No. 0206
Dunsparce
Land Snake Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Dunsparce is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 415. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.5 m 4′11″
- Weight
- 14 kg 30.9 lbs
- Base stat total
- 415 Higher than 43% of Pokémon
- Introduced
- Gen II Gold & Silver
The nests Dunsparce live in are mazes of tunnels. They never get lost in their own nests—they can tell where they are by the scent of the dirt.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Dunsparce outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Serene Grace
This Pokémon's moves have their secondary effect chance doubled.
Serene Grace doubles the effect chance of 28 moves it learns in Scarlet & Violet.
- Run Away
Always gets away from wild Pokémon, even when trapped. No effect in trainer battles.
- Rattled, hidden ability Hidden ability
Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 15
| 1 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| 1 | FlailMore power the less HP the user has left. | Normal | Physical | — | 100% | 15 |
| 4 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100% | 10 |
| 8 | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Physical | 30 | 90% | 20 |
| 12 | GlareParalyzes the target. | Normal | Status | — | 100% | 30 |
| 16 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 20 | Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Special | 60 | 100% | 5 |
| 24 | Drill RunHigh critical hit ratio. | Ground | Physical | 80 | 95% | 10 |
| 28 | YawnPuts the target to sleep after 1 turn. | Normal | Status | — | — | 10 |
| 32 | Hyper DrillBypasses protection without breaking it. | Normal | Physical | 100 | 100% | 5 |
| 36 | RoostHeals 50% HP. Flying-type removed 'til turn ends. | Status | — | — | 5 | |
| 40 | Dragon Rush20% chance to make the target flinch. | Dragon | Physical | 100 | 75% | 10 |
| 44 | CoilRaises user's Attack, Defense, accuracy by 1. | Poison | Status | — | — | 20 |
| 48 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| 52 | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
TM / HM / TR 66
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM21 | Pounce100% chance to lower the target's Speed by 1. | Bug | Physical | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM26 | Poison TailHigh critical hit ratio. 10% chance to poison. | Poison | Physical | 50 | 100% | 25 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100% | 20 |
| TM29 | HexPower doubles if the target has a status ailment. | Ghost | Special | 65 | 100% | 10 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM53 | Smart StrikeThis move does not check accuracy. | Steel | Physical | 70 | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM65 | Air Slash30% chance to make the target flinch. | Special | 75 | 95% | 15 | |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM106 | Drill RunHigh critical hit ratio. | Ground | Physical | 80 | 95% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100% | 10 |
| TM124 | Ice SpinnerEnds the effects of terrain. | Ice | Physical | 80 | 100% | 15 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100% | 10 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100% | 15 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Physical | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM175 | ToxicBadly poisons the target. Poison types can't miss. | Poison | Status | — | 90% | 10 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Physical | — | 100% | 5 |
| TM185 | Lunge100% chance to lower the target's Attack by 1. | Bug | Physical | 80 | 100% | 15 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Special | 90 | 100% | 10 |
| TM200 | Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Physical | 25 | 90% | 20 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
| TM219 | Skitter Smack100% chance to lower target's Sp. Atk by 1. | Bug | Physical | 70 | 90% | 10 |
| TM222 | Breaking Swipe100% chance to lower the foe(s) Attack by 1. | Dragon | Physical | 60 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 6
| Egg | Aqua TailNo additional effect. | Water | Physical | 90 | 90% | 10 |
|---|---|---|---|---|---|---|
| Egg | Astonish30% chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| Egg | Bite30% chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| Egg | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Egg | Headbutt30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Egg | Last ResortFails unless each known move has been used. | Normal | Physical | 140 | 100% | 5 |
No moves match those filters.
Biology
Dunsparce is a snake-like Pokémon, though it has also been described as resembling larvae or pupae. Dunsparce is small and yellow, with tiny wings on its back, spikes on its chin, a stinger, and closed eyes. Its wings, oftentimes covered in mud, are not capable of flight.
Instead, they dig holes and burrow in Diglett tunnels. It has an evolution called Dudunsparce.
Design & origin
Designed by Hironobu Yoshida, Dunsparce is likely based on the tsuchinoko, a large snake-like creature in Japanese folklore said to be able to leap great distances; its Japanese name is a rearrangement of tsuchinoko. Due to its wings, it may also be based on the mythological creature amphitere. Its name is a combination of the words "dun" and "sparse".
In the Gold and Silver beta, it had a "more serpentine" design and originally had no wings on its back.
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#195 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
The nests Dunsparce live in are mazes of tunnels. They never get lost in their own nests—they can tell where they are by the scent of the dirt.
ShieldThis Pokémon’s tiny wings have some scientists saying that Dunsparce used to fly through the sky in ancient times.
SwordWhen it sees a person, it digs a hole with its tail to make its escape. If you happen to find one, consider yourself lucky.
Ultra MoonIt travels by digging through the ground. Diglett and Dunsparce share one another’s tunnels happily.
Ultra SunDunsparce has a drill for its tail. It uses this tail to burrow into the ground backward. This Pokémon is known to make its nest in complex shapes deep under the ground.
Omega Ruby · Alpha SapphireIt creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail.
Black 2 · White 2It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
Diamond · Pearl · Platinum · Black · White · YIf spotted, it escapes by burrowing with its tail. It can hover just slightly using its wings.
