Imprison
Pokémon Champions
No foe can use any move known by the user.
- Power
- –
- Accuracy
- —
- PP
- 12 Scarlet & Violet: 10
- Hits
- The user
- On Showdown
- 1.0% of Champions VGC Pokémon run it
Changes over time
How Imprison changed from game to game, newest first.
- Champions
PP 10 → 12 Buffed
- Gen VIII
… long as the user remains active.
dropped: Z-Powered moves can still be selected and executed during this effect. - Gen VII
… long as the user remains active. added: Z-Powered moves can still be selected and executed during this effect.
- Gen V
… long as the user remains active.
dropped: Fails if no opposing Pokémon know any of the user's moves.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Imprison here yet. Find Imprison on YouTube →
How it works in Champions
The user prevents all opposing Pokémon from using any moves that the user also knows as long as the user remains active.
“If opposing Pokémon know any move also known by the user, they are prevented from using it.”
In-game text, Scarlet & Violet
What interacts
Abilities and items that boost Imprison, block it, punish its user or change how it works.
Boosts it
1
- Prankster+1 priority
Good to know
Works with or against it
Who runs Imprison on Showdown
Indeedee33.2% of its sets
Farigiraf11.8% of its sets
Female Indeedee7.4% of its sets
Sinistcha2.9% of its sets
Oranguru15.5% of its sets
Chandelure6.1% of its sets
Alakazam14.0% of its sets
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
On the ladder today
Ranked Doubles Pokémon with Imprison among their most used moves.
Who learns Imprison
61 Pokémon can learn it in Pokémon Champions.
Show all 61 in Champions
All 149 Pokémon that learn it in any game → Filter the Pokédex to Champions →