Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Zarude is a Dark/Grass-type Pokémon, 4× weak to Bug and 2× weak to Fighting, Flying, Poison, Fire, Ice and Fairy, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.8 m 5′11″
- Weight
- 70 kg 154.3 lbs
- Base stat total
- 600 Higher than 94% of Pokémon
- Introduced
- Gen VIII Sword & Shield
Dada Zarude is a Dark/Grass-type form of Zarude, 4× weak to Bug and 2× weak to Fighting, Flying, Poison, Fire, Ice and Fairy, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.8 m 5′11″
- Weight
- 70 kg 154.3 lbs
- Base stat total
- 600 Higher than 94% of Pokémon
- Introduced
- Gen VIII Sword & Shield
Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
DarkGrassshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
DarkGrassshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 105); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Zarude outspeeds 22 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.7% of teams · rank #85 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Leaf Guard
- Nature
- Jolly
- EVs
- 252 Atk / 4 Def / 252 Spe
- Tera Type
- Poison
- Knock Off, Physical, power 65, accuracy 100%
- Swords Dance, Status
- Power Whip, Physical, power 120, accuracy 85%
- Synthesis, Status
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.7%
- 1500 weighting0.7%
- 1695 weighting0.7%
- 1825 weighting1.1%
Usage by month
Moves
- Knock Off, Physical, power 65, accuracy 100%100.0%
- Swords Dance, Status92.2%
- Power Whip, Physical, power 120, accuracy 85%82.0%
- Synthesis, Status61.6%
- Jungle Healing, Status25.2%
- Trailblaze, Physical, power 50, accuracy 100%12.3%
- Drain Punch, Physical, power 75, accuracy 100%8.1%
- U-turn, Physical, power 70, accuracy 100%4.6%
- Solar Blade, Physical, power 125, accuracy 100%4.1%
- Bulk Up, Status3.2%
Items
Leftovers53.3%
Heavy-Duty Boots20.9%
Life Orb9.8%
Sitrus Berry6.1%
Black Glasses3.9%
Assault Vest3.0%
Abilities
- Leaf Guard100.0%
EV spreads
- Jolly 252 Atk / 4 Def / 252 Spe26.9%
- Jolly 32 HP / 252 Atk / 4 Def / 16 SpD / 204 Spe13.9%
- Jolly 252 Atk / 4 SpD / 252 Spe9.5%
- Jolly 56 HP / 252 Atk / 200 Spe6.2%
- Jolly 24 HP / 252 Atk / 232 Spe5.5%
Common teammates
Great Tusk66.2%
Gholdengo40.5%
Cresselia28.5%
Walking Wake20.8%
Pecharunt19.1%
Dragapult19.0%
Ceruledge18.7%
Ninetales16.8%
Checks & counters
Zamazenta68.3%
Great Tusk45.2%
Kingambit46.5%
Cinderace36.9%
Ogerpon-Wellspring34.9%
Gholdengo23.0%
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Evolution
Zarude does not evolve.
Moves
Level up 17
| 1 | BindTraps and damages the target for 4-5 turns. | Normal | Physical | 15 | 85% | 20 |
|---|---|---|---|---|---|---|
| 1 | ScratchNo additional effect. | Normal | Physical | 40 | 100% | 35 |
| 6 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 12 | Vine WhipNo additional effect. | Grass | Physical | 45 | 100% | 25 |
| 18 | GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun. | Normal | Status | — | — | 20 |
| 24 | Fury SwipesHits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| 30 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 36 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| 42 | Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 48 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| 54 | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| 60 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100% | 10 |
| 66 | SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| 72 | Hammer ArmLowers the user's Speed by 1. | Fighting | Physical | 100 | 90% | 10 |
| 78 | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100% | 10 |
| 84 | Power WhipNo additional effect. | Grass | Physical | 120 | 85% | 10 |
| 90 | Jungle HealingUser and allies: healed 1/4 max HP, status cured. | Grass | Status | — | — | 10 |
TM / HM / TR 58
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Physical | — | 100% | 20 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Special | 55 | 95% | 15 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Special | 60 | — | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100% | 10 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Physical | 80 | 100% | 15 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100% | 15 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100% | 10 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Special | 130 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Physical | 120 | 100% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| TM190 | Solar BladeCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Physical | 125 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100% | 20 |
| TM194 | Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Physical | 55 | 100% | 20 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM206 | Petal BlizzardNo additional effect. Hits adjacent Pokémon. | Grass | Physical | 90 | 100% | 15 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Physical | 80 | 100% | 15 |
No moves match those filters.
Biology
Resembling a baboon with traits of a mandrill, Zarude is very aggressive and tends to live in packs. When the vines on their body tear off, they become nutrients for the soil and stimulate the growth of the plants in the lush forests it calls home. Zarude can sometimes exhibit a softer, more protective side, as seen with a unique Zarude nicknamed Dada.
Forms
Dada Zarude
This unique Zarude left its pack and wears a torn, pink cape bearing Celebi's National Pokédex number. It possesses a unique strength derived from its bond with an adoptive human child, whom it strives to protect.
Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.
ShieldWithin dense forests, this Pokémon lives in a pack with others of its kind. It’s incredibly aggressive, and the other Pokémon of the forest fear it.
Sword
Names around the world
- English
- Zarude
- Japanese
- ザルード
- Japanese (romaji)
- Zarude
- Korean
- 자루도
- Chinese (Traditional)
- 薩戮德
- Chinese (Simplified)
- 萨戮德
- French
- Zarude
- German
- Zarude
- Spanish
- Zarude
- Italian
- Zarude
Sprites
Artwork and 3D models
Gen IX · Gen VIII
Artwork and 3D models
Gen IX · Gen VIII
Training
- EV yield
- 3 Atk
- Catch rate
- 3 ≈0.4% with a Poké Ball at full HP
- Growth rate
- Slow
Breeding
- Egg groups
- Undiscovered
- Gender
- Genderless
- Hatch time
- 120 egg cycles ≈30,855 steps (Gen IV–VII)
Where to find
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.