FireRedIts drill-tipped tail is used to burrow into the ground backwards. This Pokémon is known to make its nest in complex shapes deep under the ground.
EmeraldDUNSPARCE has a drill for its tail. It uses this tail to burrow into the ground backwards. This Pokémon is known to make its nest in complex shapes deep under the ground.
Ruby · SapphireIt hides deep inside caves where no light ever reaches it and remains virtually motionless there.
CrystalIf spotted, it escapes by burrowing with its tail. It can float just slightly using its wings.
Silver · SoulSilverWhen spotted, this Pokémon escapes backward by furiously boring into the ground with its tail.
Gold · LeafGreen · HeartGold · X
Names around the world
- English
- Dunsparce
- Japanese
- ノコッチ
- Japanese (romaji)
- Nokocchi
- Korean
- 노고치
- Chinese (Traditional)
- 土龍弟弟
- Chinese (Simplified)
- 土龙弟弟
- French
- Insolourdo
- German
- Dummisel
- Spanish
- Dunsparce
- Italian
- Dunsparce
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Training
- EV yield
- 1 HP
- Catch rate
- 190 ≈24.8% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Field
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 5 areas
- Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Soothing WetlandsWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword: The Isle of Armor 5 areas
- Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Soothing WetlandsWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Ultra Moon 1 area
- Route 2Fishing at bubbling spots in the water · Lv 7–11
Ultra Sun 1 area
- Route 2Fishing at bubbling spots in the water · Lv 7–11
Y 3 areas
- Friend Safari (Normal)Walking in tall grass or a cave · Lv 30
- Road 22Walking in tall grass or a cave, Walking in yellow flowers · Lv 7–26
- Road 3Walking in tall grass or a cave · Lv 5
X 3 areas
- Friend Safari (Normal)Walking in tall grass or a cave · Lv 30
- Road 22Walking in tall grass or a cave, Walking in yellow flowers · Lv 7–26
- Road 3Walking in tall grass or a cave · Lv 5
White 2 15 areas
- DreamyardWalking in rustling grass · Lv 57
- Floccesy Ranch (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 10–14
- Floccesy Ranch (inner)Walking in rustling grass · Lv 5
- Nature SanctuaryWalking in rustling grass · Lv 57
- Road 1Walking in rustling grass · Lv 57
- Road 12Walking in rustling grass · Lv 36
- Road 18Walking in rustling grass · Lv 57
- Road 2Walking in rustling grass · Lv 57
- Road 20Walking in rustling grass · Lv 3
- Road 6Walking in rustling grass · Lv 25
- Route 6 (Hidden Grotto – Near Pokemon Breeder)Finding a Pokemon in a Hidden Grotto · Lv 25–29
- Victory Road 2 (unknown area 72)Walking in rustling grass · Lv 49
- Victory Road 2 (unknown area 73)Walking in rustling grass · Lv 49
- Victory Road 2 (unknown area 79)Walking in rustling grass · Lv 49
- Village BridgeWalking in rustling grass · Lv 37
Black 2 15 areas
- DreamyardWalking in rustling grass · Lv 57
- Floccesy Ranch (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 10–14
- Floccesy Ranch (inner)Walking in rustling grass · Lv 5
- Nature SanctuaryWalking in rustling grass · Lv 57
- Road 1Walking in rustling grass · Lv 57
- Road 12Walking in rustling grass · Lv 36
- Road 18Walking in rustling grass · Lv 57
- Road 2Walking in rustling grass · Lv 57
- Road 20Walking in rustling grass · Lv 3
- Road 6Walking in rustling grass · Lv 25
- Route 6 (Hidden Grotto – Near Pokemon Breeder)Finding a Pokemon in a Hidden Grotto · Lv 25–29
- Victory Road 2 (unknown area 72)Walking in rustling grass · Lv 49
- Victory Road 2 (unknown area 73)Walking in rustling grass · Lv 49
- Victory Road 2 (unknown area 79)Walking in rustling grass · Lv 49
- Village BridgeWalking in rustling grass · Lv 37
White 1 area
- Road 12Walking in dark grass, Walking in tall grass or a cave · Lv 48–59
Black 1 area
- Road 12Walking in dark grass, Walking in tall grass or a cave · Lv 48–59
SoulSilver 1 area
- Dark Cave (Violet City entrance)Smashing rocks, Walking in tall grass or a cave · Lv 2–8
HeartGold 1 area
- Dark Cave (Violet City entrance)Smashing rocks, Walking in tall grass or a cave · Lv 2–8
Platinum 1 area
- Road 208Walking in tall grass or a cave · Lv 18
Pearl 1 area
- Road 208Walking in tall grass or a cave · Lv 16
Diamond 1 area
- Road 208Walking in tall grass or a cave · Lv 16
LeafGreen 1 area
- Three Isle PortWalking in tall grass or a cave · Lv 5–35
FireRed 1 area
- Three Isle PortWalking in tall grass or a cave · Lv 5–35
Colosseum 1 area
- Pyrite Cave (South Sewers)Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 33
Crystal 1 area
- Dark Cave (Violet City entrance)Walking in tall grass or a cave · Lv 2–4
Silver 1 area
- Dark Cave (Violet City entrance)Walking in tall grass or a cave · Lv 2–4
Gold 1 area
- Dark Cave (Violet City entrance)Walking in tall grass or a cave · Lv 2–4
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.