No. 0775
Komala
Drowsing Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 65); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Komala outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #184 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Silk Scarf- Ability
- Comatose
- Nature
- Adamant
- EVs
- 252 Atk / 252 Spe
- Tera Type
- Ghost
- Rapid Spin, Physical, power 50, accuracy 100%
- Knock Off, Physical, power 65, accuracy 100%
- Earthquake, Physical, power 100, accuracy 100%
- Swords Dance, Status
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.1%
- 1500 weighting0.1%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Rapid Spin, Physical, power 50, accuracy 100%99.3%
- Knock Off, Physical, power 65, accuracy 100%84.3%
- Earthquake, Physical, power 100, accuracy 100%69.0%
- Swords Dance, Status68.2%
- U-turn, Physical, power 70, accuracy 100%16.8%
- Wish, Status14.6%
- Body Slam, Physical, power 85, accuracy 100%13.0%
- Sucker Punch, Physical, power 70, accuracy 100%13.0%
- Wood Hammer, Physical, power 120, accuracy 100%11.0%
- Curse, Status2.8%
Items
Silk Scarf68.2%
Heavy-Duty Boots17.4%
Assault Vest12.4%
Leftovers2.0%
Air Balloon0%
Liechi Berry0%
Abilities
- Comatose100.0%
EV spreads
- Adamant 252 Atk / 252 Spe68.2%
- Careful 252 HP / 252 SpD / 4 Spe14.6%
- Impish 4 HP / 252 Def / 252 SpD10.3%
- Adamant 252 HP / 252 Atk / 4 SpD2.8%
- Impish 252 HP / 156 Def / 100 SpD2.0%
Evolution
Komala does not evolve.
Moves
Level up 13
| 1 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| 1 | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Physical | 30 | 90% | 20 |
| 6 | Spit UpMore power with more uses of Stockpile. | Normal | Special | — | 100% | 10 |
| 6 | StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses. | Normal | Status | — | — | 20 |
| 6 | SwallowHeals the user based on uses of Stockpile. | Normal | Status | — | — | 10 |
| 11 | Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe. | Normal | Physical | 50 | 100% | 40 |
| 16 | YawnPuts the target to sleep after 1 turn. | Normal | Status | — | — | 10 |
| 21 | SlamNo additional effect. | Normal | Physical | 80 | 75% | 20 |
| 26 | FlailMore power the less HP the user has left. | Normal | Physical | — | 100% | 15 |
| 31 | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Physical | 70 | 100% | 5 |
| 36 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| 41 | Wood HammerHas 33% recoil. | Grass | Physical | 120 | 100% | 15 |
| 46 | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100% | 10 |
TM / HM / TR 44
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Physical | — | 100% | 20 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100% | 20 |
| TM31 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Physical | 50 | 95% | 35 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM61 | Shadow ClawHigh critical hit ratio. | Ghost | Physical | 70 | 100% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Physical | 80 | 100% | 15 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100% | 10 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| TM102 | Gunk Shot30% chance to poison the target. | Poison | Physical | 120 | 80% | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM124 | Ice SpinnerEnds the effects of terrain. | Ice | Physical | 80 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90% | 10 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Physical | 100 | 100% | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Physical | — | 90% | 10 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 5
| Egg | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90% | 10 |
| Egg | SingCauses the target to fall asleep. | Normal | Status | — | 55% | 15 |
| Egg | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100% | 5 |
| Egg | WishNext turn, 50% of the user's max HP is restored. | Normal | Status | — | — | 10 |
No moves match those filters.
Biology
Komala are koala-like Pokémon that are known for sleeping. It is born asleep and will die asleep, due to its diet of sedative leaves. It can eat, fight, and play while asleep as if it were aware of its surroundings, but this appears to be the result of dreams instead. In Alola, Hypno hunt Komala as prey, preferring their dreams over those of humans.
Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.
Ultra MoonIt stays asleep from the moment it’s born. When it falls into a deep sleep, it stops moving altogether.
Ultra SunThe log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.
MoonIt is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.
Sun
Names around the world
- English
- Komala
- Japanese
- ネッコアラ
- Japanese (romaji)
- Nekkoara
- Korean
- 자말라
- Chinese (Traditional)
- 樹枕尾熊
- Chinese (Simplified)
- 树枕尾熊
- French
- Dodoala
- German
- Koalelu
- Spanish
- Komala
- Italian
- Komala
Sprites
Artwork and 3D models
Gen IX · Gen VII
Training
- EV yield
- 2 Atk
- Catch rate
- 45 ≈5.9% with a Poké Ball at full HP
- Growth rate
- Slow
Breeding
- Egg groups
- Field
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Ultra Moon 1 area
- Route 11Walking in tall grass or a cave · Lv 26–29
Ultra Sun 1 area
- Route 11Walking in tall grass or a cave · Lv 26–29
Moon 1 area
- Route 11Walking in tall grass or a cave · Lv 24–27
Sun 1 area
- Route 11Walking in tall grass or a cave · Lv 24–27
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.