Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
- Height
- 0.3 m 1′00″
- Weight
- 3.3 kg 7.3 lbs
- Base stat total
- 435 Higher than 47% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 0.6 m 2′00″
- Weight
- 13 kg 28.7 lbs
- Base stat total
- 435 Higher than 47% of Pokémon
- Introduced
- Gen VII Ultra Sun & Ultra Moon
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
ElectricSteelshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 3 types
With Lightning Rod: Electric becomes 0×
Colors show what this Pokémon takes
ElectricSteelshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 3 types
With Lightning Rod: Electric becomes 0×
Abilities
- Iron Barbs
Pokémon making contact with this Pokémon lose 1/8 of their max HP.
Other Pokémon with Iron Barbs 2
- Lightning Rod
This Pokémon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
- Sturdy, hidden ability Hidden ability
If this Pokémon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Other Pokémon with Sturdy 42
Geodude
Graveler
Golem
Magnemite
Magneton
Onix
Sudowoodo
Pineco
Forretress
Steelix
Shuckle
Skarmory
Donphan
Nosepass
Aron
Lairon
Aggron
Relicanth
Regirock
Shieldon
Bastiodon
Bonsly
Magnezone
Probopass
Roggenrola
Boldore
Gigalith
Sawk
Dwebble
Crustle
Tirtouga
Carracosta
Tyrunt
Carbink
Bergmite
Avalugg
Cosmoem
Nacli
Naclstack
Garganacl
Cornerstone Mask Ogerpon
Archaludon
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #291 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Shell Bell- Ability
- Sturdy, hidden ability
- Nature
- Hardy
- EVs
- No investment
- Endeavor, Physical, accuracy 100%
- Spiky Shield, Status
- Toxic, Status, accuracy 90%
- Fake Out, Physical, power 40, accuracy 100%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.2%
- 1500 weighting0.1%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Endeavor, Physical, accuracy 100%89.4%
- Spiky Shield, Status87.2%
- Toxic, Status, accuracy 90%81.6%
- Fake Out, Physical, power 40, accuracy 100%71.6%
- Nuzzle, Physical, power 20, accuracy 100%27.7%
- Iron Head, Physical, power 80, accuracy 100%13.1%
- Zing Zap, Physical, power 80, accuracy 100%8.6%
- U-turn, Physical, power 70, accuracy 100%6.9%
- Wish, Status4.7%
- Magnet Rise, Status4.5%
Items
Shell Bell82.2%
Heavy-Duty Boots7.5%
Rocky Helmet5.5%
Leftovers4.6%
Terrain Extender0.1%
Air Balloon0.1%
Abilities
- Sturdy, hidden ability94.1%
- Iron Barbs5.8%
- Lightning Rod0.1%
EV spreads
- Hardy No investment72.0%
- Jolly 4 HP / 252 Atk / 252 Spe7.4%
- Impish 252 HP / 252 Def / 4 Spe4.5%
- Jolly 252 HP / 252 Spe4.5%
- Lonely No investment3.6%
Common teammates
Kingambit66.6%
Sableye-Mega50.5%
Corviknight50.4%
Hippowdon50.3%
Slowking46.1%
Alomomola23.6%
Landorus-Therian22.0%
Ogerpon-Wellspring16.3%
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Speed tiers
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 96); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Togedemaru outspeeds 18 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Moves
Level up 14
| 1 | Nuzzle100% chance to paralyze the target. | Electric | Physical | 20 | 100% | 20 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
| 10 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 15 | Thunder Shock10% chance to paralyze the target. | Electric | Special | 40 | 100% | 30 |
| 20 | Fell StingerRaises user's Attack by 3 if this KOes the target. | Bug | Physical | 50 | 100% | 25 |
| 25 | Spark30% chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| 30 | Pin MissileHits 2-5 times in one turn. | Bug | Physical | 25 | 95% | 20 |
| 35 | Magnet RiseFor 5 turns, the user has immunity to Ground. | Electric | Status | — | — | 10 |
| 40 | Zing Zap30% chance to make the target flinch. | Electric | Physical | 80 | 100% | 10 |
| 45 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Special | 80 | 100% | 15 |
| 50 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| 55 | Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100% | 15 |
| 60 | Spiky ShieldProtects from moves. Contact: loses 1/8 max HP. | Grass | Status | — | — | 10 |
TM / HM / TR 40
| TM07 | Pin MissileHits 2-5 times in one turn. | Bug | Physical | 25 | 95% | 20 |
|---|---|---|---|---|---|---|
| TM08 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM09 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM14 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM18 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM23 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM40 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM41 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM52 | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Physical | 85 | 85% | 5 | |
| TM56 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM57 | PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100% | 10 |
| TM58 | AssurancePower doubles if target was damaged this turn. | Dark | Physical | 60 | 100% | 10 |
| TM59 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100% | 15 |
| TM80 | Volt SwitchUser switches out after damaging the target. | Electric | Special | 70 | 100% | 20 |
| TM82 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Special | 55 | 95% | 15 |
| TM90 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM93 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TR08 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TR09 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TR12 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR21 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR30 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TR31 | Iron Tail30% chance to lower the target's Defense by 1. | Steel | Physical | 100 | 75% | 15 |
| TR52 | Gyro BallMore power the slower the user than the target. | Steel | Physical | — | 100% | 5 |
| TR57 | Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| TR69 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TR74 | Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| TR77 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TR80 | Electro BallMore power the faster the user is than the target. | Electric | Special | — | 100% | 10 |
| TR85 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| TR86 | Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100% | 15 |
Egg moves 6
| Egg | Disarming VoiceThis move does not check accuracy. Hits foes. | Fairy | Special | 40 | — | 15 |
|---|---|---|---|---|---|---|
| Egg | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Physical | 40 | 100% | 10 |
| Egg | FlailMore power the less HP the user has left. | Normal | Physical | — | 100% | 15 |
| Egg | Present40, 80, 120 power, or heals target 1/4 max HP. | Normal | Physical | — | 90% | 15 |
| Egg | TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100% | 20 |
| Egg | WishNext turn, 50% of the user's max HP is restored. | Normal | Status | — | — | 10 |
Tutor 3
| Tutor | Rising Voltage2× power if target is grounded in Electric Terrain. | Electric | Special | 70 | 100% | 20 |
|---|---|---|---|---|---|---|
| Tutor | Steel BeamUser loses 50% max HP. | Steel | Special | 140 | 95% | 5 |
| Tutor | Steel RollerFails if there is no terrain active. Ends the terrain. | Steel | Physical | 130 | 100% | 5 |
No moves match those filters.
