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No. 0210

Granbull

Fairy Pokémon

Granbull official artwork
Official art

Granbull is a Fairy-type Pokémon, 2× weak to Poison and Steel, with a base stat total of 450. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.4 m 4′07″
Weight
48.7 kg 107.4 lbs
Base stat total
450 Higher than 49% of Pokémon
Introduced
Gen II Gold & Silver
Although it’s popular with young people, Granbull is timid and sensitive, so it’s totally incompetent as a watchdog.
See all 10 entries

Base stats

HP90165–197290–384
Atk120126–189220–372
Def7585–139139–273
SpA6072–123112–240
SpD6072–123112–240
Spe4558–10685–207
Total450Higher than 49% of Pokémon
HP90Atk120Def75Spe45SpD60SpA60

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
PoisonSteel

Resists

½×
BugDarkFighting

Immune to

0×
Dragon
Takes normal damage from 12 types
NormalFlyingGroundRockGhostFireWaterGrassElectricPsychicIceFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Choice Scarf and Tailwind use the Max+ value.

Max+106Max97No SP65Min58Scarf (Choice Scarf)159Tailwind212

At max Speed, Granbull outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Granbull against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
106Granbull · Max+32 SP, Speed-raising alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
97Granbull · Max32 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
65Granbull · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

Evolution

Moves

Level up 17

1CharmLowers the target's Attack by 2.FairyStatus—100%20
1Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical6595%15
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical6595%15
1OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical120100%10
1Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
1TackleNo additional effect.NormalPhysical40100%35
1Tail WhipLowers the foe(s) Defense by 1.NormalStatus—100%30
1Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical6595%15
7Bite30% chance to make the target flinch.DarkPhysical60100%25
13Lick30% chance to paralyze the target.GhostPhysical30100%30
19Headbutt30% chance to make the target flinch.NormalPhysical70100%15
27RoarForces the target to switch to a random ally.NormalStatus——20
35Last ResortFails unless each known move has been used.NormalPhysical140100%5
43Play Rough10% chance to lower the target's Attack by 1.FairyPhysical9090%10
51PaybackPower doubles if the user moves after the target.DarkPhysical50100%10
59Crunch20% chance to lower the target's Defense by 1.DarkPhysical80100%15

TM / HM / TR 72

TM01Take DownHas 1/4 recoil.NormalPhysical9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial20100%10
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM08Fire Fang10% chance to burn. 10% chance to flinch.FirePhysical6595%15
TM09Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysical6595%15
TM10Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysical6595%15
TM11Water Pulse20% chance to confuse the target.WaterSpecial60100%20
TM12Low KickMore power the heavier the target.FightingPhysical—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhysical60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhysical50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical60100%20
TM30Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecial5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhysical—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhysical80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhysical75100%15
TM63Psychic FangsDestroys screens, unless the target is immune.PsychicPhysical85100%10
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhysical85100%15
TM67Fire Punch10% chance to burn the target.FirePhysical75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhysical75100%15
TM69Ice Punch10% chance to freeze the target.IcePhysical75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecial80100%10
TM80MetronomePicks a random move.NormalStatus——10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhysical75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhysical7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhysical80100%15
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecial80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM125Flamethrower10% chance to burn the target.FireSpecial90100%15
TM126Thunderbolt10% chance to paralyze the target.ElectricSpecial90100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhysical9090%10
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhysical—100%15
TM141Fire Blast10% chance to burn the target.FireSpecial11085%5
TM147Wild ChargeHas 1/4 recoil.ElectricPhysical90100%15
TM148Sludge Bomb30% chance to poison the target.PoisonSpecial90100%10
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhysical100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhysical10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhysical15090%5
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysical120100%10
TM157OverheatLowers the user's Sp. Atk by 2.FireSpecial13090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpecial15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecial11070%10
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical120100%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecial120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpecial80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM183Super FangDoes damage equal to 1/2 target's current HP.NormalPhysical—90%10
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpecial90100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhysical150100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhysical75100%5
TM204Double-EdgeHas 33% recoil.NormalPhysical120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhysical—100%5
TM207Temper FlarePower doubles if the user's last move failed.FirePhysical75100%10
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 5

EggCounterIf hit by physical attack, returns double damage.FightingPhysical—100%20
EggMimicThe last move the target used replaces this one.NormalStatus——10
EggPresent40, 80, 120 power, or heals target 1/4 max HP.NormalPhysical—90%15
EggRetaliatePower doubles if an ally fainted last turn.NormalPhysical70100%5
EggSnoreUser must be asleep. 30% chance to flinch target.NormalSpecial50100%15

Biology

Granbull is a bulldog-like Pokémon and the evolution of Snubbull. It is purple in color, with a more sinister demeanor and brandishing two large teeth protruding from its jaw. Despite its shy and timid nature, it can still cause harm with its powerful jaw. Granbull is a popular Pokémon with children.

