No. 0774
Violet Core Minior
Meteor Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
- Height
- 0.3 m 1′00″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 440 Higher than 48% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 440 Higher than 48% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 440 Higher than 48% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 440 Higher than 48% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 440 Higher than 48% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 440 Higher than 48% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 40 kg 88.2 lbs
- Base stat total
- 440 Higher than 48% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 0.3 kg 0.7 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 0.3 kg 0.7 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 0.3 kg 0.7 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 0.3 kg 0.7 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 0.3 kg 0.7 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 0.3 kg 0.7 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.3 m 1′00″
- Weight
- 0.3 kg 0.7 lbs
- Base stat total
- 500 Higher than 70% of Pokémon
- Introduced
- Gen VII Sun & Moon
Although its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def, 1 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk, 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Colors show what this Pokémon takes
RockFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Abilities
- Shields Down
If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.3% of teams · rank #177 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
White Herb- Ability
- Shields Down
- Nature
- Jolly
- EVs
- 252 Atk / 4 Def / 252 Spe
- Shell Smash, Status
- Acrobatics, Physical, power 55, accuracy 100%
- Earthquake, Physical, power 100, accuracy 100%
- Stone Edge, Physical, power 100, accuracy 80%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.9%
- 1500 weighting0.7%
- 1630 weighting0.3%
- 1760 weighting0.1%
Usage by month
Moves
- Shell Smash, Status98.9%
- Acrobatics, Physical, power 55, accuracy 100%71.0%
- Earthquake, Physical, power 100, accuracy 100%58.2%
- Stone Edge, Physical, power 100, accuracy 80%50.8%
- Power Gem, Special, power 80, accuracy 100%37.5%
- Earth Power, Special, power 90, accuracy 100%33.6%
- Dazzling Gleam, Special, power 80, accuracy 100%19.4%
- Psychic, Special, power 90, accuracy 100%11.9%
- Explosion, Physical, power 250, accuracy 100%5.3%
- Rock Slide, Physical, power 75, accuracy 90%3.3%
Items
White Herb63.0%
Focus Sash31.6%
Sitrus Berry2.8%
Heavy-Duty Boots1.3%
Choice Scarf0.4%
Light Clay0.4%
Abilities
- Shields Down100.0%
EV spreads
- Jolly 252 Atk / 4 Def / 252 Spe34.0%
- Timid 4 HP / 252 SpA / 252 Spe11.6%
- Adamant 4 HP / 252 Atk / 252 Spe9.0%
- Modest 252 SpA / 4 SpD / 252 Spe8.2%
- Jolly 252 Atk / 4 SpD / 252 Spe6.0%
Common teammates
Ogerpon-Cornerstone74.8%
Glimmora72.9%
Arcanine-Hisui68.7%
Iron Boulder50.4%
Tyranitar49.0%
Garganacl35.1%
Diancie25.1%
Kleavor20.7%
0.3% of teams · rank #120 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
White Herb- Ability
- Shields Down
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Tera Type
- Flying
- Acrobatics, Physical, power 55, accuracy 100%
- Shell Smash, Status
- Earthquake, Physical, power 100, accuracy 100%
- Power Gem, Special, power 80, accuracy 100%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.4%
- 1500 weighting1.1%
- 1630 weighting0.3%
- 1760 weighting0.2%
Usage by month
Moves
- Acrobatics, Physical, power 55, accuracy 100%100.0%
- Shell Smash, Status97.3%
- Earthquake, Physical, power 100, accuracy 100%97.3%
- Power Gem, Special, power 80, accuracy 100%40.0%
- Stone Edge, Physical, power 100, accuracy 80%25.1%
- Substitute, Status23.8%
- Rock Slide, Physical, power 75, accuracy 90%8.2%
- Rock Blast, Physical, power 25, accuracy 90%2.8%
- Stealth Rock, Status2.7%
- Scorching Sands, Special, power 70, accuracy 100%2.7%
