No. 0239
Elekid
Electric Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Elekid is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 360. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 23.5 kg 51.8 lbs
- Base stat total
- 360 Higher than 33% of Pokémon
- Introduced
- Gen II Gold & Silver
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 95); Scarf and Tailwind use the Max+ value.
At max Speed, Elekid outspeeds 17 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
30% chance a Pokémon making with this Pokémon will be .
Everything about Static →This Pokémon cannot fall . Gaining this Ability while asleep cures it.
Everything about Vital Spirit →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
17.3% of teams · rank #7 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Timid
- EVs
- 12 Atk / 236 SpA / 236 Spe
- Tera Type
- Psychic
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games15.0%
- 1500 weighting16.0%
- 1630 weighting17.3%
- 1760 weighting14.8%
Usage by month
Moves
- Psychic97.9%
- Thunderbolt76.6%
- Knock Off65.2%
- Volt Switch56.6%
- Focus Blast34.0%
- Ice Punch25.8%
- Tera Blast19.8%
- Taunt8.5%
- Fire Punch7.7%
- Protect2.3%
Items
Eviolite87.4%
Life Orb11.4%
Choice Band0.7%
Heavy-Duty Boots0.2%
Choice Specs0.1%
Eject Button0.1%
Abilities
- 75.1%
- 24.9%
EV spreads
- Timid 12 Atk / 236 SpA / 236 Spe79.6%
- Naive 12 Atk / 60 Def / 156 SpA / 236 Spe5.5%
- Timid 236 SpA / 236 Spe5.0%
- Naive 12 Atk / 236 SpA / 236 Spe4.5%
- Modest 12 Atk / 236 SpA / 236 Spe2.2%
Tera types
- Psychic70.4%
- Ice15.4%
- Water8.1%
- Grass3.1%
Common teammates
Checks & counters
Growlithe-Hisui83.9%
Mudbray54.0%
Sandshrew-Alola55.5%
Mienfoo39.0%
Vullaby36.2%
Toedscool49.3%
Evolution
#0239ElekidElectric- Level 30
#0125ElectabuzzElectric
Trade holding Electirizer
#0466ElectivireElectric
Moves
Level up 14
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | Quick AttackUsually goes first. | Normal | Phys | 40 | 100% | 30 |
| 4 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 8 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 12 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| 16 | Shock WaveThis move does not check accuracy. | Electric | Spec | 60 | — | 20 |
| 20 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 24 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 28 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| 32 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 36 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| 40 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| 44 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 48 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
TM / HM / TR 41
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Phys | 100 | 95% | 15 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
Egg moves 6
| Egg | Cross ChopHigh critical hit ratio. | Fighting | Phys | 100 | 80% | 5 |
|---|---|---|---|---|---|---|
| Egg | Dynamic Punch100% chance to confuse the target. | Fighting | Phys | 100 | 50% | 5 |
| Egg | FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phys | 30 | 100% | 10 |
| Egg | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| Egg | Follow MeThe foes' moves target the user on the turn used. | Normal | Status | — | — | 20 |
| Egg | Hammer ArmLowers the user's Speed by 1. | Fighting | Phys | 100 | 90% | 10 |
No moves match those filters.
Biology
Elekid is a baby Pokémon and pre-evolution of Electabuzz. This Pokémon has a large plug on its head. Elekid stores electricity in its body, which discharges when touching metal.
To regain the electricity, it swings its arms in circles to recharge, though it can only do this for a short time before tiring out. They also compete with Togedemaru for electricity. Elekid becomes happy upon hearing thunderstorms.
Design & origin
Elekid's name is a portmanteau of "electricity" and "kid".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#519 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Electric Pokémon
- Johto · Gold & Silver
- Color
- Yellow
- Grassland
- Pal Park area
- Mountain
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
Legends: ArceusIt’s not good at storing electricity yet. This Pokémon sneaks into people’s homes, looking for electrical outlets to eat electricity from.
