DexDB

No. 0659

Bunnelby

Digging Pokémon

Bunnelby
Official art
Height
0.4 m 1′04″
Weight
5 kg 11.0 lbs
Base stat total
237 Higher than 3% of Pokémon
Introduced
Gen VI X & Y
Abilities
It’s very sensitive to danger. The sound of Corviknight’s flapping will have Bunnelby digging a hole to hide underground in moments.
See all 4 entries

Base stats

HP38113–145186–280
Atk3650–9669–188
Def3852–9972–192
SpA3246–9262–179
SpD3650–9669–188
Spe5769–119107–234
Total237Higher than 3% of Pokémon
HP38Atk36Def38Spe57SpD36SpA32

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Fighting

Immune to

0×
Ghost
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 57); Scarf and Tailwind use the Max+ value.

Max+119Max109No SP77Min69Scarf178Tailwind238

At max Speed, Bunnelby outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128PelipperTimid · 32 SP · #12 on Showdown
  19. 120VolcaronaBold · 0 SP · #25 on Showdown
  20. 119Bunnelby · Max+32 SP, Speed-raising alignment
  21. 109Bunnelby · Max32 SP, neutral alignment
  22. 105RillaboomAdamant · 0 SP · #1 on Showdown
  23. 101MiloticCalm · 0 SP · #15 on Showdown
  24. 95SylveonModest · 15 SP · #18 on Showdown
  25. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  26. 90PolitoedCalm · 0 SP · #22 on Showdown
  27. 90SinistchaBold · 0 SP · #24 on Showdown
  28. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  29. 80IncineroarCareful · 0 SP · #3 on Showdown
  30. 80FarigirafBold · 0 SP · #11 on Showdown
  31. 77Bunnelby · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
National DexLC

Evolution

Moves

Level up 15

1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
3TackleNo additional effect.NormalPhys40100%35
6Laser FocusUntil the end of the next turn, user's moves crit.NormalStatus——30
9Quick AttackUsually goes first.NormalPhys40100%30
12Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
15FlailMore power the less HP the user has left.NormalPhys—100%15
18Double KickHits 2 times in one turn.FightingPhys30100%30
21Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
24DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
27BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
30Take DownHas 1/4 recoil.NormalPhys9085%20
33Swords DanceRaises the user's Attack by 2.NormalStatus——20
36EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
39Super FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10

TM / HM / TR 34

TM15DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM22Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM23ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM31AttractA target of the opposite gender gets infatuated.NormalStatus—100%15
TM32SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM43Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM48Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM52BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
TM53Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM56U-turnUser switches out after damaging the target.BugPhys70100%20
TM57PaybackPower doubles if the user moves after the target.DarkPhys50100%10
TM59FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM76RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM81Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TR00Swords DanceRaises the user's Attack by 2.NormalStatus——20
TR04SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TR10EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TR12AgilityRaises the user's Speed by 2.PsychicStatus——30
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR22Sludge Bomb30% chance to poison the target.PoisonSpec90100%10
TR23SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR31Iron Tail30% chance to lower the target's Defense by 1.SteelPhys10075%15
TR48Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TR74Iron Head30% chance to make the target flinch.SteelPhys80100%15
TR75Stone EdgeHigh critical hit ratio.RockPhys10080%5
TR77Grass KnotMore power the heavier the target.GrassSpec—100%20
TR85Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
TR86Wild ChargeHas 1/4 recoil.ElectricPhys90100%15

Egg moves 2

EggDefense CurlRaises the user's Defense by 1.NormalStatus——40
EggRolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20

Biology

Bunnelby are rabbit-esque Pokémon that use their large ears as shovels to dig burrows. Their ears are extremely strong and cannot break.

Design & origin

Bunnelby's design is inspired by the local wildlife of France.

Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Digging Pokémon
Kalos · X & Y
Color
Brown
—
Central Kalos#010Galar#048Lumiose#013
  1. It’s very sensitive to danger. The sound of Corviknight’s flapping will have Bunnelby digging a hole to hide underground in moments.

    Shield
  2. It excels at digging holes. Using its ears, it can dig a nest 33 feet deep in one night.

    Sword
  3. It has ears like shovels. Digging holes strengthens its ears so much that they can sever thick roots effortlessly.

    Y · Alpha Sapphire
  4. They use their large ears to dig burrows. They will dig the whole night through.

    X · Omega Ruby

Names around the world

English
Bunnelby
Japanese
ホルビー
Japanese (romaji)
Horubee
Korean
파르빗
Chinese (Traditional)
掘掘兔
Chinese (Simplified)
掘掘兔
French
Sapereau
German
Scoppel
Spanish
Bunnelby
Italian
Bunnelby

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Training

1 Spe
255 ≈33.3% with a Poké Ball at full HP
70
47
Medium

Breeding

Field
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Shield 11 areas
  • Bridge Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Dappled GroveWalking in tall grass or a cave, Walking in the overworld · Lv 11–60
  • East Lake AxewellWalking in tall grass or a cave · Lv 8–60
  • East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
  • Giant's Cap (Area 3)Walking in the overworld · Lv 29–60
  • Motostoke Riverbank (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • North Lake MilochWalking in the overworld · Lv 26–60
  • Rolling Fields (Main Area)Walking in tall grass or a cave, Walking in the overworld · Lv 7–60
  • Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • West Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 7–60
Sword 11 areas
  • Bridge Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Dappled GroveWalking in tall grass or a cave, Walking in the overworld · Lv 11–60
  • East Lake AxewellWalking in tall grass or a cave · Lv 8–60
  • East Lake Axewell (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
  • Giant's Cap (Area 3)Walking in the overworld · Lv 29–60
  • Motostoke Riverbank (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • North Lake MilochWalking in the overworld · Lv 26–60
  • Rolling Fields (Main Area)Walking in tall grass or a cave, Walking in the overworld · Lv 7–60
  • Rolling Fields (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • West Lake AxewellWalking in tall grass or a cave, Walking in the overworld · Lv 7–60
Y 4 areas
  • Road 2Walking in tall grass or a cave · Lv 2–3
  • Road 22Walking in tall grass or a cave · Lv 5–6
  • Road 3Walking in tall grass or a cave · Lv 3–4
  • Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10
X 4 areas
  • Road 2Walking in tall grass or a cave · Lv 2–3
  • Road 22Walking in tall grass or a cave · Lv 5–6
  • Road 3Walking in tall grass or a cave · Lv 3–4
  • Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.