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No. 0375

Metang

Iron Claw Pokémon

Metang official artwork
Official art

Metang is a Steel/Psychic-type Pokémon, 2× weak to Ground, Ghost, Fire and Dark, with a base stat total of 420. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.2 m 3′11″
Weight
202.5 kg 446.4 lbs
Base stat total
420 Higher than 44% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.
See all 13 entries

Base stats

HP60135–167230–324
Atk7585–139139–273
Def100108–167184–328
SpA5567–117103–229
SpD8090–145148–284
Spe5063–11294–218
Total420Higher than 44% of Pokémon
HP60Atk75Def100Spe50SpD80SpA55

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

SteelPsychicshow which type causes itweaknessresistance

Weak to

2×
Dark (because of Psychic)Fire (because of Steel)Ghost (because of Psychic)Ground (because of Steel)

Resists

½×
Dragon (because of Steel)Fairy (because of Steel)Flying (because of Steel)Grass (because of Steel)Ice (because of Steel)Normal (because of Steel)Rock (because of Steel)Steel (because of Steel)
¼×
Psychic (because of Steel and Psychic)

Immune to

0×
Poison (because of Steel)
Takes normal damage from 4 types
FightingBugWaterElectric

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Metang outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Metang against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
112Metang · Max+32 SP, Speed-raising alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
102Metang · Max32 SP, neutral alignment
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70Metang · No SP0 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

Evolution

Moves

Level up 15

EvoConfusion10% chance to confuse the target.PsychicSpec50100%25
EvoMetal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
1Bullet PunchUsually goes first.SteelPhys40100%30
1Hone ClawsRaises the user's Attack and accuracy by 1.DarkStatus——15
1TackleNo additional effect.NormalPhys40100%35
6Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
12Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
18Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
26Take DownHas 1/4 recoil.NormalPhys9085%20
34Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
42Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
50Meteor Mash20% chance to raise the user's Attack by 1.SteelPhys9090%10
58Iron DefenseRaises the user's Defense by 2.SteelStatus——15
66AgilityRaises the user's Speed by 2.PsychicStatus——30
74Hyper BeamUser cannot move next turn.NormalSpec15090%5

TM / HM / TR 53

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM148Sludge Bomb30% chance to poison the target.PoisonSpec90100%10
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM170Steel BeamUser loses 50% max HP.SteelSpec14095%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10
TM225Hard PressMore power the more HP the target has left.SteelPhys—100%10
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Biology

It is the result of a fusion between two Beldum, though its intellect is not reflective of that. On top of magnetism, it can use its psychic power to hold opponents in place.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Iron Claw Pokémon
Hoenn · Ruby & Sapphire
Color
Blue
Rough Terrain
Pal Park area
Mountain
Original Hoenn#191Updated Unova#263New Hoenn#200Original Alola#215Original Ula’ula#087Updated Alola#279Updated Ula’ula#100Crown Tundra#130Blueberry#138Lumiose#226
  1. Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.

    Shield
  2. Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.

    Sword
  3. It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.

    Ultra Moon
  4. With its two brains, it fires powerful psychic energy to stop its prey in their tracks.

    Ultra Sun
  5. It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.

    Moon
  6. When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.

    Sun
  7. It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

    Black 2 · White 2 · Y
  8. When two BELDUM fuse together, a magnetic nervous system places their brains in union.

    HeartGold · SoulSilver
  9. It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.

    Diamond · Pearl · Platinum · Black · White · X
  10. It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.

    FireRed · LeafGreen
  11. The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.

    Emerald
  12. When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.

    Sapphire · Alpha Sapphire
  13. When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.

    Ruby · Omega Ruby

Names around the world

English
Metang
Japanese
メタング
Japanese (romaji)
Metang
Korean
메탕구
Chinese (Traditional)
金屬怪
Chinese (Simplified)
金属怪
French
Métang
German
Metang
Spanish
Metang
Italian
Metang

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Gen VI · Gen V

Generation IV

Generation III

Training

2 Def
3 ≈0.4% with a Poké Ball at full HP
35
147
Slow

Breeding

Mineral
Genderless
40 egg cycles ≈10,455 steps (Gen IV–VII)

Where to find

Evolves from Beldum: Level 20.

Shield: The Crown Tundra 10 areas
  • Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Frigid Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Bed (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Path to the Peak (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Snowslide SlopeSpecial overworld spawn in a fixed location. · Lv 63
  • Snowslide Slope (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Sword: The Crown Tundra 10 areas
  • Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Frigid Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Bed (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Path to the Peak (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Snowslide SlopeSpecial overworld spawn in a fixed location. · Lv 63
  • Snowslide Slope (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Moon 1 area
  • Poké PelagoReceive as a gift · Lv 37–55
Sun 1 area
  • Poké PelagoReceive as a gift · Lv 37–55
Y 1 area
  • Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
White 2 3 areas
  • Giant Chasm (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 45–49
  • Giant Chasm (forest cave)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
  • Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
Black 2 3 areas
  • Giant Chasm (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 45–49
  • Giant Chasm (forest cave)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
  • Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
White 1 area
  • Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 53–65
Black 1 area
  • Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 53–65
SoulSilver 1 area
  • Safari Zone MountainWalking in tall grass or a cave · Lv 44
HeartGold 1 area
  • Safari Zone MountainWalking in tall grass or a cave · Lv 44

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.