No. 0835
Yamper
Puppy Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Yamper is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 270. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 13.5 kg 29.8 lbs
- Base stat total
- 270 Higher than 8% of Pokémon
- Introduced
- Gen VIII Sword & Shield
This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 26); Scarf and Tailwind use the Max+ value.
At max Speed, Yamper outspeeds 4 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Without a held item, it fetches the first Poké Ball that fails to catch a wild Pokémon. No effect in trainer battles.
Everything about Ball Fetch →Speed is raised 1 if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Everything about Rattled →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 11
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 5 | Nuzzle100% chance to paralyze the target. | Electric | Phys | 20 | 100% | 20 |
| 10 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 15 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 20 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 26 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| 30 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 35 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 40 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| 45 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
TM / HM / TR 25
| TM14 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
|---|---|---|---|---|---|---|
| TM15 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM29 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM40 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM41 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM66 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM68 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM80 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM85 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TR08 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TR09 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR32 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TR35 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TR80 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TR86 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TR90 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
Egg moves 5
| Egg | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
|---|---|---|---|---|---|---|
| Egg | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| Egg | Flame Charge100% chance to raise the user's Speed by 1. | Fire | Phys | 50 | 100% | 20 |
| Egg | HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 40 |
| Egg | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
Tutor 1
| Tutor | Rising Voltage2× power if target is grounded in Electric Terrain. | Electric | Spec | 70 | 100% | 20 |
|---|
No moves match those filters.
Biology
Yamper are corgi-like Pokémon often used for herding, who assist people with the intention of receiving treats as a reward.
Design & origin
Some have noted that Yamper's design may reference Queen Elizabeth II's fondness for Welsh and Pembroke corgis.
Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#8 in Galar in the 2020 Pokémon of the Year poll, 25,695 votesThe Pokémon Company International
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Puppy Pokémon
- Galar · Sword & Shield
- Color
- Yellow
- —
This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity.
ShieldThis Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.
Sword
Names around the world
- English
- Yamper
- Japanese
- ワンパチ
- Japanese (romaji)
- Wanpachi
- Korean
- 멍파치
- Chinese (Traditional)
- 來電汪
- Chinese (Simplified)
- 来电汪
- French
- Voltoutou
- German
- Voldi
- Spanish
- Yamper
- Italian
- Yamper
Sprites
Artwork and 3D models
Generation VIII · animated models
Training
- 1 HP
- 255 ≈33.3% with a Poké Ball at full HP
- 50
- 54
- Fast
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 1 area
- Ballimere LakeWalking in tall grass or a cave · Lv 60–65
Sword: The Crown Tundra 1 area
- Ballimere LakeWalking in tall grass or a cave · Lv 60–65
Shield 10 areas
- Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
- Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Motostoke RiverbankWalking in the overworld · Lv 28–60
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Route 2Static encounter, Walking in the overworld · Lv 5–8
- Route 2 (Lakeside)Walking in the overworld · Lv 40–43
- Route 4Walking in the overworld · Lv 14–16
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
Sword 10 areas
- Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
- Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Motostoke RiverbankWalking in the overworld · Lv 26–60
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Route 2Static encounter, Walking in the overworld · Lv 5–8
- Route 2 (Lakeside)Walking in the overworld · Lv 40–43
- Route 4Walking in the overworld · Lv 14–16
- Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.