No. 0593
Jellicent
Floating Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Jellicent is a Water/Ghost-type Pokémon, 2× weak to Ghost, Grass, Electric and Dark, with a base stat total of 480. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 2.2 m 7′03″
- Weight
- 135 kg 297.6 lbs
- Base stat total
- 480 Higher than 59% of Pokémon
- Introduced
- Gen V Black & White
Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
WaterGhostshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 6 types
With : Water becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.
At max Speed, Jellicent outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon heals 1/4 of its max HP when hit by Water moves; Water .
Everything about Water Absorb →If this Pokémon is hit by an attack, there is a 30% chance that move gets disabled.
Everything about Cursed Body →Other Pokémon with Cursed Body 12
Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.
Everything about Damp →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #253 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Bold
- EVs
- 252 HP / 252 Def / 4 SpD
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.3%
- 1630 weighting0.1%
- 1760 weighting0.1%
Usage by month
Moves
- Scald79.2%
- Strength Sap67.5%
- Hex65.1%
- Will-O-Wisp45.0%
- Recover34.0%
- Magic Coat28.3%
- Toxic19.5%
- Taunt19.3%
- Night Shade18.8%
- Ice Beam3.9%
Items
Leftovers34.2%
Rocky Helmet28.9%
Heavy-Duty Boots28.3%
Colbur Berry5.9%
Choice Scarf1.2%
Choice Specs0.7%
Abilities
- 95.0%
- 5.0%
- 0%
EV spreads
- Bold 252 HP / 252 Def / 4 SpD38.7%
- Bold 248 HP / 252 Def / 8 SpD13.3%
- Calm 252 HP / 4 Def / 252 SpD11.1%
- Calm 252 HP / 4 SpA / 252 SpD9.7%
- Bold 252 HP / 228 Def / 28 SpD3.0%
Common teammates
Incineroar31.2%
Ursaluna28.5%
Latios-Mega27.4%
Kleavor27.3%
Xurkitree26.9%
Gliscor19.3%
Iron Treads17.6%
Samurott-Hisui15.8%
Evolution
Moves
Level up 15
| 1 | AbsorbUser recovers 50% of the damage dealt. | Grass | Spec | 20 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | Acid ArmorRaises the user's Defense by 2. | Poison | Status | — | — | 20 |
| 1 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| 1 | Poison Sting30% chance to poison the target. | Poison | Phys | 15 | 100% | 35 |
| 1 | Water GunNo additional effect. | Water | Spec | 40 | 100% | 25 |
| 12 | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| 16 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| 20 | HexPower doubles if the target has a status ailment. | Ghost | Spec | 65 | 100% | 10 |
| 24 | BrinePower doubles if the target's HP is 50% or less. | Water | Spec | 65 | 100% | 10 |
| 28 | RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| 32 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| 36 | WhirlpoolTraps and damages the target for 4-5 turns. | Water | Spec | 35 | 85% | 15 |
| 43 | Hydro PumpNo additional effect. | Water | Spec | 110 | 80% | 5 |
| 48 | Destiny BondIf an opponent knocks out the user, it also faints. | Ghost | Status | — | — | 5 |
| 54 | Water SpoutLess power as user's HP decreases. Hits foe(s). | Water | Spec | 150 | 100% | 5 |
TM / HM / TR 39
| TM08 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
|---|---|---|---|---|---|---|
| TM09 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM19 | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM27 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM28 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM33 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM35 | HailFor 5 turns, hail crashes down. | Ice | Status | — | — | 10 |
| TM36 | WhirlpoolTraps and damages the target for 4-5 turns. | Water | Spec | 35 | 85% | 15 |
| TM38 | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM44 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM45 | DiveDives underwater turn 1, strikes turn 2. | Water | Phys | 80 | 100% | 10 |
| TM55 | BrinePower doubles if the target's HP is 50% or less. | Water | Spec | 65 | 100% | 10 |
| TM70 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM77 | HexPower doubles if the target has a status ailment. | Ghost | Spec | 65 | 100% | 10 |
| TR03 | Hydro PumpNo additional effect. | Water | Spec | 110 | 80% | 5 |
| TR04 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TR05 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TR06 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TR11 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TR16 | Waterfall20% chance to make the target flinch. | Water | Phys | 80 | 100% | 15 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR22 | Sludge Bomb30% chance to poison the target. | Poison | Spec | 90 | 100% | 10 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR33 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TR37 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TR38 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TR45 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Spec | 90 | 85% | 10 |
| TR58 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TR65 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TR78 | Sludge Wave10% chance to poison adjacent Pokémon. | Poison | Spec | 95 | 100% | 10 |
| TR84 | Scald30% chance to burn the target. Thaws target. | Water | Spec | 80 | 100% | 15 |
| TR92 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
Tutor 1
| Tutor | PoltergeistFails if the target has no held item. | Ghost | Phys | 110 | 90% | 5 |
|---|
No moves match those filters.
Biology
Jellicent make their lairs from sunken ships. Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#546 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Floating Pokémon
- Unova · Black & White
- Color
- White
- —
Whenever a full moon hangs in the night sky, schools of Jellicent gather near the surface of the sea, waiting for their prey to appear.
ShieldMost of this Pokémon’s body composition is identical to sea water. It makes sunken ships its lair.
SwordFishermen are terrified of Jellicent. It’s rumored to drag them into the sea and steal their lives away.
