Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
- Height
- 3.5 m 11′06″
- Weight
- 240 kg 529.1 lbs
- Base stat total
- 670 Higher than 98% of Pokémon
- Introduced
- Gen IX Scarlet & Violet
- Height
- 2.8 m 9′02″
- Weight
- 240 kg 529.1 lbs
- Base stat total
- 670 Higher than 98% of Pokémon
- Introduced
- Gen IX
- Height
- 2.8 m 9′02″
- Weight
- 240 kg 529.1 lbs
- Base stat total
- 670 Higher than 98% of Pokémon
- Introduced
- Gen IX
- Height
- 2.8 m 9′02″
- Weight
- 240 kg 529.1 lbs
- Base stat total
- 670 Higher than 98% of Pokémon
- Introduced
- Gen IX
- Height
- 2.8 m 9′02″
- Weight
- 240 kg 529.1 lbs
- Base stat total
- 670 Higher than 98% of Pokémon
- Introduced
- Gen IX
This seems to be the Iron Serpent mentioned in an old book. The Iron Serpent is said to have turned the land to ash with its lightning.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
ElectricDragonshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 8 types
Colors show what this Pokémon takes
ElectricDragonshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 8 types
Colors show what this Pokémon takes
ElectricDragonshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 8 types
Colors show what this Pokémon takes
ElectricDragonshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 8 types
Colors show what this Pokémon takes
ElectricDragonshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 8 types
Abilities
- Hadron Engine
On switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333×.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Speed tiers
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 135); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Miraidon outspeeds 30 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Moves
Level up 16
| 1 | Dragon Breath30% chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Special | 40 | 100% | 30 |
| 7 | Shock WaveThis move does not check accuracy. | Electric | Special | 60 | — | 20 |
| 14 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 21 | Parabolic ChargeUser recovers 50% of the damage dealt. | Electric | Special | 65 | 100% | 20 |
| 28 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Special | 80 | 100% | 15 |
| 35 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| 42 | Dragon PulseNo additional effect. | Dragon | Special | 85 | 100% | 10 |
| 56 | Electro DriftDeals 1.3333× damage with supereffective hits. | Electric | Special | 100 | 100% | 5 |
| 63 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| 70 | Mirror CoatIf hit by special attack, returns double damage. | Psychic | Special | — | 100% | 20 |
| 77 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100% | 10 |
| 84 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| 91 | OverheatLowers the user's Sp. Atk by 2. | Fire | Special | 130 | 90% | 5 |
| 98 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
TM / HM / TR 49
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Special | 55 | 95% | 15 |
| TM44 | Dragon TailForces the target to switch to a random ally. | Dragon | Physical | 60 | 90% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Special | 70 | 100% | 20 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Special | — | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM78 | Dragon ClawNo additional effect. | Dragon | Physical | 80 | 100% | 15 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100% | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Special | 80 | 100% | 10 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM101 | Power GemNo additional effect. | Rock | Special | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Physical | 80 | 100% | 15 |
| TM115 | Dragon PulseNo additional effect. | Dragon | Special | 85 | 100% | 10 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Physical | — | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100% | 15 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM156 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Physical | 120 | 100% | 10 |
| TM157 | OverheatLowers the user's Sp. Atk by 2. | Fire | Special | 130 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM169 | Draco MeteorLowers the user's Sp. Atk by 2. | Dragon | Special | 130 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Physical | 100 | 95% | 15 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| TM226 | Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type. | Dragon | Status | — | — | 15 |
No moves match those filters.
Evolution
Miraidon does not evolve.
Where to find
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Training
- EV yield
- 3 SpA
- Catch rate
- 3 ≈0.4% with a Poké Ball at full HP
- Growth rate
- Slow
Breeding
- Egg groups
- Undiscovered
- Gender
- Genderless
- Hatch time
- 50 egg cycles ≈13,005 steps (Gen IV–VII)
Pokédex entries
This seems to be the Iron Serpent mentioned in an old book. The Iron Serpent is said to have turned the land to ash with its lightning.
VioletMuch remains unknown about this creature. It resembles Cyclizar, but it is far more ruthless and powerful.
