No. 0686
Inkay
Revolving Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
By exposing foes to the blinking of its luminescent spots, Inkay demoralizes them, and then it seizes the chance to flee.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
DarkPsychicshow which type causes itweaknessresistance
Weak to
Immune to
Takes normal damage from 15 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Inkay outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Contrary
If this Pokémon has a stat stage raised it is lowered instead, and vice versa.
- Suction Cups
This Pokémon cannot be forced to switch out by another Pokémon's attack or item.
- Infiltrator, hidden ability
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #103 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Superpower, Physical, power 120, accuracy 100%
- Knock Off, Physical, power 65, accuracy 100%
- Destiny Bond, Status
- Trick Room, Status
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.2%
- 1500 weighting0.6%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Superpower, Physical, power 120, accuracy 100%100.0%
- Knock Off, Physical, power 65, accuracy 100%74.5%
- Destiny Bond, Status59.6%
- Trick Room, Status58.9%
- Psycho Cut, Physical, power 70, accuracy 100%41.2%
- Stored Power, Special, power 20, accuracy 100%25.3%
- Foul Play, Physical, power 95, accuracy 100%25.1%
- Topsy-Turvy, Status6.5%
- Switcheroo, Status, accuracy 100%5.9%
- Liquidation, Physical, power 85, accuracy 100%1.3%
Items
Eviolite85.5%
Choice Scarf8.0%
Oran Berry6.5%- No item0.1%
Choice Specs0%
Leftovers0%
Abilities
EV spreads
- Adamant 12 HP / 244 Atk / 252 Def58.5%
- Brave 244 Atk / 228 SpD22.0%
- Adamant 12 HP / 244 Atk / 12 Def / 228 SpD6.5%
- Jolly 12 HP / 244 Atk / 12 Def / 236 Spe6.0%
- Lonely 12 HP / 244 Atk / 12 Def / 236 Spe3.1%
Evolution
#0686InkayDarkPsychic- Level 30 holding the console upside down
#0687MalamarDarkPsychic
Moves
Level up 15
| 1 | PeckNo additional effect. | Physical | 35 | 100% | 35 | |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Physical | 40 | 100% | 35 |
| 3 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 6 | WrapTraps and damages the target for 4-5 turns. | Normal | Physical | 15 | 90% | 20 |
| 9 | PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100% | 10 |
| 12 | PluckUser steals and eats the target's Berry. | Physical | 60 | 100% | 20 | |
| 15 | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 18 | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| 21 | SlashHigh critical hit ratio. | Normal | Physical | 70 | 100% | 20 |
| 24 | Night SlashHigh critical hit ratio. | Dark | Physical | 70 | 100% | 15 |
| 27 | Psycho CutHigh critical hit ratio. | Psychic | Physical | 70 | 100% | 20 |
| 31 | SwitcherooUser switches its held item with the target's. | Dark | Status | — | 100% | 10 |
| 33 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100% | 15 |
| 36 | Topsy-TurvyInverts the target's stat stages. | Dark | Status | — | — | 20 |
| 39 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100% | 5 |
TM / HM / TR 42
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100% | 10 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Special | 80 | 100% | 10 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Physical | 95 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM110 | Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| TM185 | Lunge100% chance to lower the target's Attack by 1. | Bug | Physical | 80 | 100% | 15 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM217 | Future SightHits two turns after being used. | Psychic | Special | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Special | 80 | 100% | 10 |
Egg moves 3
| Egg | AcupressureRaises a random stat of the user or an ally by 2. | Normal | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| Egg | Destiny BondIf an opponent knocks out the user, it also faints. | Ghost | Status | — | — | 5 |
| Egg | DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100% | 20 |
No moves match those filters.
Biology
Inkay evolves into Malamar.
Design & origin
Both Inkay and Malamar were designed by Hitoshi Ariga.
Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#165 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
By exposing foes to the blinking of its luminescent spots, Inkay demoralizes them, and then it seizes the chance to flee.
ShieldIt spins while making its luminescent spots flash. These spots allow it to communicate with others by using different patterns of light.
SwordWhen exchanging information with others of its kind, it flashes the light-emitting spots on its body in a complex rhythm.
Ultra MoonIt draws prey near with its blinking lights and then wraps them up in its long tentacles and holds them in place.
Ultra SunIt flashes the light-emitting spots on its body, which drains its opponent’s will to fight. It takes the opportunity to scuttle away and hide.
Y · Alpha SapphireOpponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.
X · Omega Ruby
Names around the world
- English
- Inkay
- Japanese
- マーイーカ
- Japanese (romaji)
- Maaiika
- Korean
- 오케이징
- Chinese (Traditional)
- 好啦魷
- Chinese (Simplified)
- 好啦鱿
- French
- Sepiatop
- German
- Iscalar
- Spanish
- Inkay
- Italian
- Inkay
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Training
- EV yield
- 1 Atk
- Catch rate
- 190 ≈24.8% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Water 1Water 2
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 8 areas
- Challenge BeachWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Challenge Road (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Honeycalm Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Loop LagoonWalking in tall grass or a cave, Walking in the overworld · Lv 16–60
- Soothing Wetlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Training LowlandsWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Workout Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword: The Isle of Armor 8 areas
- Challenge BeachWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Challenge Road (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Honeycalm Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Loop LagoonWalking in tall grass or a cave, Walking in the overworld · Lv 16–60
- Soothing Wetlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Training LowlandsWalking in tall grass or a cave, Walking in the overworld · Lv 13–60
- Workout Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Shield 14 areas
- Bridge FieldSurfing in the overworld, Walking in tall grass or a cave · Lv 26–60
- Dusty BowlSurfing in the overworld · Lv 41–60
- Giant's Mirror (Main Area)Surfing in the overworld · Lv 41–60
- Giant's Mirror (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Hammerlocke HillsWalking in tall grass or a cave · Lv 28–60
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Route 7Walking in the overworld · Lv 37–41
- Route 9 (Circhester Bay)Walking in tall grass or a cave · Lv 39–43
- Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Stony Wilderness (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- West Lake Axewell (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword 14 areas
- Bridge FieldSurfing in the overworld, Walking in tall grass or a cave · Lv 26–60
- Dusty BowlSurfing in the overworld · Lv 41–60
- Giant's Mirror (Main Area)Surfing in the overworld · Lv 41–60
- Giant's Mirror (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Hammerlocke HillsWalking in tall grass or a cave · Lv 28–60
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Route 7Walking in the overworld · Lv 37–41
- Route 9 (Circhester Bay)Walking in tall grass or a cave · Lv 39–43
- Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Stony Wilderness (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- West Lake Axewell (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Ultra Moon 4 areas
- Ancient Poni PathWalking in tall grass or a cave · Lv 41–44
- Poni GauntletWalking in tall grass or a cave · Lv 58–61
- Poni WildsWalking in tall grass or a cave · Lv 41–44
- Route 1Walking in tall grass or a cave · Lv 4–7
Ultra Sun 4 areas
- Ancient Poni PathWalking in tall grass or a cave · Lv 41–44
- Poni GauntletWalking in tall grass or a cave · Lv 58–61
- Poni WildsWalking in tall grass or a cave · Lv 41–44
- Route 1Walking in tall grass or a cave · Lv 4–7
Y 3 areas
- Azure BayWalking in tall grass or a cave · Lv 26–27
- Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
- Road 8Walking in tall grass or a cave, Walking in yellow flowers · Lv 14–15
X 3 areas
- Azure BayWalking in tall grass or a cave · Lv 26–27
- Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
- Road 8Walking in tall grass or a cave, Walking in yellow flowers · Lv 14–15
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.