Ultra MoonJellicent is always hanging around fancy cruise ships and tankers, hoping to drag away its prey.
Ultra SunIts body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.
Black 2 · White 2 · X · Omega RubyThey propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.
WhiteThe fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.
Black · Y · Alpha Sapphire
Names around the world
- English
- Jellicent
- Japanese
- ブルンゲル
- Japanese (romaji)
- Burungel
- Korean
- 탱탱겔
- Chinese (Traditional)
- 胖嘟嘟
- Chinese (Simplified)
- 胖嘟嘟
- French
- Moyade
- German
- Apoquallyp
- Spanish
- Jellicent
- Italian
- Jellicent
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Training
- 2 SpD
- 60 ≈7.8% with a Poké Ball at full HP
- 70
- 168
- Medium
Breeding
- Amorphous
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different
Where to find
Evolves from Frillish: Level 40.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 10 areas
- Challenge BeachSpecial overworld spawn in a fixed location in the water. · Lv 42–60
- Challenge Beach (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Courageous Cavern (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Honeycalm IslandSurfing in the overworld · Lv 40–60
- Honeycalm SeaSurfing in the overworld · Lv 40–60
- Insular SeaSurfing in the overworld · Lv 40–60
- Loop LagoonSpecial overworld spawn in a fixed location in the water. · Lv 42–60
- Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
- Stepping-Stone Sea (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Workout SeaSurfing in the overworld · Lv 40–60
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 10 areas
- Challenge BeachSpecial overworld spawn in a fixed location in the water. · Lv 42–60
- Challenge Beach (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Courageous Cavern (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Honeycalm IslandSurfing in the overworld · Lv 40–60
- Honeycalm SeaSurfing in the overworld · Lv 40–60
- Insular SeaSurfing in the overworld · Lv 40–60
- Loop LagoonSpecial overworld spawn in a fixed location in the water. · Lv 42–60
- Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
- Stepping-Stone Sea (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Workout SeaSurfing in the overworld · Lv 40–60
Shield 12 areas
- Bridge FieldSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- East Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- Giant's Mirror (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Lake of OutrageSpecial overworld spawn in a fixed location in the water., Walking in tall grass or a cave · Lv 46–60
- North Lake MilochSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- Route 9 (Main)Surfing in the overworld, Walking in the overworld · Lv 39–44
- Route 9 (Outer Spikemuth)Walking in the overworld · Lv 40–44
- South Lake Miloch (Main Area)Special overworld spawn in a fixed location in the water. · Lv 46–60
- Stony Wilderness (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Watchtower Ruins (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- West Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- West Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword 12 areas
- Bridge FieldSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- East Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- Giant's Mirror (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Lake of OutrageSpecial overworld spawn in a fixed location in the water., Walking in tall grass or a cave · Lv 46–60
- North Lake MilochSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- Route 9 (Main)Surfing in the overworld, Walking in the overworld · Lv 39–44
- Route 9 (Outer Spikemuth)Walking in the overworld · Lv 40–44
- South Lake Miloch (Main Area)Special overworld spawn in a fixed location in the water. · Lv 46–60
- Stony Wilderness (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Watchtower Ruins (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- West Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- West Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
White 2 12 areas
- Humilau CitySurfing in dark spots · Lv 35–45
- P2 LaboratorySurfing in dark spots · Lv 50–60
- Road 13Surfing in dark spots · Lv 25–40
- Road 17Surfing in dark spots · Lv 50–60
- Road 18Surfing in dark spots · Lv 50–60
- Road 21Surfing in dark spots · Lv 30–45
- Road 4Surfing in dark spots · Lv 5–20
- Seaside Cave (1F)Surfing in dark spots · Lv 25–40
- Undella BayStatic encounter, Surfing in dark spots · Lv 25–40
- Undella TownSurfing in dark spots · Lv 25–40
- Virbank CitySurfing in dark spots · Lv 5–15
- Virbank Complex (outer)Surfing in dark spots · Lv 5–15
Black 2 12 areas
- Humilau CitySurfing in dark spots · Lv 35–45
- P2 LaboratorySurfing in dark spots · Lv 50–60
- Road 13Surfing in dark spots · Lv 25–40
- Road 17Surfing in dark spots · Lv 50–60
- Road 18Surfing in dark spots · Lv 50–60
- Road 21Surfing in dark spots · Lv 30–45
- Road 4Surfing in dark spots · Lv 5–20
- Seaside Cave (1F)Surfing in dark spots · Lv 25–40
- Undella BayStatic encounter, Surfing in dark spots · Lv 25–40
- Undella TownSurfing in dark spots · Lv 25–40
- Virbank CitySurfing in dark spots · Lv 5–15
- Virbank Complex (outer)Surfing in dark spots · Lv 5–15
White 5 areas
- Driftveil CitySurfing in dark spots · Lv 10–30
- P2 LaboratorySurfing in dark spots · Lv 5–20
- Road 17Surfing in dark spots · Lv 5–20
- Road 18Surfing in dark spots · Lv 5–20
- Road 4Surfing in dark spots · Lv 5–20
Black 5 areas
- Driftveil CitySurfing in dark spots · Lv 10–30
- P2 LaboratorySurfing in dark spots · Lv 5–20
- Road 17Surfing in dark spots · Lv 5–20
- Road 18Surfing in dark spots · Lv 5–20
- Road 4Surfing in dark spots · Lv 5–20
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.