DexDB

No. 0056

Mankey

Pig Monkey Pokémon

Mankey
Official art
Height
0.5 m 1′08″
Weight
28 kg 61.7 lbs
Base stat total
305 Higher than 17% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.
See all 13 entries

Base stats

HP40115–147190–284
Atk8090–145148–284
Def3549–9567–185
SpA3549–9567–185
SpD4558–10685–207
Spe7081–134130–262
Total305Higher than 17% of Pokémon
HP40Atk80Def35Spe70SpD45SpA35

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
FairyFlyingPsychic

Resists

½×
BugDarkRock
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 70); Scarf and Tailwind use the Max+ value.

Max+134Max122No SP90Min81Scarf201Tailwind268

At max Speed, Mankey outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 134Mankey · Max+32 SP, Speed-raising alignment
  19. 128PelipperTimid · 32 SP · #12 on Showdown
  20. 122Mankey · Max32 SP, neutral alignment
  21. 120VolcaronaBold · 0 SP · #25 on Showdown
  22. 105RillaboomAdamant · 0 SP · #1 on Showdown
  23. 101MiloticCalm · 0 SP · #15 on Showdown
  24. 95SylveonModest · 15 SP · #18 on Showdown
  25. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  26. 90Mankey · No SP0 SP, neutral alignment
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

0.16% of teams · rank #92 · Singles, first stages at Lv 5 · 1630+ rating · 7,479 battles · Sep 2026

Most common build

Item
Eviolite
Ability
Nature
Jolly
EVs
36 HP / 196 Atk / 76 SpD / 196 Spe
Tera Type
Steel
  1. Ice Punch
  2. Drain Punch
  3. Bulk Up
  4. Earthquake

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.59%
  • Rated 1500+0.49%
  • Rated 1630+0.16%
  • Rated 1760+0.01%

Usage by month

Oct 20250.16%

Abilities

  • 95.5%
  • 4.5%
  • 0%

EV spreads

  • Jolly 36 HP / 196 Atk / 76 SpD / 196 Spe62.1%
  • Jolly 116 HP / 116 Atk / 76 SpD / 196 Spe19.8%
  • Jolly 196 HP / 36 Atk / 76 SpD / 196 Spe11.6%
  • Jolly 116 HP / 196 Atk / 196 Spe2.9%
  • Adamant 36 HP / 196 Atk / 196 Spe2%

Tera types

  • Steel87.5%
  • Ground7.2%
  • Rock2.9%
  • Ghost2%

Common teammates

Evolution

Moves

Level up 16

1CovetIf the user has no item, it steals the target's.NormalPhys60100%25
1Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1ScratchNo additional effect.NormalPhys40100%35
5Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
8Low KickMore power the heavier the target.FightingPhys—100%20
12Seismic TossDoes damage equal to the user's level.FightingPhys—100%20
17SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
22Cross ChopHigh critical hit ratio.FightingPhys10080%5
26AssurancePower doubles if target was damaged this turn.DarkPhys60100%10
29ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhys120100%10
33Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
36ScreechLowers the target's Defense by 2.NormalStatus—85%40
40Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
44OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
48Final GambitDoes damage equal to the user's HP. User faints.FightingSpec—100%5

TM / HM / TR 54

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM61Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM80MetronomePicks a random move.NormalStatus——10
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM102Gunk Shot30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TM157OverheatLowers the user's Sp. Atk by 2.FireSpec13090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 6

EggBeat UpAll healthy allies aid in damaging the target.DarkPhys—100%10
EggCounterIf hit by physical attack, returns double damage.FightingPhys—100%20
EggCurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EggEncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
EggNight SlashHigh critical hit ratio.DarkPhys70100%15
EggSpiteLowers the PP of the target's last move by 4.GhostStatus—100%10

Biology

Nearly anything will anger it, and when it gets angry, it will immediately attack, giving its opponent no time to flee. If it does flee or is left alone, the loneliness will make it angrier. If one Mankey in a colony gets mad, the rest will rampage with it.

Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Pig Monkey Pokémon
Kanto · Red & Green (JP)
Color
Brown
Mountain
Pal Park area
Mountain
Kanto#056Original Johto#134Updated Johto#136Original Alola#079Original Melemele#079Original Poni#030Updated Alola#093Updated Melemele#093Updated Poni#039Let’s Go Kanto#056Paldea#158Kitakami#099Hyperspace#001
  1. If one gets angry, all the others around it will get angry, so silence is a rare visitor in a troop of Mankey.