ShieldWhen a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.
SwordWhen its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!
Ultra MoonWhen it hears the crash of thunder, Elekid’s mood improves. It can be useful to record that sound and play it when Elekid’s feeling down.
Ultra SunThis Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match.
MoonWhen it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity.
SunSpinning its arms around to generate electricity makes the area between its horns shine light blue.
Black 2 · White 2 · YIt rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
HeartGoldA weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Platinum · Black · WhiteIt generates electricity by whirling its arms. However, it can’t store the energy it makes.
Diamond · Pearl · XIf it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.
EmeraldELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.
Ruby · Sapphire · Omega Ruby · Alpha SapphireIt loves violent thunder. The space between its horns flickers bluish- white when it is charging energy.
CrystalEven in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.
Silver · FireRed · SoulSilverIt rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
Gold · LeafGreen
Names around the world
- English
- Elekid
- Japanese
- エレキッド
- Japanese (romaji)
- Elekid
- Korean
- 에레키드
- Chinese (Traditional)
- 電擊怪
- Chinese (Simplified)
- 电击怪
- French
- Élekid
- German
- Elekid
- Spanish
- Elekid
- Italian
- Elekid
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 1 Spe
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 72
- Medium
Breeding
- Undiscovered
- ♂ 75%♀ 25%
- 25 egg cycles ≈6,630 steps (Gen IV–VII)
- Yes
Where to find
Shield: The Crown Tundra 11 areas
- Ballimere LakeWalking in tall grass or a cave · Lv 60–65
- Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Frigid SeaWalking in tall grass or a cave · Lv 60–65
- Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Giant's BedWalking in tall grass or a cave · Lv 60–65
- Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Giant's FootWalking in tall grass or a cave · Lv 60–65
- Old CemeteryWalking in tall grass or a cave · Lv 60–65
- Three-Point PassWalking in tall grass or a cave · Lv 60–65
- Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Sword: The Crown Tundra 11 areas
- Ballimere LakeWalking in tall grass or a cave · Lv 60–65
- Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Frigid SeaWalking in tall grass or a cave · Lv 60–65
- Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Giant's BedWalking in tall grass or a cave · Lv 60–65
- Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Giant's FootWalking in tall grass or a cave · Lv 60–65
- Old CemeteryWalking in tall grass or a cave · Lv 60–65
- Three-Point PassWalking in tall grass or a cave · Lv 60–65
- Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Ultra Moon 2 areas
- Blush MountainWalking in tall grass or a cave · Lv 29–32
- Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Ultra Sun 2 areas
- Blush MountainWalking in tall grass or a cave · Lv 29–32
- Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Moon 2 areas
- Blush MountainWalking in tall grass or a cave · Lv 26–29
- Route 12Walking in tall grass or a cave · Lv 26–29
Sun 2 areas
- Blush MountainWalking in tall grass or a cave · Lv 26–29
- Route 12Walking in tall grass or a cave · Lv 26–29
Alpha Sapphire 1 area
- Mirage Mountain (South of Route 129)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 1 area
- Mirage Mountain (South of Route 129)Walking in tall grass or a cave · Lv 36–38
White 2 2 areas
- Virbank Complex (inner)Walking in dark grass, Walking in tall grass or a cave · Lv 10–13
- Virbank Complex (outer)Walking in tall grass or a cave · Lv 10–11
XD 1 area
- Outskirt Stand (Inside)Trade with an NPC · Lv 20
Pearl 2 areas
- Road 205 (south, towards Floaroma Town)Walking in tall grass or a cave · Lv 10
- Valley WindworksWalking in tall grass or a cave · Lv 9
Diamond 2 areas
- Road 205 (south, towards Floaroma Town)Walking in tall grass or a cave · Lv 10
- Valley WindworksWalking in tall grass or a cave · Lv 9
Crystal 1 area
- Road 34Receive egg as a gift · Lv 5
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.