Scarlet
Names around the world
- English
- Miraidon
- Japanese
- ミライドン
- Japanese (romaji)
- Miraidon
- Korean
- 미라이돈
- Chinese (Traditional)
- 密勒頓
- Chinese (Simplified)
- 密勒顿
- French
- Miraidon
- German
- Miraidon
- Spanish
- Miraidon
- Italian
- Miraidon
Biology
Koraidon and Miraidon are Legendary Paradox Pokémon, with Koraidon hailing from the past and Miraidon from the future. They both resemble Cyclizar.
Design & origin
Miraidon's name hails from "Mirai", which means future in Japanese, with the -don suffix being a reference to dinosaurs.
Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.
Sprites
Artwork and 3D models
Generation IX · animated models
Generation IX · animated models
Artwork and 3D models
Generation IX · animated models
Generation IX · animated models
Artwork and 3D models
Generation IX · animated models
HP
95th of 1,025 Pokémon · higher than 87%
6th of 69 Electric types
15th of 70 Dragon types
Attack
369th of 1,025 Pokémon · higher than 60%
23rd of 69 Electric types
40th of 70 Dragon types
Defense
140th of 1,025 Pokémon · higher than 82%
5th of 69 Electric types
14th of 70 Dragon types
Sp. Atk
21st of 1,025 Pokémon · higher than 97%
4th of 69 Electric types
7th of 70 Dragon types
Sp. Def
57th of 1,025 Pokémon · higher than 93%
1st of 69 Electric types
7th of 70 Dragon types
Speed
13th of 1,025 Pokémon · higher than 98%
4th of 69 Electric types
2nd of 70 Dragon types
Base stat total
16th of 1,025 Pokémon
2nd of 69 Electric types
8th of 70 Dragon types
Dragon vs Miraidon Low Power Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Fairy vs Miraidon Low Power Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Ground vs Miraidon Low Power Mode: Electric takes 2×, Dragon takes 1× → 2× (super effective)Ice vs Miraidon Low Power Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Fire vs Miraidon Low Power Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Flying vs Miraidon Low Power Mode: Electric takes ½×, Dragon takes 1× → ½× (not very effective)Grass vs Miraidon Low Power Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Steel vs Miraidon Low Power Mode: Electric takes ½×, Dragon takes 1× → ½× (not very effective)Water vs Miraidon Low Power Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Electric vs Miraidon Low Power Mode: Electric takes ½×, Dragon takes ½× → ¼× (mostly ineffective)Dragon vs Miraidon Drive Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Fairy vs Miraidon Drive Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Ground vs Miraidon Drive Mode: Electric takes 2×, Dragon takes 1× → 2× (super effective)Ice vs Miraidon Drive Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Fire vs Miraidon Drive Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Flying vs Miraidon Drive Mode: Electric takes ½×, Dragon takes 1× → ½× (not very effective)Grass vs Miraidon Drive Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Steel vs Miraidon Drive Mode: Electric takes ½×, Dragon takes 1× → ½× (not very effective)Water vs Miraidon Drive Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Electric vs Miraidon Drive Mode: Electric takes ½×, Dragon takes ½× → ¼× (mostly ineffective)Dragon vs Miraidon Aquatic Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Fairy vs Miraidon Aquatic Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Ground vs Miraidon Aquatic Mode: Electric takes 2×, Dragon takes 1× → 2× (super effective)Ice vs Miraidon Aquatic Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Fire vs Miraidon Aquatic Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Flying vs Miraidon Aquatic Mode: Electric takes ½×, Dragon takes 1× → ½× (not very effective)Grass vs Miraidon Aquatic Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Steel vs Miraidon Aquatic Mode: Electric takes ½×, Dragon takes 1× → ½× (not very effective)Water vs Miraidon Aquatic Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Electric vs Miraidon Aquatic Mode: Electric takes ½×, Dragon takes ½× → ¼× (mostly ineffective)Dragon vs Miraidon Glide Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Fairy vs Miraidon Glide Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Ground vs Miraidon Glide Mode: Electric takes 2×, Dragon takes 1× → 2× (super effective)Ice vs Miraidon Glide Mode: Electric takes 1×, Dragon takes 2× → 2× (super effective)Fire vs Miraidon Glide Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Flying vs Miraidon Glide Mode: Electric takes ½×, Dragon takes 1× → ½× (not very effective)Grass vs Miraidon Glide Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Steel vs Miraidon Glide Mode: Electric takes ½×, Dragon takes 1× → ½× (not very effective)Water vs Miraidon Glide Mode: Electric takes 1×, Dragon takes ½× → ½× (not very effective)Electric vs Miraidon Glide Mode: Electric takes ½×, Dragon takes ½× → ¼× (mostly ineffective)