No. 0170
Chinchou
Angler Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
- Height
- 0.5 m 1′08″
- Weight
- 12 kg 26.5 lbs
- Base stat total
- 330 Higher than 26% of Pokémon
- Introduced
- Gen II Gold & Silver
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
WaterElectricshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 11 types
With Volt Absorb: Electric becomes 0×
With Water Absorb, hidden ability: Water becomes 0×
Abilities
- Volt Absorb
This Pokémon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
- Illuminate
This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Water Absorb, hidden ability Hidden ability
This Pokémon heals 1/4 of its max HP when hit by Water moves; Water immunity.
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
17.0% of teams · rank #8 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Volt Absorb
- Nature
- Timid
- EVs
- 132 Def / 148 SpA / 220 Spe
- Tera Type
- Flying
- Volt Switch, Special, power 70, accuracy 100%
- Ice Beam, Special, power 90, accuracy 100%
- Thunderbolt, Special, power 90, accuracy 100%
- Hydro Pump, Special, power 110, accuracy 80%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games16.0%
- 1500 weighting17.1%
- 1630 weighting17.0%
- 1760 weighting13.6%
Usage by month
Moves
- Volt Switch, Special, power 70, accuracy 100%91.4%
- Ice Beam, Special, power 90, accuracy 100%88.5%
- Thunderbolt, Special, power 90, accuracy 100%81.9%
- Hydro Pump, Special, power 110, accuracy 80%64.8%
- Scald, Special, power 80, accuracy 100%35.6%
- Blizzard, Special, power 110, accuracy 70%9.4%
- Flip Turn, Physical, power 60, accuracy 100%7.2%
- Dazzling Gleam, Special, power 80, accuracy 100%4.2%
- Discharge, Special, power 80, accuracy 100%3.9%
- Surf, Special, power 90, accuracy 100%3.6%
Items
Eviolite98.9%
Choice Scarf0.8%
Safety Goggles0.1%
Focus Sash0.1%
Assault Vest0%
Choice Specs0%
Abilities
EV spreads
- Timid 132 Def / 148 SpA / 220 Spe58.3%
- Timid 52 Def / 228 SpA / 220 Spe26.3%
- Timid 52 Def / 148 SpA / 68 SpD / 220 Spe9.5%
- Relaxed 52 Atk / 212 Def / 228 SpD1.1%
- Modest 52 Def / 228 SpA / 228 SpD0.7%
Common teammates
Mienfoo77.9%
Vullaby76.1%
Foongus61.1%
Mudbray52.0%
Sandshrew-Alola49.1%
Stunky18.8%
Glimmet15.3%
Diglett-Alola15.1%
Checks & counters
Foongus65.2%
Mienfoo58.3%
Elekid65.7%
Sandshrew-Alola53.2%
Growlithe-Hisui50.2%
Chinchou45.3%
Speed tiers
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 67); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Chinchou outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Moves
Level up 13
| 1 | SupersonicCauses the target to become confused. | Normal | Status | — | 55% | 20 |
|---|---|---|---|---|---|---|
| 1 | Water GunNo additional effect. | Water | Special | 40 | 100% | 25 |
| 4 | Electro BallMore power the faster the user is than the target. | Electric | Special | — | 100% | 10 |
| 8 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 12 | Bubble Beam10% chance to lower the target's Speed by 1. | Water | Special | 65 | 100% | 20 |
| 16 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 20 | Spark30% chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| 24 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 28 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Special | 80 | 100% | 15 |
| 32 | Aqua RingUser recovers 1/16 max HP per turn. | Water | Status | — | — | 20 |
| 36 | FlailMore power the less HP the user has left. | Normal | Physical | — | 100% | 15 |
| 40 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
| 44 | Hydro PumpNo additional effect. | Water | Special | 110 | 80% | 5 |
TM / HM / TR 40
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Special | 70 | 100% | 20 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Special | — | 100% | 10 |
| TM77 | Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100% | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM110 | Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100% | 10 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Special | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM142 | Hydro PumpNo additional effect. | Water | Special | 110 | 80% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Physical | 90 | 100% | 15 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM188 | Scald30% chance to burn the target. Thaws target. | Water | Special | 80 | 100% | 15 |
| TM196 | Flip TurnUser switches out after damaging the target. | Water | Physical | 60 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM208 | WhirlpoolTraps and damages the target for 4-5 turns. | Water | Special | 35 | 85% | 15 |
| TM209 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85% | 10 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Special | 55 | 95% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 5
| Egg | MistFor 5 turns, protects user's party from stat drops. | Ice | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| Egg | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Egg | SoakChanges the target's type to Water. | Water | Status | — | 100% | 20 |
| Egg | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Physical | 70 | 100% | 5 |
| Egg | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
No moves match those filters.