Items
White Herb74.9%
Focus Sash18.7%
Sitrus Berry6.4%
Salac Berry0%- No item0%
Abilities
- Shields Down100.0%
EV spreads
- Adamant 4 HP / 252 Atk / 252 Spe47.5%
- Adamant 4 HP / 144 Atk / 108 SpA / 252 Spe37.4%
- Adamant 112 HP / 252 Atk / 4 SpD / 140 Spe9.2%
- Jolly 196 HP / 252 Atk / 60 Spe2.8%
- Naive 4 Atk / 252 SpA / 252 Spe2.7%
Common teammates
Flygon47.1%
Scream Tail34.4%
Scrafty34.4%
Galvantula33.5%
Chandelure33.5%
Porygon233.5%
Dudunsparce22.8%
Cinccino20.6%
0.1% of teams · rank #187 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
White Herb- Ability
- Shields Down
- Nature
- Naughty
- EVs
- 252 Atk / 36 SpA / 220 Spe
- Tera Type
- Ground
- Shell Smash, Status
- Earthquake, Physical, power 100, accuracy 100%
- Acrobatics, Physical, power 55, accuracy 100%
- Power Gem, Special, power 80, accuracy 100%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.2%
- 1500 weighting0.1%
- 1695 weighting0.1%
- 1825 weighting<0.1%
Usage by month
Moves
- Shell Smash, Status100.0%
- Earthquake, Physical, power 100, accuracy 100%99.8%
- Acrobatics, Physical, power 55, accuracy 100%97.8%
- Power Gem, Special, power 80, accuracy 100%96.5%
- Substitute, Status2.4%
- Dazzling Gleam, Special, power 80, accuracy 100%1.9%
- Stone Edge, Physical, power 100, accuracy 80%0.7%
- Rock Blast, Physical, power 25, accuracy 90%0.3%
- Protect, Status0.3%
- Iron Head, Physical, power 80, accuracy 100%0.1%
Items
White Herb97.8%
Focus Sash1.9%
Loaded Dice0.3%
Weakness Policy0%
Leftovers0%
Ability Shield0%
Abilities
- Shields Down100.0%
EV spreads
- Naughty 252 Atk / 36 SpA / 220 Spe74.7%
- Naive 252 Atk / 80 SpA / 176 Spe7.1%
- Lonely 252 Atk / 176 SpA / 80 Spe6.3%
- Lonely 180 Atk / 72 Def / 252 SpA / 4 Spe3.6%
- Adamant 172 HP / 252 Atk / 4 Def / 80 Spe2.0%
Common teammates
Iron Valiant79.5%
Hatterene49.4%
Ninetales-Alola45.1%
Latias45.0%
Samurott-Hisui45.0%
Glimmora43.6%
Dragapult43.2%
Kingambit43.2%
0.1% of teams · rank #200 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
White Herb- Ability
- Shields Down
- Nature
- Adamant
- EVs
- 252 Atk / 4 SpA / 252 Spe
- Tera Type
- Ground
- Shell Smash, Status
- Acrobatics, Physical, power 55, accuracy 100%
- Earthquake, Physical, power 100, accuracy 100%
- Stone Edge, Physical, power 100, accuracy 80%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.4%
- 1500 weighting0.2%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Shell Smash, Status93.7%
- Acrobatics, Physical, power 55, accuracy 100%79.4%
- Earthquake, Physical, power 100, accuracy 100%79.4%
- Stone Edge, Physical, power 100, accuracy 80%77.7%
- Power Gem, Special, power 80, accuracy 100%14.2%
- Psychic, Special, power 90, accuracy 100%14.2%
- Earth Power, Special, power 90, accuracy 100%14.2%
- Cosmic Power, Status6.3%
- Substitute, Status6.3%
- Meteor Beam, Special, power 120, accuracy 90%5.9%
Items
White Herb92.5%
Leftovers6.3%
Focus Sash1.1%- No item0%
Abilities
- Shields Down100.0%
EV spreads
- Adamant 252 Atk / 4 SpA / 252 Spe77.5%
- Timid 4 HP / 252 SpA / 252 Spe14.2%
- Quiet 252 HP / 76 Def / 56 SpA / 124 SpD5.0%
- Adamant 4 HP / 252 Atk / 252 Spe1.0%
- Quiet 252 HP / 76 Def / 28 SpA / 124 SpD0.9%
Common teammates
Breloom81.2%
Forretress78.7%
Blissey77.5%
Basculegion77.5%
Entei77.5%
Ninetales-Alola11.4%
Regieleki10.3%
Cresselia10.2%
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Speed tiers
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Minior outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 120); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Red Core Minior outspeeds 26 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 120); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Orange Core Minior outspeeds 26 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 120); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Yellow Core Minior outspeeds 26 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 120); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Green Core Minior outspeeds 26 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 120); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Blue Core Minior outspeeds 26 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 120); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Indigo Core Minior outspeeds 26 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 120); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Violet Core Minior outspeeds 26 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Moves
