DexDB

No. 0720

Hoopa Unbound

Mischief Pokémon

Hoopa Unbound
Official art
Height
6.5 m 21′04″
Weight
490 kg 1080.3 lbs
Base stat total
680 #3 of 1,025
Introduced
Gen VI Omega Ruby & Alpha Sapphire
Abilities
Mythical
It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.
See all 4 entries

Base stats

HP80155–187270–364
Atk160162–233292–460
Def6072–123112–240
SpA170171–244310–482
SpD130135–200238–394
Spe8090–145148–284
Total680#3 of 1,025
HP80Atk160Def60Spe80SpD130SpA170

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

PsychicDarkshow which type causes itweaknessresistance

Weak to

4×
Bug (because of Psychic and Dark)
2×
Fairy (because of Dark)

Immune to

0×
Psychic (because of Psychic and Dark)
Takes normal damage from 15 types
NormalFightingFlyingPoisonGroundRockGhostSteelFireWaterGrassElectricIceDragonDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 80); Scarf and Tailwind use the Max+ value.

Max+145Max132No SP100Min90Scarf217Tailwind290

At max Speed, Hoopa Unbound outspeeds 14 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 145Hoopa Unbound · Max+32 SP, Speed-raising alignment
  18. 143BasculegionJolly · 32 SP · #6 on Showdown
  19. 132Hoopa Unbound · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 on Showdown
  21. 120VolcaronaBold · 0 SP · #25 on Showdown
  22. 105RillaboomAdamant · 0 SP · #1 on Showdown
  23. 101MiloticCalm · 0 SP · #15 on Showdown
  24. 100Hoopa Unbound · No SP0 SP, neutral alignment
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUUBLSV DoublesDUUNational DexUUBL

4% of teams · rank #41 · Singles · 1695+ rating · 574,541 battles · Sep 2026

Most common build

Item
Assault Vest
Ability
Nature
Hardy
EVs
248 HP / 56 Atk / 80 Def / 52 SpA / 52 SpD / 20 Spe
Tera Type
Dark
  1. Drain Punch
  2. Knock Off
  3. Hyperspace Fury
  4. Psychic Noise

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players3.47%
  • Rated 1500+4.08%
  • Rated 1695+4%
  • Rated 1825+1.51%

Usage by month

Oct 20254%

Abilities

  • 100%

EV spreads

  • Hardy 248 HP / 56 Atk / 80 Def / 52 SpA / 52 SpD / 20 Spe25.6%
  • Adamant 40 HP / 252 Atk / 216 Spe15.7%
  • Brave 248 HP / 252 Atk / 8 SpA7.9%
  • Adamant 4 HP / 252 Atk / 252 Spe5.2%
  • Adamant 252 Atk / 4 SpD / 252 Spe4.8%

Tera types

  • Dark47.2%
  • Poison34.3%
  • Fairy6%
  • Psychic3.9%

Checks & counters

Evolution

Hoopa does not evolve.

Moves

Level up 18

1Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
1Confusion10% chance to confuse the target.PsychicSpec50100%25
1Destiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
6Astonish30% chance to make the target flinch.GhostPhys30100%15
10TrickUser switches its held item with the target's.PsychicStatus—100%10
15Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
19Psybeam10% chance to confuse the target.PsychicSpec65100%20
25Skill SwapThe user and the target trade Abilities.PsychicStatus——10
29Guard SplitAverages Defense and Sp. Def stats with target.PsychicStatus——10
29Power SplitAverages Attack and Sp. Atk stats with target.PsychicStatus——10
35Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhys90100%10
46Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
50Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
50Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10
55Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
68Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
75Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
85Hyperspace HoleBreaks the target's protection for this turn.PsychicSpec80—5

TM / HM / TR 56

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM102Gunk Shot30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM151Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhys90100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM219Skitter Smack100% chance to lower target's Sp. Atk by 1.BugPhys7090%10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Biology

"Hoopa Confined" are small, mischievous Pokémon that are capable of warping space. Hoopa is a Mythical Pokémon.

Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Mischief Pokémon
Kalos · X & Y
Color
Purple
—
Central Kalos#152Hyperspace#121
  1. It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.

    Alpha Sapphire
  2. In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.

    Omega Ruby
  3. It gathers things it likes and passes them through its loop to teleport them to a secret place.

    Y
  4. This troublemaker sends anything and everything to faraway places using its loop, which can warp space.

    X

Names around the world

English
Hoopa
Japanese
フーパ
Japanese (romaji)
Hoopa
Korean
후파
Chinese (Traditional)
胡帕
Chinese (Simplified)
胡帕
French
Hoopa
German
Hoopa
Spanish
Hoopa
Italian
Hoopa

Sprites

Artwork and 3D models

Gen IX · Gen VII · Gen VI

Training

3 SpA
3 ≈0.4% with a Poké Ball at full HP
100
306
Slow

Breeding

Undiscovered
Genderless
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.