No. 0385
Jirachi
Wish Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Jirachi is a Steel/Psychic-type Pokémon, 2× weak to Ground, Ghost, Fire and Dark, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 1.1 kg 2.4 lbs
- Base stat total
- 600 Higher than 94% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
It’s believed that when this Pokémon wakes from its 1,000-year slumber, it will grant any wishes written on the notes attached to its head.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
SteelPsychicshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 100); Scarf and Tailwind use the Max+ value.
At max Speed, Jirachi outspeeds 18 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's moves have their chance doubled.
Everything about Serene Grace →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
19.7% of teams · rank #4 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Modest
- EVs
- 48 HP / 144 Def / 152 SpA / 164 Spe
- Tera Type
- Fairy
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games13.3%
- 1500 weighting15.8%
- 1630 weighting19.7%
- 1760 weighting17.3%
Usage by month
Moves
- Stealth Rock68.2%
- Iron Head67.4%
- Wish36.0%
- U-turn34.5%
- Psychic Noise33.2%
- Thunder29.9%
- Body Slam22.4%
- Encore20.9%
- Meteor Beam18.9%
- Aura Sphere17.9%
Items
Leftovers33.4%
Rocky Helmet30.8%
Power Herb18.9%
Choice Scarf14.3%
Assault Vest0.6%
Metronome0.6%
Abilities
- 100.0%
EV spreads
- Modest 48 HP / 144 Def / 152 SpA / 164 Spe28.6%
- Naive 44 Def / 212 SpA / 252 Spe16.6%
- Jolly 252 HP / 4 SpD / 252 Spe10.8%
- Jolly 4 HP / 252 Atk / 252 Spe10.7%
- Jolly 252 HP / 4 Atk / 252 Spe4.4%
Tera types
- Fairy33.8%
- Water33.8%
- Steel17.8%
- Flying4.2%
Common teammates
Politoed29.7%
Kilowattrel28.8%
Tentacruel28.3%
Basculegion28.0%
Toxicroak27.8%
Krookodile26.9%
Mimikyu17.7%
Noivern17.4%
Checks & counters
Entei78.2%
Gengar79.3%
Krookodile69.7%
Goodra-Hisui72.7%
Bisharp66.4%
Gastrodon67.5%
1.6% of teams · rank #74 · Singles · 1630 weighting · 33,671 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Careful
- EVs
- 252 HP / 224 SpD / 32 Spe
- Tera Type
- Water
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games2.1%
- 1500 weighting1.7%
- 1630 weighting1.6%
- 1760 weighting1.9%
Usage by month
Moves
- Iron Head86.8%
- Wish70.8%
- U-turn65.5%
- Protect57.7%
- Body Slam37.6%
- Stealth Rock13.1%
- Thunder Wave12.9%
- Psychic Noise12.8%
- Thunderbolt11.5%
- Healing Wish11.1%
Items
Leftovers81.1%
Choice Scarf12.4%
Protective Pads2.4%
Weakness Policy1.3%
Chesto Berry0.8%
Power Herb0.6%
Abilities
- 100.0%
EV spreads
- Careful 252 HP / 224 SpD / 32 Spe21.8%
- Careful 252 HP / 252 SpD19.2%
- Careful 224 HP / 252 SpD / 32 Spe13.6%
- Hasty 4 Atk / 252 SpA / 252 Spe11.4%
- Sassy 248 HP / 44 Def / 216 SpD6.1%
Tera types
- Water46.9%
- Fairy40.8%
- Steel9.6%
- Poison1.3%
Common teammates
Checks & counters
Latios15.5%
0.7% of teams · rank #123 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Normalium Z- Ability
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.1%
- 1500 weighting0.6%
- 1630 weighting0.7%
- 1760 weighting0.7%
Usage by month
Moves
- Happy Hour53.7%
- Stored Power52.6%
- Iron Head51.5%
- Aura Sphere32.7%
- U-turn26.2%
- Calm Mind24.2%
- Trick20.2%
- Fire Punch19.2%
- Stealth Rock17.1%
- Healing Wish16.4%
Items
Normalium Z53.7%
Choice Scarf20.8%
Shuca Berry13.2%
Leftovers6.2%
Light Clay2.6%
Assault Vest1.1%
Abilities
- 100.0%
EV spreads
- Jolly 4 HP / 252 Atk / 252 Spe19.1%
- Timid 4 HP / 252 SpA / 252 Spe14.2%
- Timid 4 Def / 252 SpA / 252 Spe13.2%
- Naive 4 Atk / 252 SpA / 252 Spe11.3%
- Timid 252 SpA / 4 SpD / 252 Spe10.7%
Common teammates
Ogerpon-Wellspring19.4%
Iron Valiant19.0%
Samurott-Hisui18.5%
Urshifu-Rapid-Strike18.4%
Volcarona16.8%
Clodsire16.3%
Gliscor15.8%
Terapagos15.7%
Checks & counters
Kingambit78.6%
