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No. 0931

Squawkabilly

Parrot Pokémon

Squawkabilly official artwork
Official art

Squawkabilly is a Normal/Flying-type Pokémon, 2× weak to Rock, Electric and Ice, with a base stat total of 417. In Pokémon Champions it’s #212 on the Doubles ladder and #231 in Singles, as of Oct 28, 2026.

Height
0.6 m 2′00″
Weight
2.4 kg 5.3 lbs
Base stat total
417 Higher than 43% of Pokémon
Introduced
Gen IX Scarlet & Violet
Champions#212 Doubles Down 7 places this week · #231 Singles Down 2 places this weekUsual set Choice Scarf · Jolly · HP 32 / Atk 2 / Spe 32Full set →
Green-feathered flocks hold the most sway. When they’re out searching for food in the mornings and evenings, it gets very noisy.
See all 2 entries

Base stats

HP82157–189274–368
Atk96104–162177–320
Def5163–11396–221
SpA4558–10685–207
SpD5163–11396–221
Spe92100–158170–311
Total417Higher than 43% of Pokémon
HP82Atk96Def51Spe92SpD51SpA45

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

NormalFlyingshow which type causes itweaknessresistance

Weak to

2×
Electric (because of Flying)Ice (because of Flying)Rock (because of Flying)

Resists

½×
Bug (because of Flying)Grass (because of Flying)

Immune to

0×
Ghost (because of Normal)Ground (because of Flying)
Takes normal damage from 11 types
NormalFightingFlyingPoisonSteelFireWaterPsychicDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 92); Choice Scarf and Tailwind use the Max+ value.

Max+158Max144No SP112Min100Scarf (Choice Scarf)237Tailwind316

At max Speed, Squawkabilly outspeeds 17 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Squawkabilly against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
158Squawkabilly · Max+32 SP, Speed-raising alignment
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
144Squawkabilly · Max32 SP, neutral alignment
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
112Squawkabilly · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#212 of 262 used

▼ 7 places since Oct 21
Oct 21Oct 28

Choice Scarf (78.4%) · Intimidate (89.4%) · Jolly (80.0%) · HP 32 / Atk 2 / Spe 32 (45.6%)

MovesFinal GambitParting ShotBrave BirdTailwind

Singles

#231 of 262 used

▼ 2 places since Oct 21
Oct 21Oct 28

Choice Scarf (75.2%) · Intimidate (61.4%) · Jolly (68.8%) · HP 32 / Atk 2 / Spe 32 (33.0%)

MovesBrave BirdFinal GambitParting ShotU-turn

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Squawkabilly, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,222–
May 2026Reg M-A3,355,619–
Jun 2026Reg M-B1,163,315–
Jul 2026Reg M-B1,764,686–
Aug 2026Reg M-B1,269,250–
Sep 2026Reg M-C1,631,9430.2%

Smogon · Showdown On Showdown

Sep 2026

0.2% of teams · rank #147 · Reg M-C · Doubles · about 21 teams with it · 1,631,943 battles · Sep 2026Thin data: about 21 teams behind these numbers.

Most common build

Ability
Intimidate
Stat Alignment
Jolly
Stat Points
32 HP / 2 Atk / 32 Spe
  1. Brave Bird, Physical, power 120, accuracy 100%
  2. Final Gambit, Special, accuracy 100%
  3. Parting Shot, Status, accuracy 100%
  4. Taunt, Status, accuracy 100%

Each part is the most used on its own, so not every team runs this exact set.

Usage by Showdown level

  • Showdown: all games0.3%
  • Showdown: average player (1500 weighting)0.2%
  • Showdown: competitive (1630 weighting)0.2%
  • Showdown: top players (1760 weighting) thin0.2%

Stat Points

  • Jolly 32 HP / 2 Atk / 32 Spe63.0%
  • Jolly 32 HP / 2 SpD / 32 Spe7.6%
  • Adamant 2 HP / 32 Atk / 32 Spe4.9%
  • Jolly 32 HP / 6 Atk / 28 Spe4.6%

These 4 cover 80.1% of its sets.