Evolution
Where to find
Shield: The Isle of Armor 9 areas
- Honeycalm IslandSurfing in the overworld · Lv 40–60
- Honeycalm SeaSurfing in the overworld · Lv 40–60
- Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Insular SeaSurfing in the overworld · Lv 40–60
- Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
- Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Workout SeaSurfing in the overworld · Lv 40–60
- Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Isle of Armor 9 areas
- Honeycalm IslandSurfing in the overworld · Lv 40–60
- Honeycalm SeaSurfing in the overworld · Lv 40–60
- Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Insular SeaSurfing in the overworld · Lv 40–60
- Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
- Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Workout SeaSurfing in the overworld · Lv 40–60
- Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 14 areas
- East Lake AxewellSurfing in the overworld · Lv 40–60
- East Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Mirror (Main Area)Fishing at bubbling spots in the water · Lv 26–60
- Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- HulburyFishing at bubbling spots in the water · Lv 20–24
- Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- North Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- West Lake AxewellSurfing in the overworld · Lv 38–60
- West Lake Axewell (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword 14 areas
- East Lake AxewellSurfing in the overworld · Lv 40–60
- East Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Mirror (Main Area)Fishing at bubbling spots in the water · Lv 26–60
- Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- HulburyFishing at bubbling spots in the water · Lv 20–24
- Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- North Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- South Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- West Lake AxewellSurfing in the overworld · Lv 38–60
- West Lake Axewell (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Ultra Moon 2 areas
- Akala OutskirtsFishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–29
- Route 8Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–25
Ultra Sun 2 areas
- Akala OutskirtsFishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–29
- Route 8Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–25
Moon 1 area
- Route 8Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–25
Sun 1 area
- Route 8Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–25
Y 2 areas
- Azure BayFishing with a Good Rod · Lv 25
- Shalour CityFishing with a Good Rod · Lv 25
X 2 areas
- Azure BayFishing with a Good Rod · Lv 25
- Shalour CityFishing with a Good Rod · Lv 25
White 2 1 area
- Undella BayFishing in dark spots, Fishing with a Super Rod · Lv 40–70
Black 2 1 area
- Undella BayFishing in dark spots, Fishing with a Super Rod · Lv 40–70
White 2 areas
- Driftveil CityFishing in dark spots, Fishing with a Super Rod · Lv 35–60
- Road 18Fishing with a Super Rod · Lv 35–55
Black 2 areas
- Driftveil CityFishing in dark spots, Fishing with a Super Rod · Lv 35–60
- Road 18Fishing with a Super Rod · Lv 35–55
SoulSilver 11 areas
- Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 47Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
HeartGold 11 areas
- Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 47Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
Platinum 1 area
- Road 220Fishing with a Super Rod · Lv 20–50
Pearl 1 area
- Road 220Fishing with a Super Rod · Lv 15–25
Diamond 1 area
- Road 220Fishing with a Super Rod · Lv 15–25
Emerald 2 areas
- Road 124 (underwater)Diving on seaweed · Lv 20–30
- Road 126 (underwater)Diving on seaweed · Lv 20–30
Sapphire 2 areas
- Road 124 (underwater)Diving on seaweed · Lv 20–30
- Road 126 (underwater)Diving on seaweed · Lv 20–30
Ruby 2 areas
- Road 124 (underwater)Diving on seaweed · Lv 20–30
- Road 126 (underwater)Diving on seaweed · Lv 20–30
Crystal 10 areas
- Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
Silver 10 areas
- Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
Gold 10 areas
- Cinnabar IslandFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- New Bark TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Pallet TownFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 20Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 21Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 26Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 27Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Road 41Fishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- S.S. Anne dockFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
- Vermilion CityFishing with a Good Rod, Fishing with a Super Rod · Lv 20–40
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Training
- EV yield
- 1 HP
- Catch rate
- 190 ≈24.8% with a Poké Ball at full HP
- Growth rate
- Slow
Breeding
- Egg groups
- Water 2
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Pokédex entries
Chinchou blink their shining antennae at one another to claim their respective turf.
Ultra MoonIts two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra SunIt lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
MoonIts two antennae were originally fins. It discharges electricity to stun its prey before attacking.
SunIt discharges positive and negative electricity from its antenna tips to shock its foes.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
EmeraldChinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Sapphire · Alpha SapphireChinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Ruby · Omega RubyIts antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Crystal · SwordOn the dark ocean floor, its only means of communication is its constantly flashing lights.
Silver · FireRed · SoulSilver · X · ShieldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Gold · LeafGreen · HeartGold · Y
Names around the world
- English
- Chinchou
- Japanese
- チョンチー
- Japanese (romaji)
- Chonchie
- Korean
- 초라기
- Chinese (Traditional)
- 燈籠魚
- Chinese (Simplified)
- 灯笼鱼
- French
- Loupio
- German
- Lampi
- Spanish
- Chinchou
- Italian
- Chinchou
Biology
Chinchou has yellow eyes with black crosses for pupils. It has two antennae that glow at the tips, which it uses to help see when swimming in deep oceans. Chinchou evolves into Lanturn.
Design & origin
Chinchou and Lanturn are Pokémon based on anglerfish, specifically the footballfish. Chinchou's name originates from the Japanese word for lantern, "chochin".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Polls & views
- Official vote, Japan#562 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
HP
350th of 1,025 Pokémon · higher than 61%
54th of 154 Water types
22nd of 69 Electric types
Attack
946th of 1,025 Pokémon · higher than 7%
144th of 154 Water types
64th of 69 Electric types
Defense
944th of 1,025 Pokémon · higher than 8%
143rd of 154 Water types
61st of 69 Electric types
Sp. Atk
632nd of 1,025 Pokémon · higher than 38%
104th of 154 Water types
54th of 69 Electric types
Sp. Def
663rd of 1,025 Pokémon · higher than 35%
94th of 154 Water types
49th of 69 Electric types
Speed
478th of 1,025 Pokémon · higher than 53%
70th of 154 Water types
44th of 69 Electric types
Base stat total
741st of 1,025 Pokémon
107th of 154 Water types
53rd of 69 Electric types
A weighting, not a cutoff.
Each Showdown team counts by the chance its player’s Glicko-1 rating is above the number.
Not the rating on the Showdown ladder.
A Japan-only vote on the film's site, for the 720 Pokémon of Generations I–VI except