Design & origin

Granbull's name is partially derived from "bulldog", combined with the word "grand".

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Category
Fairy Pokémon
Debut
Johto · Gold & Silver
Color
Purple
Shape
Habitat
Urban
Pal Park area
Field
Original Johto#124Updated Johto#126Coastal Kalos#072Original Alola#259Original Poni#074Updated Alola#340Updated Poni#087Blueberry#152
  1. Although it’s popular with young people, Granbull is timid and sensitive, so it’s totally incompetent as a watchdog.

    Ultra Moon
  2. While it has powerful jaws, it doesn’t care for disputes, so it rarely has a chance to display their might.

    Ultra Sun
  3. More timid than Snubbull, this Pokémon is doted on by young people amused at the contrast between its looks and its attitude.

    Moon
  4. Its well-developed lower jaw and heavy fangs are its weapons. As long as it’s not provoked, it rarely bites.

    Sun
  5. It is timid in spite of its looks. If it becomes enraged, however, it will strike with its huge fangs.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  6. It has a particularly well-developed lower jaw. The huge fangs are heavy, causing it to tilt its head. Unless it is startled, it will not try to bite.

    Emerald
  7. GRANBULL has a particularly well- developed lower jaw. The enormous fangs are heavy, causing the Pokémon to tip its head back for balance. Unless it is startled, it will not try to bite indiscriminately.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  8. It can make most any Pokémon run away simply by opening its mouth wide to reveal its big fangs.

    Crystal · Y
  9. Because its fangs are too heavy, it always keeps its head tilted down. However, its BITE is powerful.

    Silver · FireRed · SoulSilver
  10. It is actually timid and easily spooked. If at­ tacked, it flails about to fend off its attacker.

    Gold · LeafGreen · HeartGold

Names around the world

English
Granbull
Japanese
グランブル
Japanese (romaji)
Granbulu
Korean
그랑블루
Chinese (Traditional)
布魯皇
Chinese (Simplified)
布鲁皇
French
Granbull
German
Granbull
Spanish
Granbull
Italian
Granbull

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Training

Catch rate
75 ≈9.8% with a Poké Ball at full HP

Breeding

Egg groups
FieldFairy
Gender
♂ 25%♀ 75%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Snubbull: Level 23.

Ultra Moon 3 areas
  • Ancient Poni PathWalking in tall grass or a cave · Lv 41–44
  • Poni GauntletWalking in tall grass or a cave · Lv 58–61
  • Poni WildsWalking in tall grass or a cave · Lv 41–44
Ultra Sun 3 areas
  • Ancient Poni PathWalking in tall grass or a cave · Lv 41–44
  • Poni GauntletWalking in tall grass or a cave · Lv 58–61
  • Poni WildsWalking in tall grass or a cave · Lv 41–44
Moon 4 areas
  • Ancient Poni PathWalking in tall grass or a cave · Lv 40–43
  • Poni GauntletWalking in tall grass or a cave · Lv 56–59
  • Poni GroveWalking in tall grass or a cave · Lv 52–55
  • Poni WildsWalking in tall grass or a cave · Lv 40–43
Sun 4 areas
  • Ancient Poni PathWalking in tall grass or a cave · Lv 40–43
  • Poni GauntletWalking in tall grass or a cave · Lv 56–59
  • Poni GroveWalking in tall grass or a cave · Lv 52–55
  • Poni WildsWalking in tall grass or a cave · Lv 40–43
White 2 1 area
  • Route 2 (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 55–59
Black 2 1 area
  • Route 2 (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 55–59
Colosseum 1 area
  • Shadow Pokémon Lab B2FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 43
Crystal 1 area
  • Road 6Walking in tall grass or a cave · Lv 15

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.