Heatran74.0%
Gholdengo65.9%
Landorus-Therian30.5%
Corviknight34.1%
Kyurem29.3%
0.7% of teams · rank #134 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Impish
- EVs
- 252 HP / 4 Atk / 252 Def
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.0%
- 1500 weighting0.7%
- 1630 weighting0.7%
- 1760 weighting1.1%
Usage by month
Moves
- Iron Head93.0%
- Stealth Rock81.9%
- Healing Wish65.7%
- Trick Room61.3%
- U-turn22.4%
- Fire Punch14.4%
- Thunder Wave12.1%
- Zen Headbutt8.5%
- Thunder6.3%
- Energy Ball6.0%
Items
Leftovers76.5%
Choice Scarf8.5%
Assault Vest5.0%
Kasib Berry4.0%
Rocky Helmet2.3%
Expert Belt2.3%
Abilities
- 100.0%
EV spreads
- Impish 252 HP / 4 Atk / 252 Def61.3%
- Careful 252 HP / 160 SpD / 96 Spe9.5%
- Jolly 252 Atk / 4 Def / 252 Spe5.9%
- Modest 192 HP / 252 SpA / 28 Spe3.6%
- Jolly 252 Atk / 4 SpD / 252 Spe3.5%
Common teammates
Hatterene83.7%
Hoopa-Unbound79.0%
Slowbro61.1%
Armarouge45.7%
Indeedee-F37.0%
Latios34.8%
Necrozma18.1%
Slowking11.7%
0.2% of teams · rank #138 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Colbur Berry- Ability
- Nature
- Timid
- EVs
- 8 HP / 8 Def / 252 SpA / 240 Spe
- Tera Type
- Ghost
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.7%
- 1500 weighting0.4%
- 1695 weighting0.2%
- 1825 weighting0.1%
Usage by month
Moves
- Psychic48.4%
- U-turn43.5%
- Aura Sphere39.4%
- Iron Head38.4%
- Calm Mind37.9%
- Shadow Ball34.3%
- Thunder18.1%
- Wish17.7%
- Doom Desire16.3%
- Protect14.3%
Items
Colbur Berry32.1%
Leftovers19.0%
Assault Vest17.3%
Choice Scarf12.1%
Air Balloon5.7%
Weakness Policy5.2%
Abilities
- 100.0%
EV spreads
- Timid 8 HP / 8 Def / 252 SpA / 240 Spe32.0%
- Timid 8 HP / 248 SpA / 252 Spe13.9%
- Jolly 4 HP / 252 Atk / 252 Spe5.4%
- Careful 248 HP / 8 Atk / 252 SpD5.0%
- Careful 252 HP / 156 SpD / 100 Spe4.7%
Tera types
- Ghost32.2%
- Fairy16.9%
- Water14.3%
- Steel10.1%
0.2% of teams · rank #159 · Singles · 1630 weighting · 67,302 battles · Sep 2026
Most common build
- Item
Choice Scarf- Ability
- Nature
- Jolly
- EVs
- 4 HP / 252 SpD / 252 Spe
- Tera Type
- Steel
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.3%
- 1630 weighting0.2%
- 1760 weighting0.1%
Usage by month
Moves
- Iron Head99.2%
- Healing Wish47.0%
- Body Slam46.6%
- U-turn46.0%
- Trick Room44.9%
- Drain Punch42.8%
- Zen Headbutt26.8%
- Stealth Rock16.5%
- Encore4.4%
- Ice Punch3.8%
Items
Choice Scarf46.8%
Focus Sash44.9%
Leftovers5.2%
Life Orb0.7%
Iron Plate0.6%
Grassy Seed0.5%
Abilities
- 100.0%
EV spreads
- Jolly 4 HP / 252 SpD / 252 Spe41.3%
- Sassy 252 HP / 224 SpD / 32 Spe40.7%
- Sassy 252 HP / 4 Atk / 252 SpD4.2%
- Jolly 252 Atk / 4 SpD / 252 Spe3.0%
- Adamant 4 HP / 252 Atk / 252 Spe2.2%
Tera types
- Steel52.8%
- Flying41.0%
- Water2.9%
- Normal1.7%
Common teammates
Hatterene86.0%
Calyrex-Ice82.6%
Koraidon42.6%
Necrozma-Dusk-Mane41.7%
Kingambit41.6%
Deoxys-Speed41.5%
Arceus-Psychic41.3%
Arceus-Electric40.7%
0.1% of teams · rank #240 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Sassy
- EVs
- 252 HP / 4 Def / 252 SpD
- Tera Type
- Normal
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.7%
- 1500 weighting0.6%
- 1695 weighting0.1%
- 1825 weighting<0.1%
Usage by month
Moves
- Protect68.3%
- Iron Head49.9%
- Trick Room32.6%
- Zen Headbutt28.5%
- Cosmic Power25.9%
- Psychic Noise25.6%
- Stored Power24.6%
- Drain Punch19.7%
- Meteor Mash19.2%
- Body Slam19.1%
Items
Leftovers35.8%
King's Rock17.9%
Weakness Policy12.9%
Choice Scarf10.7%
Sitrus Berry9.8%
Focus Sash6.3%
Abilities
- 100.0%
EV spreads
- Sassy 252 HP / 4 Def / 252 SpD25.2%
- Jolly 176 Atk / 80 SpD / 252 Spe17.9%
- Relaxed 236 HP / 12 Atk / 176 Def / 4 SpA / 80 SpD12.8%
- Calm 252 HP / 224 SpD / 32 Spe8.5%
- Jolly 252 Atk / 252 Spe6.0%
Tera types
- Normal43.5%
- Dark27.8%
- Steel23.5%
- Ghost1.7%
Evolution
Jirachi does not evolve.
