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No. 0297

Hariyama

Arm Thrust Pokémon

Hariyama official artwork
Official art

Hariyama is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 474. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
2.3 m 7′07″
Weight
253.8 kg 559.5 lbs
Base stat total
474 Higher than 57% of Pokémon
Introduced
Gen III Ruby & Sapphire
Hariyama that are big and fat aren’t necessarily strong. There are some small ones that move nimbly and use moves skillfully.
See all 10 entries

Base stats

HP144219–251398–492
Atk120126–189220–372
Def6072–123112–240
SpA4054–10176–196
SpD6072–123112–240
Spe5063–11294–218
Total474Higher than 57% of Pokémon
HP144Atk120Def60Spe50SpD60SpA40

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
FairyFlyingPsychic

Resists

½×
BugDarkRock
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

With Thick Fat: Fire becomes ½×

With Thick Fat: Ice becomes ½×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Choice Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf (Choice Scarf)168Tailwind224

At max Speed, Hariyama outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Hariyama against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
112Hariyama · Max+32 SP, Speed-raising alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
102Hariyama · Max32 SP, neutral alignment
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70Hariyama · No SP0 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesPUSV Doubles(DUU)National DexRU

6.2% of teams · rank #35 · Singles · 1630 weighting · 6,316 battles · Sep 2026

Most common build

Ability
Thick Fat
Nature
Adamant
EVs
252 HP / 252 Atk / 4 Spe
Tera Type
Steel
  1. Bullet Punch, Physical, power 40, accuracy 100%
  2. Drain Punch, Physical, power 75, accuracy 100%
  3. Belly Drum, Status
  4. Earthquake, Physical, power 100, accuracy 100%

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games3.5%
  • 1500 weighting4.5%
  • 1630 weighting6.2%
  • 1760 weighting0.1%

Usage by month

Oct 20256.2%

Evolution

Moves

Level up 19

1Arm ThrustHits 2-5 times in one turn.FightingPhysical15100%20
1BrinePower doubles if the target's HP is 50% or less.WaterSpecial65100%10
1Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
1Sand AttackLowers the target's accuracy by 1.GroundStatus—100%15
1TackleNo additional effect.NormalPhysical40100%35
10Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysical40100%10
13Force Palm30% chance to paralyze the target.FightingPhysical60100%10
16WhirlwindForces the target to switch to a random ally.NormalStatus——20
19Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical65100%20
22Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
26Belly DrumUser loses 50% max HP. Maximizes Attack.NormalStatus——10
30DetectPrevents moves from affecting the user this turn.FightingStatus——5
34Seismic TossDoes damage equal to the user's level.FightingPhysical—100%20
38Focus PunchFails if the user takes damage before it hits.FightingPhysical150100%20
42EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
46Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical120100%5
50ReversalMore power the less HP the user has left.FightingPhysical—100%15
54Heavy SlamMore power the heavier the user than the target.SteelPhysical—100%10
60Headlong RushLowers the user's Defense and Sp. Def by 1.GroundPhysical120100%5

TM / HM / TR 57

TM01Take DownHas 1/4 recoil.NormalPhysical9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecial20100%10
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhysical—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhysical60100%25
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpecial60—20
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpecial5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhysical—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhysical80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhysical75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhysical8090%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhysical85100%15
TM67Fire Punch10% chance to burn the target.FirePhysical75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhysical75100%15
TM69Ice Punch10% chance to freeze the target.IcePhysical75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhysical75100%10
TM80MetronomePicks a random move.NormalStatus——10
TM83Poison Jab30% chance to poison the target.PoisonPhysical80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhysical75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhysical7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhysical80100%10
TM99Iron Head30% chance to make the target flinch.SteelPhysical80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM121Heavy SlamMore power the heavier the user than the target.SteelPhysical—100%10
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpecial90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhysical—100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhysical100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhysical10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhysical15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecial12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpecial15090%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysical120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpecial80100%10
TM179Smack DownRemoves the target's Ground immunity.RockPhysical50100%15
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical65100%20
TM184Vacuum WaveUsually goes first.FightingSpecial40100%30
TM192Focus PunchFails if the user takes damage before it hits.FightingPhysical150100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhysical75100%5
TM204Double-EdgeHas 33% recoil.NormalPhysical120100%15
TM213CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysical80100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
TM229Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysical65100%15

Biology

Hariyama stomps the ground to build strength. Its slaps can send 10-ton trucks flying and stop trains in their tracks. It is respectful to other Pokémon, praising them after battle. It is thought to be related to the futuristic Paradox Pokémon Iron Hands.

Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Category
Arm Thrust Pokémon
Debut
Hoenn · Ruby & Sapphire
Color
Brown
Shape
Habitat
Mountain
Pal Park area
Mountain
Original Hoenn#049Coastal Kalos#096New Hoenn#050Original Alola#057Original Melemele#057Original Poni#016Updated Alola#069Updated Melemele#069Updated Poni#023Paldea#117
  1. Hariyama that are big and fat aren’t necessarily strong. There are some small ones that move nimbly and use moves skillfully.

    Ultra Moon
  2. Although they enjoy comparing their strength, they’re also kind. They value etiquette, praising opponents they battle.

    Ultra Sun
  3. They love to compare their freakish strength— strength enough to send a truck flying with a single slap.

    Moon
  4. It is known for its fantastic strength, but as it grows older, it focuses more on training Makuhita.

    Sun
  5. It loves challenging others to tests of strength. It has the power to stop a train with a slap.

    HeartGold · SoulSilver
  6. It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · Y
  7. It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.

    FireRed · LeafGreen · X
  8. It has the habit of challenging others without hesitation to tests of strength. It’s been known to stand on train tracks and stop trains using forearm thrusts.

    Emerald
  9. HARIYAMA’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.

    Sapphire · Alpha Sapphire
  10. HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

    Ruby · Omega Ruby

Names around the world

English
Hariyama
Japanese
ハリテヤマ
Japanese (romaji)
Hariteyama
Korean
하리뭉
Chinese (Traditional)
鐵掌力士
Chinese (Simplified)
铁掌力士
French
Hariyama
German
Hariyama
Spanish
Hariyama
Italian
Hariyama

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Training

Catch rate
200 ≈26.1% with a Poké Ball at full HP
Growth rate
Fluctuating

Breeding

Egg groups
Human-Like
Gender
♂ 75%♀ 25%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Makuhita: Level 24.

Ultra Moon 1 area
  • Poni PlainsWalking in tall grass or a cave · Lv 54–57
Ultra Sun 1 area
  • Poni PlainsWalking in tall grass or a cave · Lv 54–57
Moon 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
Sun 1 area
  • Poni PlainsFishing at bubbling spots in the water · Lv 54–57
Y 2 areas
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
  • Road 11Walking in tall grass or a cave · Lv 22–23
X 2 areas
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
  • Road 11Walking in tall grass or a cave · Lv 22–23
White 2 1 area
  • Pinwheel Forest (Hidden Grotto – Outer area)Finding a Pokemon in a Hidden Grotto · Lv 55–59
Black 2 1 area
  • Pinwheel Forest (Hidden Grotto – Outer area)Finding a Pokemon in a Hidden Grotto · Lv 55–59
Emerald 2 areas
  • Victory Road (1F)Walking in tall grass or a cave · Lv 38–40
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 38–42
Sapphire 2 areas
  • Victory Road (1F)Walking in tall grass or a cave · Lv 38–40
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 38–42
Ruby 2 areas
  • Victory Road (1F)Walking in tall grass or a cave · Lv 38–40
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 38–42

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.