DexDB

No. 0288

Vigoroth

Wild Monkey Pokémon

Vigoroth
Official art
Height
1.4 m 4′07″
Weight
46.5 kg 102.5 lbs
Base stat total
440 Higher than 48% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
VIGOROTH is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this Pokémon to run wild throughout the jungle before it can settle down.
See all 7 entries

Base stats

HP80155–187270–364
Atk8090–145148–284
Def8090–145148–284
SpA5567–117103–229
SpD5567–117103–229
Spe9099–156166–306
Total440Higher than 48% of Pokémon
HP80Atk80Def80Spe90SpD55SpA55

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Fighting

Immune to

0×
Ghost
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 90); Scarf and Tailwind use the Max+ value.

Max+156Max142No SP110Min99Scarf234Tailwind312

At max Speed, Vigoroth outspeeds 16 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Vigoroth · Max+32 SP, Speed-raising alignment
  15. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  16. 150ArchaludonTimid · 32 SP · #9 on Showdown
  17. 149GholdengoTimid · 32 SP · #8 on Showdown
  18. 143BasculegionJolly · 32 SP · #6 on Showdown
  19. 142Vigoroth · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 on Showdown
  21. 120VolcaronaBold · 0 SP · #25 on Showdown
  22. 110Vigoroth · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

Evolution

Moves

Level up 11

1EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
1Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
1ScratchNo additional effect.NormalPhys40100%35
1UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
14Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
17EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
23SlashHigh critical hit ratio.NormalPhys70100%20
27Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
33CounterIf hit by physical attack, returns double damage.FightingPhys—100%20
37Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
43ReversalMore power the less HP the user has left.FightingPhys—100%15

TM / HM / TR 70

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM57False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM61Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM80MetronomePicks a random move.NormalStatus——10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM102Gunk Shot30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM105X-ScissorNo additional effect.BugPhys80100%15
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Biology

Vigoroth's heart beats ten times faster than a Slakoth's. It is energetic to the point of needing to run for an entire day to be able to sleep, and becomes stressed when it has to stand still for any period of time.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Wild Monkey Pokémon
Hoenn · Ruby & Sapphire
Color
White
Forest
Pal Park area
Forest
Original Hoenn#037Updated Unova#277New Hoenn#038Paldea#079Blueberry#060
  1. Its heartbeat is fast and its blood so agitated that it can’t sit still for one second.

    Black 2 · White 2 · X
  2. Its stress level rises if it cannot keep moving constantly. Too much stress makes it feel sick.

    HeartGold · SoulSilver · Y
  3. Its heart beats at a tenfold tempo, so it cannot sit still for even a moment.

    Diamond · Pearl · Platinum · Black · White
  4. It is always hungry because it won’t stop rampaging. Even while it is eating, it can’t keep still.

    FireRed · LeafGreen
  5. It can’t keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn’t, it can’t sleep at night.

    Emerald
  6. VIGOROTH is simply incapable of remaining still. Even when it tries to sleep, the blood in its veins grows agitated, compelling this Pokémon to run wild throughout the jungle before it can settle down.

    Sapphire · Alpha Sapphire
  7. VIGOROTH is always itching and agitated to go on a wild rampage. It simply can’t tolerate sitting still for even a minute. This Pokémon’s stress level rises if it can’t be moving constantly.

    Ruby · Omega Ruby

Names around the world

English
Vigoroth
Japanese
ヤルキモノ
Japanese (romaji)
Yarukimono
Korean
발바로
Chinese (Traditional)
過動猿
Chinese (Simplified)
过动猿
French
Vigoroth
German
Muntier
Spanish
Vigoroth
Italian
Vigoroth

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Training

2 Spe
120 ≈15.7% with a Poké Ball at full HP
70
154
Slow

Breeding

Field
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Evolves from Slakoth: Level 18.

Moon 1 area
  • Route 11Island Scan · Lv 27
Sun 1 area
  • Route 11Island Scan · Lv 27
White 2 1 area
  • Pinwheel Forest (inside)Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
Black 2 1 area
  • Pinwheel Forest (inside)Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
SoulSilver 1 area
  • Safari Zone PeakWalking in tall grass or a cave · Lv 47
HeartGold 1 area
  • Safari Zone PeakWalking in tall grass or a cave · Lv 47

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.