Moves
Level up 15
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | WishNext turn, 50% of the user's max HP is restored. | Normal | Status | — | — | 10 |
| 7 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| 21 | Life DewHeals the user and its allies by 1/4 their max HP. | Water | Status | — | — | 10 |
| 28 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 35 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| 42 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 49 | Meteor Mash20% chance to raise the user's Attack by 1. | Steel | Phys | 90 | 90% | 10 |
| 56 | Healing WishUser faints. Next hurt Pokémon is fully healed. | Psychic | Status | — | — | 10 |
| 63 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| 70 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| 77 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| 84 | Cosmic PowerRaises the user's Defense and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| 91 | Last ResortFails unless each known move has been used. | Normal | Phys | 140 | 100% | 5 |
| 98 | Doom DesireHits two turns after being used. | Steel | Spec | 140 | 100% | 5 |
TM / HM / TR 66
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM112 | Aura SphereThis move does not check accuracy. | Fighting | Spec | 80 | — | 20 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM170 | Steel BeamUser loses 50% max HP. | Steel | Spec | 140 | 95% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
| TM220 | Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Spec | 120 | 90% | 10 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Spec | 75 | 100% | 10 |
No moves match those filters.
Biology
Jirachi is a Mythical Pokémon that encases itself in a crystal shell while sleeping, and only wakes up for a week every thousand years or when hearing singing in a pure voice. It can grant the wishes of those who put notes on its head.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#8 in Hoenn in the 2020 Pokémon of the Year poll, 29,611 votesThe Pokémon Company International
- Official vote, Japan#13 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Wish Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Yellow
- Mountain
- Pal Park area
- Mountain
It’s believed that when this Pokémon wakes from its 1,000-year slumber, it will grant any wishes written on the notes attached to its head.
ShieldOnce every 1,000 years, the singing of a pure voice will rouse this Pokémon from its near- perpetual slumber. It wakes for only seven days.
SwordGenerations have believed that any wish written on a note on its head will come true when it awakens.
HeartGold · SoulSilver · XIt is said to have the ability to grant any wish for just one week every thousand years.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YIt is said to make any wish come true. It is awake for only seven days out of a thousand years.
FireRed · LeafGreenJIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.
EmeraldJIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.
Sapphire · Alpha SapphireA legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this Pokémon senses danger, it will fight without awakening.
Ruby · Omega Ruby
Names around the world
- English
- Jirachi
- Japanese
- ジラーチ
- Japanese (romaji)
- Jirachi
- Korean
- 지라치
- Chinese (Traditional)
- 基拉祈
- Chinese (Simplified)
- 基拉祈
- French
- Jirachi
- German
- Jirachi
- Spanish
- Jirachi
- Italian
- Jirachi
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Training
- 3 HP
- 3 ≈0.4% with a Poké Ball at full HP
- 100
- 270
- Slow
Breeding
- Undiscovered
- Genderless
- 120 egg cycles ≈30,855 steps (Gen IV–VII)
Where to find
Sapphire 1 area
- Unknown areaReceiving a Jirachi from the PAL copy of Pokemon channel, Receiving a Jirachi from the USA Colosseum Bonus Disc · Lv 5
Ruby 1 area
- Unknown areaReceiving a Jirachi from the PAL copy of Pokemon channel, Receiving a Jirachi from the USA Colosseum Bonus Disc · Lv 5
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.