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No. 0775

Komala

Drowsing Pokémon

Komala official artwork
Official art

Komala is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 480. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.4 m 1′04″
Weight
19.9 kg 43.9 lbs
Base stat total
480 Higher than 59% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.
See all 4 entries

Base stats

HP65140–172240–334
Atk115121–183211–361
Def6576–128121–251
SpA7585–139139–273
SpD95103–161175–317
Spe6576–128121–251
Total480Higher than 59% of Pokémon
HP65Atk115Def65Spe65SpD95SpA75

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Colors show what this Pokémon takes

Weak to

2×
Fighting

Immune to

0×
Ghost
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 65); Choice Scarf and Tailwind use the Max+ value.

Max+128Max117No SP85Min76Scarf (Choice Scarf)192Tailwind256

At max Speed, Komala outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Komala against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128Komala · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
117Komala · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85Komala · No SP0 SP, neutral alignment
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

  • Comatose

    This Pokémon cannot be statused, and is considered to be asleep.

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

0.1% of teams · rank #184 · Singles · 1630 weighting · 20,763 battles · Sep 2026

Most common build

Ability
Comatose
Nature
Adamant
EVs
252 Atk / 252 Spe
Tera Type
Ghost
  1. Rapid Spin, Physical, power 50, accuracy 100%
  2. Knock Off, Physical, power 65, accuracy 100%
  3. Earthquake, Physical, power 100, accuracy 100%
  4. Swords Dance, Status

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.1%
  • 1500 weighting0.1%
  • 1630 weighting0.1%
  • 1760 weighting<0.1%

Usage by month

Oct 20250.1%

Evolution

Komala does not evolve.

Moves

Level up 13

1Defense CurlRaises the user's Defense by 1.NormalStatus——40
1RolloutPower doubles with each hit. Repeats for 5 turns.RockPhysical3090%20
6Spit UpMore power with more uses of Stockpile.NormalSpecial—100%10
6StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses.NormalStatus——20
6SwallowHeals the user based on uses of Stockpile.NormalStatus——10
11Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.NormalPhysical50100%40
16YawnPuts the target to sleep after 1 turn.NormalStatus——10
21SlamNo additional effect.NormalPhysical8075%20
26FlailMore power the less HP the user has left.NormalPhysical—100%15
31Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysical70100%5
36Psych UpCopies the target's current stat stages.NormalStatus——10
41Wood HammerHas 33% recoil.GrassPhysical120100%15
46ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysical120100%10

TM / HM / TR 44

TM01Take DownHas 1/4 recoil.NormalPhysical9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhysical—100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhysical55100%15
TM18ThiefIf the user has no item, it steals the target's.DarkPhysical60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical60100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhysical5095%35
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhysical—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhysical75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhysical8090%15
TM60U-turnUser switches out after damaging the target.BugPhysical70100%20
TM61Shadow ClawHigh critical hit ratio.GhostPhysical70100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhysical85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhysical80100%15
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhysical75100%10
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhysical7590%10
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM99Iron Head30% chance to make the target flinch.SteelPhysical80100%15
TM102Gunk Shot30% chance to poison the target.PoisonPhysical12080%5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM124Ice SpinnerEnds the effects of terrain.IcePhysical80100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhysical9090%10
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhysical—100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhysical100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhysical15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpecial15090%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpecial80100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical65100%20
TM183Super FangDoes damage equal to 1/2 target's current HP.NormalPhysical—90%10
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhysical120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhysical—100%5
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 5

EggCharmLowers the target's Attack by 2.FairyStatus—100%20
EggPlay Rough10% chance to lower the target's Attack by 1.FairyPhysical9090%10
EggSingCauses the target to fall asleep.NormalStatus—55%15
EggSuperpowerLowers the user's Attack and Defense by 1.FightingPhysical120100%5
EggWishNext turn, 50% of the user's max HP is restored.NormalStatus——10

Biology

Komala are koala-like Pokémon that are known for sleeping. It is born asleep and will die asleep, due to its diet of sedative leaves. It can eat, fight, and play while asleep as if it were aware of its surroundings, but this appears to be the result of dreams instead. In Alola, Hypno hunt Komala as prey, preferring their dreams over those of humans.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Category
Drowsing Pokémon
Debut
Alola · Sun & Moon
Color
Blue
Shape
Original Alola#222Original Ula’ula#094Updated Alola#286Updated Ula’ula#107Paldea#315
  1. It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.

    Ultra Moon
  2. It stays asleep from the moment it’s born. When it falls into a deep sleep, it stops moving altogether.

    Ultra Sun
  3. The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.

    Moon
  4. It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.

    Sun

Names around the world

English
Komala
Japanese
ネッコアラ
Japanese (romaji)
Nekkoara
Korean
자말라
Chinese (Traditional)
樹枕尾熊
Chinese (Simplified)
树枕尾熊
French
Dodoala
German
Koalelu
Spanish
Komala
Italian
Komala

Sprites

Artwork and 3D models

Gen IX · Gen VII

Training

Catch rate
45 ≈5.9% with a Poké Ball at full HP

Breeding

Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Ultra Moon 1 area
  • Route 11Walking in tall grass or a cave · Lv 26–29
Ultra Sun 1 area
  • Route 11Walking in tall grass or a cave · Lv 26–29
Moon 1 area
  • Route 11Walking in tall grass or a cave · Lv 24–27
Sun 1 area
  • Route 11Walking in tall grass or a cave · Lv 24–27

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.