No. 0538
Throh
Judo Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Throh is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 465. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.3 m 4′03″
- Weight
- 55.5 kg 122.4 lbs
- Base stat total
- 465 Higher than 54% of Pokémon
- Introduced
- Gen V Black & White
They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Throh outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Guts
If this Pokémon is statused, its Attack is 1.5×; ignores burn halving physical damage.
- Inner Focus
This Pokémon cannot be made to flinch. Immune to Intimidate.
- Mold Breaker, hidden ability Hidden ability
This Pokémon's moves and their effects ignore the Abilities of other Pokémon.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Throh does not evolve.
Moves
Level up 13
| 1 | BindTraps and damages the target for 4-5 turns. | Normal | Physical | 15 | 85% | 20 |
|---|---|---|---|---|---|---|
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 5 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 10 | Circle ThrowForces the target to switch to a random ally. | Fighting | Physical | 60 | 90% | 10 |
| 15 | Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
| 20 | RevengePower doubles if user is damaged by the target. | Fighting | Physical | 60 | 100% | 10 |
| 25 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| 30 | Storm ThrowAlways results in a critical hit. | Fighting | Physical | 60 | 100% | 10 |
| 35 | Vital ThrowThis move does not check accuracy. Goes last. | Fighting | Physical | 70 | — | 10 |
| 40 | Seismic TossDoes damage equal to the user's level. | Fighting | Physical | — | 100% | 20 |
| 45 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| 50 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| 55 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100% | 5 |
TM / HM / TR 44
| TM00 | Mega PunchNo additional effect. | Normal | Physical | 80 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM01 | Mega KickNo additional effect. | Normal | Physical | 120 | 75% | 5 |
| TM03 | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| TM04 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM05 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM09 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM15 | DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100% | 10 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM22 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM26 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM33 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM34 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM41 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM42 | RevengePower doubles if user is damaged by the target. | Fighting | Physical | 60 | 100% | 10 |
| TM43 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM48 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM57 | PaybackPower doubles if the user moves after the target. | Dark | Physical | 50 | 100% | 10 |
| TM59 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM75 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100% | 20 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100% | 15 |
| TM79 | RetaliatePower doubles if an ally fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| TM81 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100% | 20 |
| TM98 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100% | 10 |
| TR01 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TR07 | Low KickMore power the heavier the target. | Fighting | Physical | — | 100% | 20 |
| TR10 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Physical | 100 | 100% | 10 |
| TR13 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR21 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR37 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TR39 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Physical | 120 | 100% | 5 |
| TR48 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TR57 | Poison Jab30% chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| TR64 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70% | 5 |
| TR69 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TR75 | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
| TR77 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TR85 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
No moves match those filters.
Biology
Throh is driven by an irresistible urge to throw larger opponents. Wild Throh use vines as belts, which increase their power when tightened.
Design & origin
Throh is based on the fighting style Judo.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#477 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.
ShieldIt performs throwing moves with first-rate skill. Over the course of many battles, Throh’s belt grows darker as it absorbs its wearer’s sweat.
SwordWhen it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
Black 2 · White 2 · Y · Alpha SapphireWhen they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.
WhiteWhen it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
Black · X · Omega Ruby
Names around the world
- English
- Throh
- Japanese
- ナゲキ
- Japanese (romaji)
- Nageki
- Korean
- 던지미
- Chinese (Traditional)
- 投摔鬼
- Chinese (Simplified)
- 投摔鬼
- French
- Judokrak
- German
- Jiutesto
- Spanish
- Throh
- Italian
- Throh
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- EV yield
- 2 HP
- Catch rate
- 45 ≈5.9% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Human-Like
- Gender
- ♂ 100%♀ 0%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 4 areas
- Challenge Beach (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- Challenge Road (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- Fields of Honor (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- Honeycalm Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
Shield 8 areas
- Bridge FieldWalking in the overworld · Lv 27–60
- Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
- Motostoke OutskirtsWalking in the overworld · Lv 22–26
- Motostoke RiverbankWalking in the overworld · Lv 28–60
- North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Route 8 (Steamdrift Way)Walking in the overworld · Lv 39–43
Sword 1 area
- CirchesterTrade with an NPC · Lv 37
Y 2 areas
- Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
- Road 11Walking in tall grass or a cave · Lv 22–23
X 1 area
- Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
White 2 5 areas
- Pinwheel Forest (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
- Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
- Road 18Walking in dark grass, Walking in tall grass or a cave · Lv 57–67
- Road 23Walking in dark grass, Walking in tall grass or a cave · Lv 48–54
- Victory Road 2 (unknown area 76)Walking in dark grass, Walking in tall grass or a cave · Lv 48–55
Black 2 5 areas
- Pinwheel Forest (outside)Walking in rustling grass · Lv 57
- Road 15Walking in rustling grass · Lv 57
- Road 18Walking in rustling grass · Lv 59
- Road 23Walking in rustling grass · Lv 51
- Victory Road 2 (unknown area 76)Walking in dark grass, Walking in tall grass or a cave · Lv 48–55
White 5 areas
- Pinwheel Forest (outside)Walking in dark grass, Walking in tall grass or a cave · Lv 12–17
- Road 10Walking in dark grass, Walking in tall grass or a cave · Lv 33–41
- Road 10 (Victory Road gate)Walking in dark grass, Walking in tall grass or a cave · Lv 33–41
- Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 48–59
- Road 18Walking in dark grass, Walking in tall grass or a cave · Lv 29–35
Black 5 areas
- Pinwheel Forest (outside)Walking in rustling grass · Lv 15
- Road 10Walking in rustling grass · Lv 36
- Road 10 (Victory Road gate)Walking in rustling grass · Lv 36
- Road 15Walking in rustling grass · Lv 50
- Road 18Walking in rustling grass · Lv 31
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.