruby
Names around the world
- English
- Ninjask
- Japanese
- テッカニン
- Japanese (romaji)
- Tekkanin
- Korean
- 아이스크
- Chinese (Traditional)
- 鐵面忍者
- Chinese (Simplified)
- 铁面忍者
- French
- Ninjask
- German
- Ninjask
- Spanish
- Ninjask
- Italian
- Ninjask
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 2 Spe
- 120 ≈15.7% with a Poké Ball at full HP
- 70
- 160
- Erratic
Breeding
- Bug
- ♂ 50%♀ 50%
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Evolves from Nincada: Level 20.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 1 area
- Training Lowlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 1 area
- Training Lowlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Shield 6 areas
- Bridge Field (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Dappled Grove (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Rolling Fields (Main Area)Special overworld spawn in a fixed location. · Lv 15–60
- Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
Sword 6 areas
- Bridge Field (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Dappled Grove (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Rolling Fields (Main Area)Special overworld spawn in a fixed location. · Lv 15–60
- Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.