DexDB.io

No. 0987

Flutter Mane

Paradox Pokémon

Flutter Mane official artwork
Official art

Flutter Mane is a Ghost/Fairy-type Pokémon, 2× weak to Ghost and Steel, with a base stat total of 570. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.4 m 4′07″
Weight
4 kg 8.8 lbs
Base stat total
570 Higher than 88% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.
See all 2 entries

Base stats

HP55130–162220–314
Atk5567–117103–229
Def5567–117103–229
SpA135139–205247–405
SpD135139–205247–405
Spe135139–205247–405
Total570Higher than 88% of Pokémon
HP55Atk55Def55Spe135SpD135SpA135

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA, 1 SpD, 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

GhostFairyshow which type causes itweaknessresistance

Weak to

2×
Ghost (because of Ghost)Steel (because of Fairy)

Resists

¼×
Bug (because of Ghost and Fairy)

Immune to

0×
Dragon (because of Fairy)Fighting (because of Ghost and Fairy)Normal (because of Ghost)
Takes normal damage from 12 types
FlyingPoisonGroundRockFireWaterGrassElectricPsychicIceDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 135); Scarf and Tailwind use the Max+ value.

Max+205Max187No SP155Min139Scarf307Tailwind410

At max Speed, Flutter Mane outspeeds 30 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Flutter Mane against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
205Flutter Mane · Max+32 SP, Speed-raising alignment
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
187Flutter Mane · Max32 SP, neutral alignment
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
155Flutter Mane · No SP0 SP, neutral alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUberSV DoublesDUberNational DexUber

11.5% of teams · rank #8 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026

Most common build

Ability
Nature
Timid
EVs
252 SpA / 4 SpD / 252 Spe
  1. Shadow Ball
  2. Moonblast
  3. Power Gem
  4. Thunderbolt

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games10.2%
  • 1500 weighting11.3%
  • 1630 weighting11.5%
  • 1760 weighting11.0%

Usage by month

Oct 202511.5%

Abilities

  • 100.0%

EV spreads

  • Timid 252 SpA / 4 SpD / 252 Spe58.6%
  • Timid 4 HP / 252 SpA / 252 Spe21.6%
  • Timid 4 Def / 252 SpA / 252 Spe7.9%
  • Timid 4 HP / 252 Def / 252 Spe2.7%
  • Timid 8 Def / 248 SpA / 252 Spe1.8%

Common teammates

Checks & counters

Evolution

Flutter Mane does not evolve.

Moves

Level up 16

1Astonish30% chance to make the target flinch.GhostPhys30100%15
1Confuse RayConfuses the target.GhostStatus—100%10
1SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
7Psybeam10% chance to confuse the target.PsychicSpec65100%20
14Mean LookPrevents the target from switching out.NormalStatus——5
21MementoLowers target's Attack, Sp. Atk by 2. User faints.DarkStatus—100%10
28WishNext turn, 50% of the user's max HP is restored.NormalStatus——10
35Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
42Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
49Mystical Fire100% chance to lower the target's Sp. Atk by 1.FireSpec75100%10
56Power GemNo additional effect.RockSpec80100%20
63PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
70Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhys90100%10
77Pain SplitShares HP of user and target equally.NormalStatus——20
84Moonblast30% chance to lower the target's Sp. Atk by 1.FairySpec95100%15
91Perish SongAll active Pokémon will faint in 3 turns.NormalStatus——5

TM / HM / TR 42

TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM19Disarming VoiceThis move does not check accuracy. Hits foes.FairySpec40—15
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM29HexPower doubles if the target has a status ailment.GhostSpec65100%10
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM37Draining KissUser recovers 75% of the damage dealt.FairySpec50100%10
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM42Night ShadeDoes damage equal to the user's level.GhostSpec—100%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM139Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatus——10
TM151Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhys90100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM198PoltergeistFails if the target has no held item.GhostPhys11090%5
TM202Pain SplitShares HP of user and target equally.NormalStatus——20

Egg moves 1

EggSunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5

Biology

Flutter Mane is an ancient Paradox Pokémon – a Pokémon which hails from a different time period than normal Pokémon – resembling the Pokémon Misdreavus, a ghost-like Pokémon. It hails from the distant past, and is sometimes dubbed an "Ancient Pokémon". The ancient Paradox Pokémon are mentioned in special magazines known as "Occulture", which give additional rumor-based information on the species. The Paradox Pokémon are stated to hail from alternative realities.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Paradox Pokémon
Paldea · Scarlet & Violet
Color
Gray
—
Paldea#379
  1. It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.

    Violet
  2. This Pokémon has characteristics similar to those of Flutter Mane, a creature mentioned in a certain book.

    Scarlet

Names around the world

English
Flutter Mane
Japanese
ハバタクカミ
Japanese (romaji)
Habatakukami
Korean
날개치는머리
Chinese (Traditional)
振翼髮
Chinese (Simplified)
振翼发
French
Flotte-Mèche
German
Flatterhaar
Spanish
Melenaleteo
Italian
Crinealato

Sprites

Artwork and 3D models

Generation IX · animated models

Training

1 SpA, 1 SpD, 1 Spe
30 ≈3.9% with a Poké Ball at full HP
0
285
Slow

Breeding

Undiscovered
Genderless
50 egg cycles ≈13,005 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.