No. 0187
Hoppip
Cottonweed Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
GrassFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Hoppip outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Chlorophyll
If Sun is active, this Pokémon's Speed is doubled.
Other Pokémon with Chlorophyll 36
- Leaf Guard
If Sun is active, this Pokémon cannot be statused and Rest will fail for it.
- Infiltrator, hidden ability
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0187HoppipGrass- Level 18
#0188SkiploomGrass- Level 27
#0189JumpluffGrass
Moves
Level up 18
| 1 | SplashNo competitive use. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 6 | AbsorbUser recovers 50% of the damage dealt. | Grass | Special | 20 | 100% | 25 |
| 8 | Fairy WindNo additional effect. | Fairy | Special | 40 | 100% | 30 |
| 10 | Poison PowderPoisons the target. | Poison | Status | — | 75% | 35 |
| 10 | Sleep PowderCauses the target to fall asleep. | Grass | Status | — | 75% | 15 |
| 10 | Stun SporeParalyzes the target. | Grass | Status | — | 75% | 30 |
| 12 | Bullet SeedHits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| 15 | SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| 19 | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| 22 | Mega DrainUser recovers 50% of the damage dealt. | Grass | Special | 40 | 100% | 15 |
| 24 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| 27 | Cotton SporeLowers the target's Speed by 2. | Grass | Status | — | 100% | 40 |
| 29 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| 32 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100% | 10 |
| 35 | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Physical | 85 | 85% | 5 | |
| 38 | MementoLowers target's Attack, Sp. Atk by 2. User faints. | Dark | Status | — | 100% | 10 |
TM / HM / TR 37
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Special | 60 | — | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Physical | 80 | 100% | 15 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100% | 10 |
| TM113 | TailwindFor 4 turns, allies' Speed is doubled. | Status | — | — | 15 | |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM131 | Pollen PuffIf the target is an ally, heals 50% of its max HP. | Bug | Special | 90 | 100% | 15 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Special | 130 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM185 | Lunge100% chance to lower the target's Attack by 1. | Bug | Physical | 80 | 100% | 15 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
Egg moves 8
| Egg | Cotton GuardRaises the user's Defense by 3. | Grass | Status | — | — | 10 |
|---|---|---|---|---|---|---|
| Egg | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| Egg | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| Egg | Rage PowderThe foes' moves target the user on the turn used. | Bug | Status | — | — | 20 |
| Egg | Seed BombNo additional effect. | Grass | Physical | 80 | 100% | 15 |
| Egg | Strength SapUser heals HP=target's Atk stat. Lowers Atk by 1. | Grass | Status | — | 100% | 10 |
| Egg | SwitcherooUser switches its held item with the target's. | Dark | Status | — | 100% | 10 |
| Egg | Worry SeedThe target's Ability becomes Insomnia. | Grass | Status | — | 100% | 10 |
No moves match those filters.
Biology
Hoppip is a dandelion-like Pokémon. It is round and pink, with leaves growing from its head that allow it to fly. Hoppip and its evolutionary line are able to be blown away and carried over large distances by strong winds. Skiploom is the evolution of Hoppip, and evolves into Jumpluff.
Design & origin
Hoppip's English name is a combination of "hop" and "pip". The Hoppip line is meant to demonstrate how pollen and seeds spread via the air, and is based on the stages of a dandelion, with Hoppip resembling the leaves. The line's names were partially created by English translator Nob Ogasawara, with the first half of their names referencing the idiom "hop, skip, and a jump".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#570 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
HeartGoldIt drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YThis Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.
EmeraldThis Pokémon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Ruby · Sapphire · Omega Ruby · Alpha SapphireIt can be carried away on even the gentlest breeze. It may even float all the way to the next town.
