No. 0299
Nosepass
Compass Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Nosepass is a Rock-type Pokémon, 2× weak to Fighting, Ground, Steel, Water and Grass, with a base stat total of 375. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1 m 3′03″
- Weight
- 97 kg 213.8 lbs
- Base stat total
- 375 Higher than 35% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 30); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Nosepass outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Sturdy
If this Pokémon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Other Pokémon with Sturdy 42
Geodude
Graveler
Golem
Magnemite
Magneton
Onix
Sudowoodo
Pineco
Forretress
Steelix
Shuckle
Skarmory
Donphan
Aron
Lairon
Aggron
Relicanth
Regirock
Shieldon
Bastiodon
Bonsly
Magnezone
Probopass
Roggenrola
Boldore
Gigalith
Sawk
Dwebble
Crustle
Tirtouga
Carracosta
Tyrunt
Carbink
Bergmite
Avalugg
Togedemaru
Cosmoem
Nacli
Naclstack
Garganacl
Cornerstone Mask Ogerpon
Archaludon - Magnet Pull
Prevents opposing Steel-type Pokémon from choosing to switch out.
Other Pokémon with Magnet Pull 8
- Sand Force, hidden ability Hidden ability
This Pokémon's Ground/Rock/Steel attacks do 1.3× in Sandstorm; immunity to it.
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
1.2% of teams · rank #41 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Magnet Pull
- Nature
- Relaxed
- EVs
- 196 HP / 76 Def / 196 SpD
- Tera Type
- Fighting
- Stealth Rock, Status
- Volt Switch, Special, power 70, accuracy 100%
- Body Press, Physical, power 80, accuracy 100%
- Iron Defense, Status
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.8%
- 1500 weighting1.5%
- 1630 weighting1.2%
- 1760 weighting1.0%
Usage by month
Moves
- Stealth Rock, Status99.1%
- Volt Switch, Special, power 70, accuracy 100%99.0%
- Body Press, Physical, power 80, accuracy 100%95.6%
- Iron Defense, Status47.6%
- Thunder Wave, Status, accuracy 90%20.3%
- Rest, Status14.0%
- Flash Cannon, Special, power 80, accuracy 100%9.4%
- Power Gem, Special, power 80, accuracy 100%7.9%
- Sleep Talk, Status3.5%
- Tera Blast, Special, power 80, accuracy 100%0.9%
Items
Eviolite99.1%
Red Card0.6%
Leftovers0.1%
Chesto Berry0.1%
Sitrus Berry0%
Rocky Helmet0%
Abilities
- Magnet Pull98.8%
- Sturdy1.2%
- Sand Force, hidden ability0%
EV spreads
- Relaxed 196 HP / 76 Def / 196 SpD63.8%
- Bold 36 HP / 236 Def / 196 SpD / 36 Spe30.0%
- Bold 36 HP / 236 Def / 196 SpD3.5%
- Calm 116 HP / 196 SpD0.7%
- Adamant 196 HP / 76 Atk / 196 Spe0.6%
Common teammates
Mienfoo91.3%
Vullaby90.7%
Chinchou62.8%
Toedscool62.7%
Aipom62.4%
Sandshrew-Alola27.9%
Growlithe-Hisui27.9%
Croagunk27.8%
Evolution
Moves
Level up 16
| 1 | TackleNo additional effect. | Normal | Physical | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 4 | HardenRaises the user's Defense by 1. | Normal | Status | — | — | 30 |
| 7 | BlockPrevents the target from switching out. | Normal | Status | — | — | 5 |
| 10 | Rock ThrowNo additional effect. | Rock | Physical | 50 | 90% | 15 |
| 13 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 16 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| 19 | Spark30% chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| 22 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| 25 | Power GemNo additional effect. | Rock | Special | 80 | 100% | 20 |
| 28 | Rock BlastHits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| 31 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Special | 80 | 100% | 15 |
| 34 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| 37 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100% | 10 |
| 40 | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
| 43 | Lock-OnUser's next move will not miss the target. | Normal | Status | — | — | 5 |
| 43 | Zap Cannon100% chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
TM / HM / TR 44
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100% | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Special | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100% | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Physical | 80 | 100% | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Special | 80 | 100% | 10 |
| TM101 | Power GemNo additional effect. | Rock | Special | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Physical | — | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Special | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Physical | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TM170 | Steel BeamUser loses 50% max HP. | Steel | Special | 140 | 95% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM176 | Sand TombTraps and damages the target for 4-5 turns. | Ground | Physical | 35 | 85% | 15 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Physical | 50 | 100% | 15 |
| TM186 | High HorsepowerNo additional effect. | Ground | Physical | 95 | 95% | 10 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM220 | Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Special | 120 | 90% | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 4
| Egg | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
|---|---|---|---|---|---|---|
| Egg | Head SmashHas 1/2 recoil. | Rock | Physical | 150 | 80% | 5 |
| Egg | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Physical | 30 | 90% | 20 |
| Egg | Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
No moves match those filters.
