No. 0246
Larvitar
Rock Skin Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Larvitar is a Rock/Ground-type Pokémon, 4× weak to Water and Grass and 2× weak to Fighting, Ground, Steel and Ice, with a base stat total of 300. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 72 kg 158.7 lbs
- Base stat total
- 300 Higher than 14% of Pokémon
- Introduced
- Gen II Gold & Silver
It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
RockGroundshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 6 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 41); Scarf and Tailwind use the Max+ value.
At max Speed, Larvitar outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If this Pokémon is statused, its Attack is 1.5×; ignores halving physical damage.
Everything about Guts →If Sandstorm is active, this Pokémon's evasiveness is 1.25×; to Sandstorm.
Everything about Sand Veil →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 16
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 3 | Rock ThrowNo additional effect. | Rock | Phys | 50 | 90% | 15 |
| 6 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 9 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 12 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 15 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| 18 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| 21 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 24 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| 27 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 31 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| 33 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| 36 | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Phys | 120 | 100% | 10 |
| 39 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| 42 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
TM / HM / TR 42
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM100 | Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM156 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM176 | Sand TombTraps and damages the target for 4-5 turns. | Ground | Phys | 35 | 85% | 15 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 9
| Egg | Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Spec | 60 | 100% | 5 |
|---|---|---|---|---|---|---|
| Egg | AssurancePower doubles if target was damaged this turn. | Dark | Phys | 60 | 100% | 10 |
| Egg | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Egg | Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| Egg | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| Egg | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| Egg | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| Egg | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| Egg | Stomp30% chance to make the target flinch. | Normal | Phys | 65 | 100% | 20 |
No moves match those filters.
Biology
Larvitar are born deep underground and consume dirt for sustenance. Larvitar evolves into Pupitar.
Design & origin
Larvitar's name comes from the word "larvae", and "tardus", meaning slow.
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#299 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Rock Skin Pokémon
- Johto · Gold & Silver
- Color
- Green
- Mountain
- Pal Park area
- Mountain
Raised on nutrients it finds in the dirt, it eats roughly a mountain’s worth of dirt before it becomes a pupa.
Ultra MoonBorn underground, it eats its way through dirt to the surface, where its parents are. It doesn’t deal well with the bright light it finds there.
Ultra SunLarvitar is born deep under the ground. To come up to the surface, this Pokémon must eat its way through the soil above. Until it does so, Larvitar cannot see its parents.
Omega Ruby · Alpha SapphireBorn deep underground, it comes aboveground and becomes a pupa once it has finished eating the surrounding soil.
Black 2 · White 2 · Y · SwordIt feeds on soil. After it has eaten a large mountain, it falls asleep so it can grow.
HeartGold · XA Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.
Diamond · Pearl · Platinum · Black · WhiteA LARVITAR is born deep under the ground. It must eat its way through the soil above and reach the surface for it to see its parents’ faces.
EmeraldLARVITAR is born deep under the ground. To come up to the surface, this Pokémon must eat its way through the soil above. Until it does so, LARVITAR cannot see its parent’s face.
Ruby · SapphireBorn deep underground, this Pokémon becomes a pupa after eating enough dirt to make a mountain.
CrystalIt is born deep underground. It can't emerge until it has entirely consumed the soil around it.
Silver · FireRed · SoulSilverIt feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
Gold · LeafGreen · Shield
Names around the world
- English
- Larvitar
- Japanese
- ヨーギラス
- Japanese (romaji)
- Yogiras
- Korean
- 애버라스
- Chinese (Traditional)
- 幼基拉斯
- Chinese (Simplified)
- 幼基拉斯
- French
- Embrylex
- German
- Larvitar
- Spanish
- Larvitar
- Italian
- Larvitar
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 1 Atk
- 45 ≈5.9% with a Poké Ball at full HP
- 35
- 60
- Slow
Breeding
- Monster
- ♂ 50%♀ 50%
- 40 egg cycles ≈10,455 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 1 area
- Roaring-Sea CavesWalking in the overworld · Lv 60–65
Shield 4 areas
- Giant's Seat (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Lake of OutrageWalking in tall grass or a cave · Lv 50–60
- Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Ultra Moon 1 area
- Diglett’s TunnelWalking in tall grass or a cave · Lv 20–23
Ultra Sun 1 area
- Diglett’s TunnelWalking in tall grass or a cave · Lv 20–23
Y 5 areas
- Terminus Cave (1F)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 24
- Terminus Cave (B1F left)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 24
- Terminus Cave (B1F right)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 24
- Terminus Cave (B2F)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 24
- Terminus Cave (Zygarde's Chamber)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 24
XD 1 area
- Pyrite Town (Duking's House)Trade with an NPC · Lv 20
SoulSilver 8 areas
- Mount Silver (1F top)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (1F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (2F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (3F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (4F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (mountainside)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (top)Walking in tall grass or a cave · Lv 15–30
- Safari Zone MountainWalking in tall grass or a cave · Lv 17–42
HeartGold 8 areas
- Mount Silver (1F top)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (1F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (2F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (3F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (4F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (mountainside)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (top)Walking in tall grass or a cave · Lv 15–30
- Safari Zone MountainWalking in tall grass or a cave · Lv 17–42
Platinum 1 area
- Road 206Walking in tall grass or a cave · Lv 16
Diamond 1 area
- Road 207Walking in tall grass or a cave · Lv 6–7
LeafGreen 1 area
- Sevault CanyonWalking in tall grass or a cave · Lv 15–20
FireRed 1 area
- Sevault CanyonWalking in tall grass or a cave · Lv 15–20
Crystal 4 areas
- Celadon City Prize CornerReceive as a gift · Lv 40
- Mount Silver (1F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (2F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (top)Walking in tall grass or a cave · Lv 15–20
Silver 3 areas
- Mount Silver (1F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (2F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (top)Walking in tall grass or a cave · Lv 15–20
Gold 3 areas
- Mount Silver (1F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (2F)Walking in tall grass or a cave · Lv 15–20
- Mount Silver (top)Walking in tall grass or a cave · Lv 15–20
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.