CrystalIts body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Silver · FireRed · SoulSilver · XTo keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Gold · LeafGreen
Names around the world
- English
- Hoppip
- Japanese
- ハネッコ
- Japanese (romaji)
- Hanecco
- Korean
- 통통코
- Chinese (Traditional)
- 毽子草
- Chinese (Simplified)
- 毽子草
- French
- Granivol
- German
- Hoppspross
- Spanish
- Hoppip
- Italian
- Hoppip
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- EV yield
- 1 SpD
- Catch rate
- 255 ≈33.3% with a Poké Ball at full HP
- Growth rate
- Medium Slow
Breeding
- Egg groups
- FairyGrass
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Y 1 area
- Road 7Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 7
X 1 area
- Road 7Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 7
XD 1 area
- Oasis PokespotFinding a Wild Pokemon at any of the three Pokespots in Pokemon XD: Gale of Darkness. · Lv 10–20
SoulSilver 7 areas
- Road 13Walking in tall grass or a cave · Lv 22–24
- Road 14Walking in tall grass or a cave · Lv 24
- Road 15Walking in tall grass or a cave · Lv 22–24
- Road 32Walking in tall grass or a cave · Lv 6
- Road 33Walking in tall grass or a cave · Lv 6–8
- Road 48Walking in tall grass or a cave · Lv 20–22
- Safari Zone MeadowWalking in tall grass or a cave · Lv 15–17
HeartGold 7 areas
- Road 13Walking in tall grass or a cave · Lv 22–24
- Road 14Walking in tall grass or a cave · Lv 24
- Road 15Walking in tall grass or a cave · Lv 22–24
- Road 32Walking in tall grass or a cave · Lv 6
- Road 33Walking in tall grass or a cave · Lv 6–8
- Road 48Walking in tall grass or a cave · Lv 20–22
- Safari Zone MeadowWalking in tall grass or a cave · Lv 15–17
Platinum 1 area
- Road 205 (south, towards Floaroma Town)Walking in tall grass or a cave · Lv 10–12
Pearl 2 areas
- Fuego IronworksWalking in tall grass or a cave · Lv 29
- Road 205 (south, towards Floaroma Town)Walking in tall grass or a cave · Lv 9–10
Diamond 2 areas
- Road 205 (east, towards Eterna City)Walking in tall grass or a cave · Lv 11
- Road 205 (south, towards Floaroma Town)Walking in tall grass or a cave · Lv 9–10
LeafGreen 5 areas
- Five IslandSurfing · Lv 5–15
- Five Isle MeadowSurfing, Walking in tall grass or a cave · Lv 5–15
- Memorial PillarSurfing, Walking in tall grass or a cave · Lv 5–16
- Resort GorgeousSurfing · Lv 5–15
- Water LabyrinthSurfing · Lv 5–15
FireRed 5 areas
- Five IslandSurfing · Lv 5–15
- Five Isle MeadowSurfing, Walking in tall grass or a cave · Lv 5–15
- Memorial PillarSurfing, Walking in tall grass or a cave · Lv 5–16
- Resort GorgeousSurfing · Lv 5–15
- Water LabyrinthSurfing · Lv 5–15
Crystal 9 areas
- Road 11Walking in tall grass or a cave · Lv 14–16
- Road 13Walking in tall grass or a cave · Lv 25–27
- Road 14Walking in tall grass or a cave · Lv 28
- Road 15Walking in tall grass or a cave · Lv 25–27
- Road 29Walking in tall grass or a cave · Lv 3
- Road 30Walking in tall grass or a cave · Lv 4
- Road 31Walking in tall grass or a cave · Lv 5
- Road 32Walking in tall grass or a cave · Lv 6–7
- Road 33Walking in tall grass or a cave · Lv 6–7
Silver 5 areas
- Road 13Walking in tall grass or a cave · Lv 22–24
- Road 14Walking in tall grass or a cave · Lv 24
- Road 15Walking in tall grass or a cave · Lv 22–24
- Road 32Walking in tall grass or a cave · Lv 6
- Road 33Walking in tall grass or a cave · Lv 6–8
Gold 5 areas
- Road 13Walking in tall grass or a cave · Lv 22–24
- Road 14Walking in tall grass or a cave · Lv 24
- Road 15Walking in tall grass or a cave · Lv 22–24
- Road 32Walking in tall grass or a cave · Lv 6
- Road 33Walking in tall grass or a cave · Lv 6–8
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.