    Ultra Moon
  2. The smallest of things could cause it to lose its temper. Because it doesn’t hold in its stress, this Pokémon can live a long time.

    Ultra Sun
  3. Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.

    Moon
  4. It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.

    Sun
  5. It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · Y
  6. Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.

    FireRed
  7. When it starts shaking and its nasal breathing turns rough, it’s a sure sign of anger. However, since this happens instantly, there is no time to flee.

    Emerald
  8. When MANKEY starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  9. It lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness.

    Crystal
  10. It's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.

    Silver · SoulSilver · X
  11. It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

    Gold · HeartGold
  12. An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  13. Extremely quick to anger. It could be docile one moment then thrashing away the next instant.

    Red · Blue · LeafGreen

Names around the world

English
Mankey
Japanese
マンキー
Japanese (romaji)
Mankey
Korean
망키
Chinese (Traditional)
猴怪
Chinese (Simplified)
猴怪
French
Férosinge
German
Menki
Spanish
Mankey
Italian
Mankey

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Generation II

Generation I

Training

1 Atk
190 ≈24.8% with a Poké Ball at full HP
70
61
Medium

Breeding

Field
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Red 4 areas
  • Road 5Walking in tall grass or a cave · Lv 10–16
  • Road 6Walking in tall grass or a cave · Lv 10–16
  • Road 7Walking in tall grass or a cave · Lv 17–20
  • Road 8Walking in tall grass or a cave · Lv 18–20
Let’s Go, Pikachu! 2 areas
  • Road 3Walking in the overworld · Lv 3–8
  • Road 4Walking in the overworld · Lv 7–12
Ultra Moon 1 area
  • Route 3Walking in tall grass or a cave · Lv 9–12
Ultra Sun 1 area
  • Route 3Walking in tall grass or a cave · Lv 9–12
Moon 1 area
  • Route 3Walking in tall grass or a cave · Lv 9–12
Sun 1 area
  • Route 3Walking in tall grass or a cave · Lv 9–12
Y 1 area
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
HeartGold 2 areas
  • Road 42Walking in tall grass or a cave · Lv 15
  • Road 9Walking in tall grass or a cave · Lv 13
Platinum 2 areas
  • Road 225Walking in tall grass or a cave · Lv 47
  • Road 226Walking in tall grass or a cave · Lv 47
Pearl 2 areas
  • Road 225Walking in tall grass or a cave · Lv 22
  • Road 226Walking in tall grass or a cave · Lv 22
Diamond 2 areas
  • Road 225Walking in tall grass or a cave · Lv 22
  • Road 226Walking in tall grass or a cave · Lv 22
LeafGreen 6 areas
  • Road 22Walking in tall grass or a cave · Lv 2–5
  • Road 23Walking in tall grass or a cave · Lv 32–34
  • Road 3Walking in tall grass or a cave · Lv 7
  • Road 4Walking in tall grass or a cave · Lv 10–12
  • Rock Tunnel (1F)Walking in tall grass or a cave · Lv 16–17
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 16–17
FireRed 6 areas
  • Road 22Walking in tall grass or a cave · Lv 2–5
  • Road 23Walking in tall grass or a cave · Lv 32–34
  • Road 3Walking in tall grass or a cave · Lv 7
  • Road 4Walking in tall grass or a cave · Lv 10–12
  • Rock Tunnel (1F)Walking in tall grass or a cave · Lv 16–17
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 16–17
Gold 2 areas
  • Road 42Walking in tall grass or a cave · Lv 15
  • Road 9Walking in tall grass or a cave · Lv 13
Yellow 4 areas
  • Road 22Walking in tall grass or a cave · Lv 3–5
  • Road 23Walking in tall grass or a cave · Lv 36–41
  • Road 3Walking in tall grass or a cave · Lv 9
  • Road 4Walking in tall grass or a cave · Lv 9
Red 4 areas
  • Road 5Walking in tall grass or a cave · Lv 10–16
  • Road 6Walking in tall grass or a cave · Lv 10–16
  • Road 7Walking in tall grass or a cave · Lv 17–20
  • Road 8Walking in tall grass or a cave · Lv 18–20

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.