Evolution
Togedemaru does not evolve.
Where to find
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield 8 areas
- Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Lake of OutrageWalking in tall grass or a cave · Lv 50–60
- Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Route 8 (Main)Walking in the overworld · Lv 39–41
- Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword 8 areas
- Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Lake of OutrageWalking in tall grass or a cave · Lv 50–60
- Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Route 8 (Main)Walking in the overworld · Lv 39–41
- Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Ultra Moon 2 areas
- Blush MountainSOS Battle, Walking in tall grass or a cave · Lv 29–32
- Heahea BeachReceive as a gift · Lv 35
Ultra Sun 1 area
- Blush MountainSOS Battle, Walking in tall grass or a cave · Lv 29–32
Moon 1 area
- Blush MountainWalking in tall grass or a cave · Lv 26–29
Sun 1 area
- Blush MountainWalking in tall grass or a cave · Lv 26–29
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Training
- EV yield
- 2 Atk
- Catch rate
- 180 ≈23.5% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- FieldFairy
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 10 egg cycles ≈2,805 steps (Gen IV–VII)
Pokédex entries
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
ShieldWith the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.
SwordIts capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!
Ultra MoonWhen it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.
Ultra SunThe long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.
MoonThe spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.
Sun
Names around the world
- English
- Togedemaru
- Japanese
- トゲデマル
- Japanese (romaji)
- Togedemaru
- Korean
- 토게데마루
- Chinese (Traditional)
- 托戈德瑪爾
- Chinese (Simplified)
- 托戈德玛尔
- French
- Togedemaru
- German
- Togedemaru
- Spanish
- Togedemaru
- Italian
- Togedemaru
Biology
Togedemaru are white-bodied rodent Pokémon. It cannot produce electricity very well, so it directs lightning to itself like a lightning rod in storms.
Design & origin
Togedemaru seem to be inspired by the hedgehog.
Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.
Sprites
Artwork and 3D models
Gen VIII · Gen VII
Artwork and 3D models
Generation VII
Polls & views
- Official worldwide vote#23 in Alola in the 2020 Pokémon of the Year poll, 8,531 votesThe Pokémon Company International
Each line is one source, as it published it. Polls counted every form under its species.
HP
525th of 1,025 Pokémon · higher than 44%
35th of 69 Electric types
36th of 65 Steel types
Attack
265th of 1,025 Pokémon · higher than 74%
16th of 69 Electric types
25th of 65 Steel types
Defense
593rd of 1,025 Pokémon · higher than 41%
33rd of 69 Electric types
60th of 65 Steel types
Sp. Atk
834th of 1,025 Pokémon · higher than 12%
65th of 69 Electric types
55th of 65 Steel types
Sp. Def
431st of 1,025 Pokémon · higher than 58%
32nd of 69 Electric types
33rd of 65 Steel types
Speed
172nd of 1,025 Pokémon · higher than 83%
24th of 69 Electric types
9th of 65 Steel types
Base stat total
538th of 1,025 Pokémon
40th of 69 Electric types
48th of 65 Steel types
Ground vs Totem Togedemaru: Electric takes 2×, Steel takes 2× → 4× (extremely effective)Fighting vs Totem Togedemaru: Electric takes 1×, Steel takes 2× → 2× (super effective)Fire vs Totem Togedemaru: Electric takes 1×, Steel takes 2× → 2× (super effective)Bug vs Totem Togedemaru: Electric takes 1×, Steel takes ½× → ½× (not very effective)Dragon vs Totem Togedemaru: Electric takes 1×, Steel takes ½× → ½× (not very effective)Electric vs Totem Togedemaru: Electric takes ½×, Steel takes 1× → ½× (not very effective)Fairy vs Totem Togedemaru: Electric takes 1×, Steel takes ½× → ½× (not very effective)Grass vs Totem Togedemaru: Electric takes 1×, Steel takes ½× → ½× (not very effective)Ice vs Totem Togedemaru: Electric takes 1×, Steel takes ½× → ½× (not very effective)Normal vs Totem Togedemaru: Electric takes 1×, Steel takes ½× → ½× (not very effective)Psychic vs Totem Togedemaru: Electric takes 1×, Steel takes ½× → ½× (not very effective)Rock vs Totem Togedemaru: Electric takes 1×, Steel takes ½× → ½× (not very effective)Flying vs Totem Togedemaru: Electric takes ½×, Steel takes ½× → ¼× (mostly ineffective)Steel vs Totem Togedemaru: Electric takes ½×, Steel takes ½× → ¼× (mostly ineffective)Poison vs Totem Togedemaru: Electric takes 1×, Steel takes 0× → 0× (no effect)A weighting, not a cutoff.
Each Showdown team counts by the chance its player’s Glicko-1 rating is above the number.
Not the rating on the Showdown ladder.