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Assurance

In Pokémon ChampionsGen IV
Game

Pokémon Champions

DarkPhysical

Power doubles if target was damaged this turn.

Power
60
Accuracy
100%
PP
12 Scarlet & Violet: 10
Hits
One Pokémon next to the user
On Showdown
0.1% of Champions VGC Pokémon run it
Properties

Changes over time

How Assurance changed from game to game, newest first.

  1. Champions

    PP 10 → 12 Buffed

  2. Gen VI

    Power 50 → 60 Buffed

  3. Gen V

    Power doubles if the target has already taken damage this dropped: turn. added: turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Assurance here yet. Find Assurance on YouTube →

How it works in Champions

Power doubles if the target has already taken damage this turn, other than direct damage from Belly Drum, confusion, Curse, or Pain Split.

“This move's power is doubled if the target has already taken some damage in the same turn.”

In-game text, Scarlet & Violet

What interacts

Abilities and items that boost Assurance, block it, punish its user or change how it works.

Boosts it

2

Blocks or weakens it

2

Punishes the user

12

Changes how it works

4
Only in other games 6

Punishes the user

5

Changes how it works

1

Mold Breaker, Teravolt and Turboblaze ignore the abilities that block or weaken it.

Good to know

  • Its power changes with the situation; How it works gives the rule.

Who learns Assurance

70 Pokémon can learn it in Pokémon Champions.

Show all 70 in Champions