No. 0505
Watchog
Lookout Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Watchog is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 420. In Pokémon Champions it’s #261 on the Doubles ladder and #246 in Singles, as of Oct 28, 2026.
- Height
- 1.1 m 3′07″
- Weight
- 27 kg 59.5 lbs
- Base stat total
- 420 Higher than 44% of Pokémon
- Introduced
- Gen V Black & White
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 77); Scarf and Tailwind use the Max+ value.
At max Speed, Watchog outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Everything about Illuminate →This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Everything about Keen Eye →Other Pokémon with Keen Eye 38
This Pokémon's attacks have 1.3× power if it is the last to move in a turn.
Everything about Analytic →
Competitive
Ranked ladder · in-game
Doubles
#261 of 262 used
Chople Berry (39.7%) · (87.0%) · Impish (36.2%) · HP 32 / Atk 2 / Def 32 (37.9%)
Singles
#246 of 262 used
Leek (41.8%) · (53.7%) · Modest (42.4%) · HP 1 / Atk 2 / Def 3 / SpA 4 / SpD 5 / Spe 6 (41.9%)
Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.
Usage over time
Values
| Month | Regulation | Battles | Share of teams |
|---|---|---|---|
| Apr 2026 | Reg M-A | 3,122,222 | 0% |
| May 2026 | Reg M-A | 3,355,619 | <0.1% |
| Jun 2026 | Reg M-B | 1,163,315 | 0% |
| Jul 2026 | Reg M-B | 1,764,686 | <0.1% |
| Aug 2026 | Reg M-B | 1,269,250 | <0.1% |
| Sep 2026 | Reg M-C | 1,631,943 | <0.1% |
Smogon · Showdown On Showdown
Sep 20260.1% of teams · rank #289 · Reg M-C · Singles · about 79 teams · 69,462 battles · Sep 2026
Not in this format’s stats at this level.
Not in this format’s stats at this level.
Not in this format’s stats at this level.Few players at this level: about 695 teams’ worth of games in this format.
Most common build
- Item
Focus Sash- Ability
- Stat Alignment
- Jolly
- Stat Points
- 32 HP / 2 Def / 32 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by Showdown level
- Showdown: all games0.1%
Moves
- Ice Punch58.4%
- Super Fang57.3%
- Double-Edge49.4%
- Low Kick46.1%
- Hypnosis44.9%
- Thunder Wave28.1%
- Thunder Punch25.8%
- Fire Punch25.8%
Items
Focus Sash58.4%
Iron Ball25.8%
Chople Berry10.1%
Choice Scarf1.1%
Sitrus Berry1.1%
Abilities
- 71.9%
- 27.0%
- 1.1%
Stat Points
- Jolly 32 HP / 2 Def / 32 Spe27.0%
- Adamant 32 HP / 25 Atk / 4 Def / 5 SpD25.8%
- Brave 32 HP / 32 Atk / 1 Def / 1 SpD22.5%
- Brave 32 HP / 32 Atk / 2 SpD10.1%
These 4 cover 85.4% of its sets.
Most common partners
Lucario-Mega-Z57.3%
Salamence-Mega44.9%
Mimikyu43.8%
Primarina42.7%
Espathra22.5%
Clefable-Mega22.5%
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 23
| Evo | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
|---|---|---|---|---|---|---|
| 1 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 1 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| 1 | RototillerRaises Atk/Sp. Atk of grounded Grass types by 1. | Ground | Status | — | — | 10 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 3 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 6 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 8 | BideWaits 2 turns; deals double the damage taken. | Normal | Phys | — | — | 10 |
| 11 | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| 13 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 16 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 18 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 22 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| 25 | After YouThe target makes its move right after the user. | Normal | Status | — | — | 15 |
| 29 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 32 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| 36 | Hyper Fang10% chance to make the target flinch. | Normal | Phys | 80 | 90% | 15 |
| 39 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 43 | Mean LookPrevents the target from switching out. | Normal | Status | — | — | 5 |
| 46 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| 50 | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
TM / HM / TR 31
| TM01 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| TM06 | ToxicBadly poisons the target. Poison types can't miss. | Poison | Status | — | 90% | 10 |
| TM10 | Hidden PowerVaries in type based on the user's IVs. | Normal | Spec | 60 | 100% | 15 |
| TM11 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM15 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM16 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM17 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM18 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM21 | FrustrationMax 102 power at minimum Happiness. | Normal | Phys | — | 100% | 20 |
| TM24 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM25 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM27 | ReturnMax 102 power at maximum Happiness. | Normal | Phys | — | 100% | 20 |
| TM30 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM32 | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM35 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM42 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM44 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM45 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM48 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM52 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM56 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM68 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM73 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM75 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM77 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM85 | Dream EaterUser gains 1/2 HP inflicted. Sleeping target only. | Psychic | Spec | 100 | 100% | 15 |
