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No. 0105

Alolan Marowak

Bone Keeper Pokémon

BaseAlolan
Alolan Marowak official artwork
Official art

Alolan Marowak is a Fire/Ghost-type Alolan form of Marowak, 2× weak to Ground, Rock, Ghost, Water and Dark, with a base stat total of 425. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1 m 3′03″
Weight
34 kg 75.0 lbs
Base stat total
425 Higher than 46% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.
See all 16 entries

Base stats

HP60135–167230–324
Atk8090–145148–284
Def110117–178202–350
SpA5063–11294–218
SpD8090–145148–284
Spe4558–10685–207
Total425Higher than 46% of Pokémon
HP60Atk80Def110Spe45SpD80SpA50

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

FireGhostshow which type causes itweaknessresistance

Weak to

2×
Dark (because of Ghost)Ghost (because of Ghost)Ground (because of Fire)Rock (because of Fire)Water (because of Fire)

Resists

½×
Fairy (because of Fire)Fire (because of Fire)Grass (because of Fire)Ice (because of Fire)Poison (because of Ghost)Steel (because of Fire)
¼×
Bug (because of Fire and Ghost)

Immune to

0×
Fighting (because of Ghost)Normal (because of Ghost)
Takes normal damage from 4 types
FlyingElectricPsychicDragon

With : Electric becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Scarf and Tailwind use the Max+ value.

Max+106Max97No SP65Min58Scarf159Tailwind212

At max Speed, Marowak outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Marowak against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
106Marowak · Max+32 SP, Speed-raising alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
97Marowak · Max32 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
65Marowak · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
National DexRU

0.7% of teams · rank #120 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026

Most common build

Ability
Nature
Brave
EVs
248 HP / 252 Atk / 8 Def
  1. Flare Blitz
  2. Poltergeist
  3. Bonemerang
  4. Swords Dance

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.7%
  • 1500 weighting0.6%
  • 1630 weighting0.7%
  • 1760 weighting1.0%

Usage by month

Oct 20250.7%

Abilities

  • 88.5%
  • 11.4%
  • 0.1%

EV spreads

  • Brave 248 HP / 252 Atk / 8 Def62.4%
  • Brave 248 HP / 252 Atk / 8 SpD10.6%
  • Careful 252 HP / 4 Atk / 252 SpD9.1%
  • Brave 252 HP / 252 Atk / 4 SpD6.2%
  • Brave 252 HP / 252 Atk / 4 Def5.0%

Common teammates

Checks & counters

Evolution

Moves

Level up 14

1False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
1Tail WhipLowers the foe(s) Defense by 1.NormalStatus—100%30
12Headbutt30% chance to make the target flinch.NormalPhys70100%15
16RetaliatePower doubles if an ally fainted last turn.NormalPhys70100%5
20FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
24Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
31Bone RushHits 2-5 times in one turn.GroundPhys2590%10
36Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
42EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
48BonemerangHits 2 times in one turn.GroundPhys5090%10
54ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhys120100%10
60Double-EdgeHas 33% recoil.NormalPhys120100%15

TM / HM / TR 36

TM83Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
HM04StrengthNo additional effect.NormalPhys80100%15
HM06Rock Smash50% chance to lower the target's Defense by 1.FightingPhys40100%15
HM08Rock Climb20% chance to confuse the target.NormalPhys9085%20
TMSwords DanceRaises the user's Attack by 2.NormalStatus——20
TMFlamethrower10% chance to burn the target.FireSpec90100%15
TMIce Beam10% chance to freeze the target.IceSpec90100%10
TMBlizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TMHyper BeamUser cannot move next turn.NormalSpec15090%5
TMEarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TMDigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TMDouble TeamRaises the user's evasiveness by 1.NormalStatus——15
TMFire Blast10% chance to burn the target.FireSpec11085%5
TMRestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TMRock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TMSubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TMThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TMProtectPrevents moves from affecting the user this turn.NormalStatus——10
TMSandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TMEndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TMFalse SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TMSwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
TMAttractA target of the opposite gender gets infatuated.NormalStatus—100%15
TMSleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TMIron Tail30% chance to lower the target's Defense by 1.SteelPhys10075%15
TMSunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TMFacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TMFocus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TMBrick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TMRock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TMAerial AceThis move does not check accuracy.FlyingPhys60—20
TMFlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TMFocus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TMGiga ImpactUser cannot move next turn.NormalPhys15090%5
TMStone EdgeHigh critical hit ratio.RockPhys10080%5
TMStealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20

Biology

The bone it holds is its key weapon. It throws the bone like a boomerang to knock out targets. Originally a Cubone, it overcame its mother's death and became rough and aggressive.

Some say that a Marowak graveyard exists somewhere in the world. It carries out vengeance on its natural enemy, Mandibuzz, as it throws bones to try to take it down. Marowak thump their bones rhythmically to communicate among themselves, with nearly 50 different rhythmic patterns.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Bone Keeper Pokémon
Kanto · Red & Green (JP)
Color
Brown
Mountain
Pal Park area
Mountain
Kanto#105Original Johto#204Updated Johto#209Coastal Kalos#061Original Alola#164Original Akala#091Updated Alola#198Updated Akala#099Let’s Go Kanto#105Isle of Armor#171Hyperspace#010
  1. When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.

    Shield
  2. This Pokémon overcame its sorrow to evolve a sturdy new body. Marowak faces its opponents bravely, using a bone as a weapon.

    Sword
  3. They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.

    Ultra Moon
  4. It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.

    Ultra Sun
  5. This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.

    Moon
  6. Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.

    Sun
  7. It collects bones from an unknown place. Some whisper that a MAROWAK graveyard exists somewhere in the world.

    SoulSilver
  8. From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  9. It is small and was originally very weak. Its temperament turned ferocious when it began using bones.

    FireRed · X
  10. A MAROWAK is the evolved form of a CUBONE that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.

    Emerald
  11. MAROWAK is the evolved form of a CUBONE that has overcome its sadness at the loss of its mother and grown tough. This Pokémon’s tempered and hardened spirit is not easily broken.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  12. Somewhere in the world is a cemetery just for MAROWAK. It gets its bones from those graves.

    Crystal
  13. It collects bones from an unknown place. A MAROWAK graveyard exists somewhere in the world, rumors say.

    Silver
  14. It has been seen pounding boulders with the bone it carries in order to tap out messages to others.

    Gold · HeartGold
  15. Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  16. The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.

    Red · Blue · LeafGreen · Y

Names around the world

English
Marowak
Japanese
ガラガラ
Japanese (romaji)
Garagara
Korean
텅구리
Chinese (Traditional)
嘎啦嘎啦
Chinese (Simplified)
嘎啦嘎啦
French
Ossatueur
German
Knogga
Spanish
Marowak
Italian
Marowak

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Training

2 Def
75 ≈9.8% with a Poké Ball at full HP
70
149
Medium

Breeding

Monster
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Cubone: Level 28 at night.

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 2 areas
  • Fields of HonorReceive as a gift · Lv 30
  • Random caves across the Isle of ArmorTrade with an NPC · Lv 15
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 2 areas
  • Fields of HonorReceive as a gift · Lv 30
  • Random caves across the Isle of ArmorTrade with an NPC · Lv 15
Let’s Go, Eevee! 1 area
  • Fuchsia CityTrade with an NPC · Lv 38
Let’s Go, Pikachu! 1 area
  • Fuchsia CityTrade with an NPC · Lv 38

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.