No. 0938
Tadbulb
EleTadpole Pokémon
Tadbulb is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 272. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 0.4 kg 0.9 lbs
- Base stat total
- 272 Higher than 9% of Pokémon
- Introduced
- Gen IX Scarlet & Violet
It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Scarf and Tailwind use the Max+ value.
At max Speed, Tadbulb outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot be . to Intimidate.
Everything about Own Tempo →30% chance a Pokémon making with this Pokémon will be .
Everything about Static →Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.
Everything about Damp →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 13
| 1 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 7 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 11 | Water GunNo additional effect. | Water | Spec | 40 | 100% | 25 |
| 17 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 21 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 24 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| 25 | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| 32 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 36 | Weather BallPower doubles and type varies in each weather. | Normal | Spec | 50 | 100% | 10 |
| 40 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| 45 | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| 50 | Zap Cannon100% chance to paralyze the target. | Electric | Spec | 120 | 50% | 5 |
TM / HM / TR 30
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM13 | Acid Spray100% chance to lower the target's Sp. Def by 2. | Poison | Spec | 40 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Spec | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM193 | Weather BallPower doubles and type varies in each weather. | Normal | Spec | 50 | 100% | 10 |
| TM209 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Spec | 90 | 85% | 10 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
Egg moves 3
| Egg | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Spec | 90 | 85% | 10 |
|---|---|---|---|---|---|---|
| Egg | Parabolic ChargeUser recovers 50% of the damage dealt. | Electric | Spec | 65 | 100% | 20 |
| Egg | SoakChanges the target's type to Water. | Water | Status | — | 100% | 20 |
No moves match those filters.
Biology
Tadbulb is a tadpole-like Pokémon resembling a light bulb. It evolves into Bellibolt, a frog-like Pokémon.
Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
- EleTadpole Pokémon
- Paldea · Scarlet & Violet
- Color
- Yellow
- —
It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.
VioletTadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.
Scarlet
Names around the world
- English
- Tadbulb
- Japanese
- ズピカ
- Japanese (romaji)
- Zupika
- Korean
- 빈나두
- Chinese (Traditional)
- 光蚪仔
- Chinese (Simplified)
- 光蚪仔
- French
- Têtampoule
- German
- Blipp
- Spanish
- Tadbulb
- Italian
- Tadbulb
Sprites
Artwork and 3D models
Generation IX · animated models
Training
- 1 HP
- 190 ≈24.8% with a Poké Ball at full HP
- 50
- 54
- Medium
Breeding
- Water 1
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.