| TM86 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM87 | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM88 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM90 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM100 | ConfideLowers the target's Sp. Atk by 1. | Normal | Status | — | — | 20 |
Tutor 22
| Tutor | After YouThe target makes its move right after the user. | Normal | Status | — | — | 15 |
|---|---|---|---|---|---|---|
| Tutor | Aqua TailNo additional effect. | Water | Phys | 90 | 90% | 10 |
| Tutor | CovetIf the user has no item, it steals the target's. | Normal | Phys | 60 | 100% | 25 |
| Tutor | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| Tutor | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| Tutor | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| Tutor | Gunk Shot30% chance to poison the target. | Poison | Phys | 120 | 80% | 5 |
| Tutor | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| Tutor | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| Tutor | Iron Tail30% chance to lower the target's Defense by 1. | Steel | Phys | 100 | 75% | 15 |
| Tutor | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| Tutor | Laser FocusUntil the end of the next turn, user's moves crit. | Normal | Status | — | — | 30 |
| Tutor | Last ResortFails unless each known move has been used. | Normal | Phys | 140 | 100% | 5 |
| Tutor | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| Tutor | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| Tutor | Shock WaveThis move does not check accuracy. | Electric | Spec | 60 | — | 20 |
| Tutor | Signal Beam10% chance to confuse the target. | Bug | Spec | 75 | 100% | 15 |
| Tutor | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| Tutor | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| Tutor | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| Tutor | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| Tutor | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
No moves match those filters.
Biology
When Watchog sees an enemy, its tail will stand straight and it spits seeds that it stores in its cheek pouches. Using luminescent matter, it makes its eyes and body glow.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#607 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Lookout Pokémon
- Unova · Black & White
- Color
- Brown
- —
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
Black 2 · White 2 · X · Omega RubyThey make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark.
WhiteWhen they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Black · Y · Alpha Sapphire
Names around the world
- English
- Watchog
- Japanese
- ミルホッグ
- Japanese (romaji)
- Miruhog
- Korean
- 보르그
- Chinese (Traditional)
- 步哨鼠
- Chinese (Simplified)
- 步哨鼠
- French
- Miradar
- German
- Kukmarda
- Spanish
- Watchog
- Italian
- Watchog
Sprites
Artwork and 3D models
Gen IX · Gen VII · Gen VI · Gen V
Training
- 2 Atk
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 147
- Medium
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Patrat: Level 20.
Y 1 area
- Road 15Walking in red flowers, Walking in tall grass or a cave · Lv 34–36
X 1 area
- Road 15Walking in red flowers, Walking in tall grass or a cave · Lv 34–36
White 2 10 areas
- DreamyardWalking in dark grass, Walking in tall grass or a cave · Lv 56–67
- Dreamyard (B1F)Walking in dark grass · Lv 65
- P2 LaboratoryWalking in tall grass or a cave · Lv 56
- Road 1Walking in dark grass, Walking in tall grass or a cave · Lv 56–67
- Road 18Walking in dark grass, Walking in tall grass or a cave · Lv 56–64
- Road 2Walking in tall grass or a cave · Lv 56–59
- Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 55–63
- Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 31–36
- Route 2 (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 55–59
- Route 7 (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 30–34
Black 2 10 areas
- DreamyardWalking in dark grass, Walking in tall grass or a cave · Lv 56–67
- Dreamyard (B1F)Walking in dark grass · Lv 65
- P2 LaboratoryWalking in tall grass or a cave · Lv 56
- Road 1Walking in dark grass, Walking in tall grass or a cave · Lv 56–67
- Road 18Walking in dark grass, Walking in tall grass or a cave · Lv 56–64
- Road 2Walking in tall grass or a cave · Lv 56–59
- Road 3Walking in dark grass, Walking in tall grass or a cave · Lv 55–63
- Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 31–36
- Route 2 (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 55–59
- Route 7 (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 30–34
White 6 areas
- DreamyardWalking in dark grass · Lv 47
- P2 LaboratoryWalking in tall grass or a cave · Lv 28–31
- Road 1Walking in dark grass · Lv 32–35
- Road 15Walking in dark grass · Lv 60
- Road 18Walking in dark grass, Walking in tall grass or a cave · Lv 28–34
- Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 27–33
Black 6 areas
- DreamyardWalking in dark grass · Lv 47
- P2 LaboratoryWalking in tall grass or a cave · Lv 28–31
- Road 1Walking in dark grass · Lv 32–35
- Road 15Walking in dark grass · Lv 60
- Road 18Walking in dark grass, Walking in tall grass or a cave · Lv 28–34
- Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 27–33
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.