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No. 0585

Deerling

Season Pokémon

Deerling official artwork
Official art

Deerling is a Normal/Grass-type Pokémon, 2× weak to Fighting, Flying, Poison, Bug, Fire and Ice, with a base stat total of 335. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.6 m 2′00″
Weight
19.5 kg 43.0 lbs
Base stat total
335 Higher than 28% of Pokémon
Introduced
Gen V Black & White
Abilities
The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.
See all 3 entries

Base stats

HP60135–167230–324
Atk6072–123112–240
Def5063–11294–218
SpA4054–10176–196
SpD5063–11294–218
Spe7585–139139–273
Total335Higher than 28% of Pokémon
HP60Atk60Def50Spe75SpD50SpA40

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

NormalGrassshow which type causes itweaknessresistance

Weak to

2×
Bug (because of Grass)Fighting (because of Normal)Fire (because of Grass)Flying (because of Grass)Ice (because of Grass)Poison (because of Grass)

Resists

½×
Electric (because of Grass)Grass (because of Grass)Ground (because of Grass)Water (because of Grass)

Immune to

0×
Ghost (because of Normal)
Takes normal damage from 7 types
NormalRockSteelPsychicDragonDarkFairy

With : Grass becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 75); Scarf and Tailwind use the Max+ value.

Max+139Max127No SP95Min85Scarf208Tailwind278

At max Speed, Deerling outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Deerling against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
139Deerling · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
127Deerling · Max32 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95Deerling · No SP0 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

0.1% of teams · rank #98 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Jolly
EVs
36 Atk / 196 Def / 36 SpD / 236 Spe
Tera Type
Ground
  1. Headbutt
  2. Synthesis
  3. Zen Headbutt
  4. Body Slam

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.1%
  • 1500 weighting0.5%
  • 1630 weighting0.1%
  • 1760 weighting0.3%

Usage by month

Oct 20250.1%

Abilities

  • 100.0%
  • 0%
  • 0%

EV spreads

  • Jolly 36 Atk / 196 Def / 36 SpD / 236 Spe57.1%
  • Sassy 252 HP / 196 SpD15.5%
  • Jolly 76 HP / 196 SpD / 236 Spe12.1%
  • Jolly 36 HP / 116 Atk / 36 Def / 36 SpD / 236 Spe5.4%
  • Jolly 36 HP / 196 Atk / 36 Def / 236 Spe2.6%

Tera types

  • Ground56.3%
  • Normal22.2%
  • Ghost13.2%
  • Psychic8.0%

Common teammates

Evolution

Moves

Level up 12

1TackleNo additional effect.NormalPhys40100%35
4GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
7Sand AttackLowers the target's accuracy by 1.GroundStatus—100%15
10Double KickHits 2 times in one turn.FightingPhys30100%30
13Leech Seed1/8 of target's HP is restored to user every turn.GrassStatus—90%10
16Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
20Take DownHas 1/4 recoil.NormalPhys9085%20
24Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
28Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
32CharmLowers the target's Attack by 2.FairyStatus—100%20
37Double-EdgeHas 33% recoil.NormalPhys120100%15
42Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10

TM / HM / TR 37

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM56Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM111Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM137Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM159Leaf StormLowers the user's Sp. Atk by 2.GrassSpec13090%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM194Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhys55100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5

Egg moves 7

EggAgilityRaises the user's Speed by 2.PsychicStatus——30
EggBaton PassUser switches, passing stat changes and more.NormalStatus——40
EggFake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
EggHeadbutt30% chance to make the target flinch.NormalPhys70100%15
EggSleep TalkUser must be asleep. Uses another known move.NormalStatus——10
EggSynthesisHeals the user by a weather-dependent amount.GrassStatus——5
EggWorry SeedThe target's Ability becomes Insomnia.GrassStatus—100%10

Biology

The turning of the seasons changes the color and scent of Deerling's fur.

Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Season Pokémon
Unova · Black & White
Color
Pink
—

About its forms: Forms only affect appearance. Deerling switches forms to match the season if it is in the party upon loading the game. If the season has changed since the game was saved, and the game was saved indoors, the previous save’s season will be displayed upon loading the game, and Deerling will change according to that season. Upon stepping outdoors, the change of season is displayed and Deerling will change again.

Original Unova#091Updated Unova#159Paldea#190Blueberry#038
  1. Their coloring changes according to the seasons and can be slightly affected by the temperature and humidity as well.

    Black 2 · White 2 · X · Omega Ruby
  2. The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.

    White · Y · Alpha Sapphire
  3. The color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass.

    Black

Names around the world

English
Deerling
Japanese
シキジカ
Japanese (romaji)
Shikijika
Korean
사철록
Chinese (Traditional)
四季鹿
Chinese (Simplified)
四季鹿
French
Vivaldaim
German
Sesokitz
Spanish
Deerling
Italian
Deerling

Sprites

Artwork and 3D models

Gen IX · Gen VII · Gen VI · Gen V

Training

1 Spe
190 ≈24.8% with a Poké Ball at full HP
70
67
Medium

Breeding

Field
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

White 2 3 areas
  • Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 23–28
  • Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 30–33
  • Weather Institute (Road 6)Receive as a gift · Lv 30
Black 2 3 areas
  • Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 23–28
  • Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 30–33
  • Weather Institute (Road 6)Receive as a gift · Lv 30
White 4 areas
  • Dragonspiral Tower (entrance)Walking in tall grass or a cave · Lv 30–32
  • Dragonspiral Tower (outside)Walking in tall grass or a cave · Lv 30–32
  • Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 22–28
  • Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 26–30
Black 4 areas
  • Dragonspiral Tower (entrance)Walking in tall grass or a cave · Lv 30–32
  • Dragonspiral Tower (outside)Walking in tall grass or a cave · Lv 30–32
  • Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 22–28
  • Road 7Walking in dark grass, Walking in tall grass or a cave · Lv 26–30

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.