DexDB

No. 0438

Bonsly

Bonsai Pokémon

Bonsly
Official art
Height
0.5 m 1′08″
Weight
15 kg 33.1 lbs
Base stat total
290 Higher than 12% of Pokémon
Introduced
Gen IV Diamond & Pearl
Abilities
Baby
Its tears elicit sympathy from those who see them, but do not be deceived! This expulsion of body water is merely a physiological mechanism for keeping itself in good health.
See all 11 entries

Base stats

HP50125–157210–304
Atk8090–145148–284
Def95103–161175–317
SpA1027–6822–130
SpD4558–10685–207
Spe1027–6822–130
Total290Higher than 12% of Pokémon
HP50Atk80Def95Spe10SpD45SpA10

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
FightingGrassGroundSteelWater

Resists

½×
FireFlyingNormalPoison
Takes normal damage from 9 types
RockBugGhostElectricPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 10); Scarf and Tailwind use the Max+ value.

Max+68Max62No SP30Min27Scarf102Tailwind136

At max Speed, Bonsly outspeeds 1 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128PelipperTimid · 32 SP · #12 on Showdown
  19. 120VolcaronaBold · 0 SP · #25 on Showdown
  20. 105RillaboomAdamant · 0 SP · #1 on Showdown
  21. 101MiloticCalm · 0 SP · #15 on Showdown
  22. 95SylveonModest · 15 SP · #18 on Showdown
  23. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  24. 90PolitoedCalm · 0 SP · #22 on Showdown
  25. 90SinistchaBold · 0 SP · #24 on Showdown
  26. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  27. 80IncineroarCareful · 0 SP · #3 on Showdown
  28. 80FarigirafBold · 0 SP · #11 on Showdown
  29. 70KingambitAdamant · 0 SP · #5 on Showdown
  30. 68Bonsly · Max+32 SP, Speed-raising alignment
  31. 62Bonsly · Max32 SP, neutral alignment
  32. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown
  33. 30Bonsly · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

Evolution

  1. #0438BonslyRock
    1. Level up knowing Mimic
      #0185SudowoodoRock

Moves

Level up 13

1CopycatUses the last move used in the battle.NormalStatus——20
1Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
4FlailMore power the less HP the user has left.NormalPhys—100%15
8Rock ThrowNo additional effect.RockPhys5090%15
12BlockPrevents the target from switching out.NormalStatus——5
16MimicThe last move the target used replaces this one.NormalStatus——10
20Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
24Tearful LookLowers the target's Attack and Sp. Atk by 1.NormalStatus——20
28Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
32Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
36Low KickMore power the heavier the target.FightingPhys—100%20
40CounterIf hit by physical attack, returns double damage.FightingPhys—100%20
44Double-EdgeHas 33% recoil.NormalPhys120100%15

TM / HM / TR 39

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM90SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM176Sand TombTraps and damages the target for 4-5 turns.GroundPhys3585%15
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 6

EggCurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
EggDefense CurlRaises the user's Defense by 1.NormalStatus——40
EggHardenRaises the user's Defense by 1.NormalStatus——30
EggHeadbutt30% chance to make the target flinch.NormalPhys70100%15
EggRock PolishRaises the user's Speed by 2.RockStatus——20
EggRolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20

Biology

People often feel bad for it since it often cries to get moisture out of its system so it can be healthy. This is because if it gets too wet, it will die. Its sweat and tears actually have flavor.

Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Bonsai Pokémon
Sinnoh · Diamond & Pearl
Color
Brown
—
Pal Park area
Field
Original Sinnoh#092Extended Sinnoh#092Mountain Kalos#129Original Alola#030Original Melemele#030Original Akala#014Updated Alola#037Updated Melemele#037Updated Akala#014Galar#252Hisui#123Paldea#087Kitakami#083
  1. Its tears elicit sympathy from those who see them, but do not be deceived! This expulsion of body water is merely a physiological mechanism for keeping itself in good health.

    Legends: Arceus
  2. This Pokémon lives in dry, rocky areas. As its green spheres dry out, their dull luster increases.

    Shield
  3. It expels both sweat and tears from its eyes. The sweat is a little salty, while the tears have a slight bitterness.

    Sword
  4. If its body gets too damp, it will die. So, in a process reminiscent of sweating, its eyes expel moisture.

    Ultra Moon
  5. It discharges moisture from its eyes, making it look like it’s crying—apparently an effective way of getting enemies to let down their guard.

    Ultra Sun
  6. From its eyes, it can expel excess moisture from its body. This liquid is similar in composition to human sweat.

    Moon
  7. It does not deal well with water, so it lives in dry locales. Since its surroundings tend to lack greenery, it stands out noticeably.

    Sun
  8. In order to adjust the level of fluids in its body, it exudes water from its eyes. This makes it appear to be crying.

    HeartGold · SoulSilver
  9. It prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.

    Platinum · Black · White · Black 2 · White 2 · Y · Alpha Sapphire
  10. It prefers arid environments. It leaks water from its eyes to adjust its body’s fluid levels.

    Pearl · X · Omega Ruby
  11. It looks as if it is always crying. It is actually adjusting its body’s fluid levels by eliminating excess.

    Diamond

Names around the world

English
Bonsly
Japanese
ウソハチ
Japanese (romaji)
Usohachi
Korean
꼬지지
Chinese (Traditional)
盆才怪
Chinese (Simplified)
盆才怪
French
Manzaï
German
Mobai
Spanish
Bonsly
Italian
Bonsly

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Gen VII · Gen VI · Gen V

Generation IV

Training

1 Def
255 ≈33.3% with a Poké Ball at full HP
70
58
Medium

Breeding

Undiscovered
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)
Yes

Where to find

Shield: The Isle of Armor 3 areas
  • Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Isle of Armor 3 areas
  • Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 7 areas
  • Bridge FieldWalking in the overworld · Lv 27–60
  • Giant's Seat (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
  • Stony Wilderness (Area 3)Walking in the overworld · Lv 28–60
  • Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
  • Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
Sword 8 areas
  • Bridge FieldWalking in the overworld · Lv 27–60
  • Giant's Seat (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Giant's Seat (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Stony Wilderness (Area 2)Walking in the overworld · Lv 28–60
  • Stony Wilderness (Area 3)Walking in the overworld · Lv 28–60
  • Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
  • Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
Ultra Moon 2 areas
  • Lush JungleWalking in tall grass or a cave · Lv 19–22
  • Route 1Walking in tall grass or a cave · Lv 11–14
Ultra Sun 2 areas
  • Lush JungleWalking in tall grass or a cave · Lv 19–22
  • Route 1Walking in tall grass or a cave · Lv 11–14
Moon 2 areas
  • Lush JungleWalking in tall grass or a cave · Lv 18–21
  • Route 1Walking in tall grass or a cave · Lv 10–13
Sun 2 areas
  • Lush JungleWalking in tall grass or a cave · Lv 18–21
  • Route 1Walking in tall grass or a cave · Lv 10–13
Platinum 1 area
  • Trophy GardenWalking in tall grass or a cave · Lv 22
Pearl 3 areas
  • Road 209Walking in tall grass or a cave · Lv 16
  • Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 18–20
  • Trophy GardenWalking in tall grass or a cave · Lv 16–18
Diamond 1 area
  • Trophy GardenWalking in tall grass or a cave · Lv 16–18

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.