Level up 15
| 1 | TackleNo additional effect. | Normal | Physical | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 3 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
| 8 | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Physical | 30 | 90% | 20 |
| 10 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 15 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| 17 | Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Special | 60 | 100% | 5 |
| 22 | Self-DestructHits adjacent Pokémon. The user faints. | Normal | Physical | 200 | 100% | 5 |
| 24 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| 29 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
| 31 | Rock PolishRaises the user's Speed by 2. | Rock | Status | — | — | 20 |
| 36 | Cosmic PowerRaises the user's Defense and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| 38 | Power GemNo additional effect. | Rock | Special | 80 | 100% | 20 |
| 43 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| 45 | Shell SmashLowers Def, SpD by 1; raises Atk, SpA, Spe by 2. | Normal | Status | — | — | 15 |
| 50 | ExplosionHits adjacent Pokémon. The user faints. | Normal | Physical | 250 | 100% | 5 |
TM / HM / TR 39
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| TM101 | Power GemNo additional effect. | Rock | Special | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100% | 10 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Physical | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Physical | — | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
| TM215 | Scorching Sands30% chance to burn the target. Thaws target. | Ground | Special | 70 | 100% | 10 |
| TM220 | Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Special | 120 | 90% | 10 |
No moves match those filters.
Evolution
Minior does not evolve.
Where to find
Ultra Moon 1 area
- Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Ultra Sun 1 area
- Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Moon 1 area
- Mount HokulaniWalking in tall grass or a cave · Lv 25–28
Sun 1 area
- Mount HokulaniWalking in tall grass or a cave · Lv 25–28
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Training
- EV yield
- 1 Def, 1 SpD
- Catch rate
- 30 ≈3.9% with a Poké Ball at full HP
- Growth rate
- Medium Slow
- EV yield
- 1 Atk, 1 SpA
- Catch rate
- 30 ≈3.9% with a Poké Ball at full HP
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Mineral
- Gender
- Genderless
- Hatch time
- 25 egg cycles ≈6,630 steps (Gen IV–VII)
Pokédex entries
Although its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.
Ultra MoonIt lives in the ozone layer, where it becomes food for stronger Pokémon. When it tries to run away, it falls to the ground.
Ultra SunStrong impacts can knock it out of its shell. This Pokémon was born from mutated nanoparticles.
MoonOriginally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy.
Sun
Names around the world
- English
- Minior
- Japanese
- メテノ
- Japanese (romaji)
- Meteno
- Korean
- 메테노
- Chinese (Traditional)
- 小隕星
- Chinese (Simplified)
- 小陨星
- French
- Météno
- German
- Meteno
- Spanish
- Minior
- Italian
- Minior
Biology
Minior live in the ozone layer, and are food for other, stronger Pokémon such as Rayquaza. They only fall to Earth when their shells become too heavy. Their cores come in the seven colors of the rainbow.
Minior are known to die when out of their shells and not placed in a Poké Ball quickly enough.
Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.
Sprites
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
Artwork and 3D models
Gen IX · Gen VII
HP
603rd of 1,025 Pokémon · higher than 34%
44th of 74 Rock types
74th of 109 Flying types
Attack
686th of 1,025 Pokémon · higher than 29%
52nd of 74 Rock types
71st of 109 Flying types
Defense
140th of 1,025 Pokémon · higher than 82%
35th of 74 Rock types
9th of 109 Flying types
Sp. Atk
553rd of 1,025 Pokémon · higher than 40%
29th of 74 Rock types
60th of 109 Flying types
Sp. Def
117th of 1,025 Pokémon · higher than 86%
10th of 74 Rock types
12th of 109 Flying types
Speed
554th of 1,025 Pokémon · higher than 41%
22nd of 74 Rock types
88th of 109 Flying types
Base stat total
527th of 1,025 Pokémon
41st of 74 Rock types
58th of 109 Flying types
Attack
217th of 1,025 Pokémon · higher than 74%
27th of 74 Rock types
24th of 109 Flying types
Defense
612th of 1,025 Pokémon · higher than 34%
65th of 74 Rock types
58th of 109 Flying types
Sp. Atk
155th of 1,025 Pokémon · higher than 82%
6th of 74 Rock types
20th of 109 Flying types
Sp. Def
594th of 1,025 Pokémon · higher than 36%
45th of 74 Rock types
62nd of 109 Flying types
Speed
38th of 1,025 Pokémon · higher than 96%
3rd of 74 Rock types
8th of 109 Flying types
Base stat total
278th of 1,025 Pokémon
20th of 74 Rock types
28th of 109 Flying types
Electric vs Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Orange Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Orange Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Orange Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Orange Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Orange Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Orange Meteor Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Orange Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Orange Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Orange Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Orange Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Orange Meteor Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Yellow Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Yellow Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Yellow Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Yellow Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Yellow Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Yellow Meteor Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Yellow Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Yellow Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Yellow Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Yellow Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Yellow Meteor Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Green Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Green Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Green Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Green Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Green Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Green Meteor Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Green Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Green Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Green Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Green Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Green Meteor Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Blue Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Blue Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Blue Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Blue Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Blue Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Blue Meteor Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Blue Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Blue Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Blue Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Blue Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Blue Meteor Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Indigo Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Indigo Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Indigo Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Indigo Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Indigo Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Indigo Meteor Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Indigo Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Indigo Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Indigo Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Indigo Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Indigo Meteor Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Violet Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Violet Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Violet Meteor Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Violet Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Violet Meteor Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Violet Meteor Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Violet Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Violet Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Violet Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Violet Meteor Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Violet Meteor Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Red Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Red Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Red Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Red Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Red Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Red Core Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Red Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Red Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Red Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Red Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Red Core Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Orange Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Orange Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Orange Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Orange Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Orange Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Orange Core Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Orange Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Orange Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Orange Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Orange Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Orange Core Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Yellow Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Yellow Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Yellow Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Yellow Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Yellow Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Yellow Core Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Yellow Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Yellow Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Yellow Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Yellow Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Yellow Core Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Green Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Green Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Green Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Green Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Green Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Green Core Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Green Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Green Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Green Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Green Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Green Core Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Blue Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Blue Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Blue Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Blue Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Blue Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Blue Core Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Blue Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Blue Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Blue Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Blue Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Blue Core Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)Electric vs Indigo Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Ice vs Indigo Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Rock vs Indigo Core Minior: Rock takes 1×, Flying takes 2× → 2× (super effective)Steel vs Indigo Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Water vs Indigo Core Minior: Rock takes 2×, Flying takes 1× → 2× (super effective)Bug vs Indigo Core Minior: Rock takes 1×, Flying takes ½× → ½× (not very effective)Fire vs Indigo Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Flying vs Indigo Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Normal vs Indigo Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Poison vs Indigo Core Minior: Rock takes ½×, Flying takes 1× → ½× (not very effective)Ground vs Indigo Core Minior: Rock takes 2×, Flying takes 0× → 0× (no effect)A weighting, not a cutoff.
Each Showdown team counts by the chance its player’s Glicko-1 rating is above the number.
Not the rating on the Showdown ladder.