Biology
Because its nose functions as an electromagnet, it can only ever face north. For this reason, hikers and explorers have been known to use it as a compass. It draws iron objects into its body for protection. Its magnetism can draw in potential prey or drive others away.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#634 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Legends: ArceusIt hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Ultra MoonIt moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
Ultra SunIt uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
MoonThe magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
SunIts magnetic nose always faces north and draws iron objects to its body to protect itself better.
Black 2 · White 2 · XIf two of these meet, they cannot get too close because their noses repel each other.
HeartGold · SoulSilverWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Platinum · Black · WhiteIts nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Diamond · PearlIts magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
FireRed · LeafGreen · YIts body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
EmeraldNosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Sapphire · Alpha SapphireNosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Ruby · Omega Ruby
Names around the world
- English
- Nosepass
- Japanese
- ノズパス
- Japanese (romaji)
- Nosepass
- Korean
- 코코파스
- Chinese (Traditional)
- 朝北鼻
- Chinese (Simplified)
- 朝北鼻
- French
- Tarinor
- German
- Nasgnet
- Spanish
- Nosepass
- Italian
- Nosepass
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Training
- EV yield
- 1 Def
- Catch rate
- 255 ≈33.3% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Mineral
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Ultra Moon 1 area
- Akala OutskirtsWalking in tall grass or a cave · Lv 21–24
Ultra Sun 1 area
- Akala OutskirtsWalking in tall grass or a cave · Lv 21–24
Moon 1 area
- Akala OutskirtsWalking in tall grass or a cave · Lv 20–23
Sun 1 area
- Akala OutskirtsWalking in tall grass or a cave · Lv 20–23
Y 2 areas
- Friend Safari (Rock)Walking in tall grass or a cave · Lv 30
- Road 10Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 10
X 2 areas
- Friend Safari (Rock)Walking in tall grass or a cave · Lv 30
- Road 10Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 10
White 2 9 areas
- Chargestone Cave (1F)Walking in tall grass or a cave · Lv 27
- Chargestone Cave (B1F)Walking in tall grass or a cave · Lv 30
- Chargestone Cave (B2F)Walking in tall grass or a cave · Lv 30
- Clay TunnelWalking in tall grass or a cave · Lv 55–57
- Glacier RoomWalking in tall grass or a cave · Lv 55–57
- Iron RoomWalking in tall grass or a cave · Lv 55–57
- Rocky Mountain RoomWalking in tall grass or a cave · Lv 55–57
- Route 6 (Hidden Grotto – Mistralton Cave)Finding a Pokemon in a Hidden Grotto · Lv 25–29
- Underground RuinsWalking in tall grass or a cave · Lv 55–57
Black 2 9 areas
- Chargestone Cave (1F)Walking in tall grass or a cave · Lv 27
- Chargestone Cave (B1F)Walking in tall grass or a cave · Lv 30
- Chargestone Cave (B2F)Walking in tall grass or a cave · Lv 30
- Clay TunnelWalking in tall grass or a cave · Lv 55–57
- Glacier RoomWalking in tall grass or a cave · Lv 55–57
- Iron RoomWalking in tall grass or a cave · Lv 55–57
- Rocky Mountain RoomWalking in tall grass or a cave · Lv 55–57
- Route 6 (Hidden Grotto – Mistralton Cave)Finding a Pokemon in a Hidden Grotto · Lv 25–29
- Underground RuinsWalking in tall grass or a cave · Lv 55–57
SoulSilver 1 area
- Safari Zone MeadowWalking in tall grass or a cave · Lv 45
HeartGold 1 area
- Safari Zone MeadowWalking in tall grass or a cave · Lv 45
Platinum 13 areas
- Mount Coronet (1F Road 207)Walking in tall grass or a cave · Lv 18
- Mount Coronet (1F Road 211)Walking in tall grass or a cave · Lv 14
- Mount Coronet (1F Road 216)Walking in tall grass or a cave · Lv 33
- Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 37
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 37
- Mount Coronet (4F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (5F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (6F)Walking in tall grass or a cave · Lv 37
- Mount Coronet (B1F)Walking in tall grass or a cave · Lv 33
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 38
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 38
Pearl 1 area
- Road 206Walking in tall grass or a cave · Lv 14
Diamond 1 area
- Road 206Walking in tall grass or a cave · Lv 14
XD 5 areas
- Cave PokespotSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
- Oasis PokespotSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
- Pyrite Town ColosseumSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
- Realgam Tower ColosseumSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
- Rock PokespotSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 26
Emerald 1 area
- Granite Cave (B2F)Smashing rocks · Lv 10–20
Sapphire 1 area
- Granite Cave (B2F)Smashing rocks · Lv 10–20
Ruby 1 area
- Granite Cave (B2F)Smashing rocks · Lv 10–20
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.