Most common partners

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

Evolution

Squawkabilly does not evolve.

Moves

Level up 16

1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1MimicThe last move the target used replaces this one.NormalStatus——10
1PeckNo additional effect.FlyingPhysical35100%35
6Quick AttackUsually goes first.NormalPhysical40100%30
10TormentTarget can't select the same move twice in a row.DarkStatus—100%15
13Aerial AceThis move does not check accuracy.FlyingPhysical60—20
17Fury AttackHits 2-5 times in one turn.NormalPhysical1585%20
20TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
24UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpecial90100%10
27CopycatUses the last move used in the battle.NormalStatus——20
30FlyFlies up on first turn, then strikes the next turn.FlyingPhysical9095%15
34FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical70100%20
38SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
42Brave BirdHas 33% recoil.FlyingPhysical120100%15
47RoostHeals 50% HP. Flying-type removed 'til turn ends.FlyingStatus——5
52ReversalMore power the less HP the user has left.FightingPhysical—100%15

TM / HM / TR 35

TM01Take DownHas 1/4 recoil.NormalPhysical9085%20
TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM18ThiefIf the user has no item, it steals the target's.DarkPhysical60100%25
TM21Pounce100% chance to lower the target's Speed by 1.BugPhysical50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhysical60—20
TM40Air CutterHigh critical hit ratio. Hits adjacent foes.FlyingSpecial6095%25
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM60U-turnUser switches out after damaging the target.BugPhysical70100%20
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhysical95100%15
TM65Air Slash30% chance to make the target flinch.FlyingSpecial7595%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM97FlyFlies up on first turn, then strikes the next turn.FlyingPhysical9095%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM113TailwindFor 4 turns, allies' Speed is doubled.FlyingStatus——15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial90100%10
TM118Heat Wave10% chance to burn the foe(s).FireSpecial9590%10
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhysical—100%15
TM152Giga ImpactUser cannot move next turn.NormalPhysical15090%5
TM160Hurricane30% chance to confuse target. Can't miss in rain.FlyingSpecial11070%10
TM163Hyper BeamUser cannot move next turn.NormalSpecial15090%5
TM164Brave BirdHas 33% recoil.FlyingPhysical120100%15
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpecial80100%10
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpecial90100%10
TM197Dual WingbeatHits 2 times in one turn.FlyingPhysical4090%10
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhysical75100%5
TM204Double-EdgeHas 33% recoil.NormalPhysical120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhysical—100%5
TM216Feather DanceLowers the target's Attack by 2.FlyingStatus—100%15

Egg moves 4

EggDouble-EdgeHas 33% recoil.NormalPhysical120100%15
EggFinal GambitDoes damage equal to the user's HP. User faints.FightingSpecial—100%5
EggFlatterRaises the target's Sp. Atk by 1 and confuses it.DarkStatus—100%15
EggParting ShotLowers target's Atk, Sp. Atk by 1. User switches.DarkStatus—100%20

Biology

Squawkabilly is a parrot-like Pokémon. It comes with four different colors of plumage: green, yellow, blue, and white, with each color having its own individual personality.

Design & origin

Squawkabilly's name is a combination of the words "rockabilly" and "squawk".

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Category
Parrot Pokémon
Debut
Paldea · Scarlet & Violet
Color
Green
Shape
Paldea#113Hyperspace#086
  1. Green-feathered flocks hold the most sway. When they’re out searching for food in the mornings and evenings, it gets very noisy.

    Violet
  2. These Pokémon prefer to live in cities. They form flocks based on the color of their feathers, and they fight over territory.

    Scarlet

Names around the world

English
Squawkabilly
Japanese
イキリンコ
Japanese (romaji)
Ikirinko
Korean
시비꼬
Chinese (Traditional)
怒鸚哥
Chinese (Simplified)
怒鹦哥
French
Tapatoès
German
Krawalloro
Spanish
Squawkabilly
Italian
Squawkabilly

Sprites

Artwork and 3D models

Generation IX · animated models

Training

Catch rate
190 ≈24.8% with a Poké Ball at full HP

Breeding

Gender
♂ 50%♀ 50%
Hatch time
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.