No. 0481
Mesprit
Emotion Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Mesprit is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 580. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 0.3 kg 0.7 lbs
- Base stat total
- 580 Higher than 91% of Pokémon
- Introduced
- Gen IV Diamond & Pearl
Known as the Being of Emotion. In legend, this Pokémon was feared, as any who showed disrespect would have their emotions thrown into disarray.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk, 1 SpA, 1 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 13 types
With Levitate: Ground becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 80); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Mesprit outspeeds 14 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.2% of teams · rank #142 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
Choice Band- Ability
- Levitate
- Nature
- Adamant
- EVs
- 252 Atk / 4 Def / 252 Spe
- Tera Type
- Dark
- U-turn, Physical, power 70, accuracy 100%
- Knock Off, Physical, power 65, accuracy 100%
- Ice Punch, Physical, power 75, accuracy 100%
- Zen Headbutt, Physical, power 80, accuracy 90%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.4%
- 1630 weighting0.2%
- 1760 weighting<0.1%
Usage by month
Moves
- U-turn, Physical, power 70, accuracy 100%90.9%
- Knock Off, Physical, power 65, accuracy 100%90.7%
- Ice Punch, Physical, power 75, accuracy 100%85.4%
- Zen Headbutt, Physical, power 80, accuracy 90%85.4%
- Draining Kiss, Special, power 50, accuracy 100%9.1%
- Psyshock, Special, power 80, accuracy 100%9.1%
- Nasty Plot, Status8.8%
- Encore, Status, accuracy 100%8.8%
- Rain Dance, Status5.3%
- Mystical Power, Special, power 70, accuracy 90%5.3%
Items
Choice Band85.4%
Leftovers9.1%
Damp Rock5.3%
Heat Rock0.1%
Salac Berry0%
Colbur Berry0%
Abilities
- Levitate100.0%
EV spreads
- Adamant 252 Atk / 4 Def / 252 Spe85.4%
- Timid 252 SpA / 4 SpD / 252 Spe8.8%
- Sassy 252 HP / 4 SpA / 252 SpD5.3%
- Quiet 252 HP / 128 SpA / 128 SpD0.3%
- Relaxed 252 HP / 76 Def / 180 SpD0.1%
Common teammates
Tentacruel85.4%
Hariyama85.4%
Slowbro-Galar85.4%
Amoonguss85.4%
Smeargle85.4%
Tsareena5.4%
Raikou5.3%
Overqwil5.3%
Evolution
Mesprit does not evolve.
Moves
Level up 14
| 1 | Confusion10% chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| 7 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| 14 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| 21 | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 28 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| 35 | Extrasensory10% chance to make the target flinch. | Psychic | Special | 80 | 100% | 20 |
| 42 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| 49 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100% | 10 |
| 56 | FlatterRaises the target's Sp. Atk by 1 and confuses it. | Dark | Status | — | 100% | 15 |
| 63 | Future SightHits two turns after being used. | Psychic | Special | 120 | 100% | 10 |
| 70 | CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| 77 | Healing WishUser faints. Next hurt Pokémon is fully healed. | Psychic | Status | — | — | 10 |
| 84 | Mystical Power100% chance to raise the user's Sp. Atk by 1. | Psychic | Special | 70 | 90% | 10 |
TM / HM / TR 60
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Special | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM37 | Draining KissUser recovers 75% of the damage dealt. | Fairy | Special | 50 | 100% | 10 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Special | 20 | 100% | 10 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Special | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Special | 80 | 100% | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Special | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Special | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Physical | 90 | 90% | 10 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Special | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM217 | Future SightHits two turns after being used. | Psychic | Special | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Special | 80 | 100% | 10 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Special | 75 | 100% | 10 |
No moves match those filters.
Biology
Known as the "Being of Emotion", this Legendary Pokémon taught humans emotions such as sorrow, pain, and joy. Although it slumbers at the bottom of a lake, its spirit is said to fly on top of it. It is feared as those who disrespected it would have their emotions thrown into disarray.
Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#209 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
Known as the Being of Emotion. In legend, this Pokémon was feared, as any who showed disrespect would have their emotions thrown into disarray.
Legends: ArceusThis Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
HeartGold · SoulSilverWhen MESPRIT flew, people learned the joy and sadness of living. It was the birth of emotions.
Platinum · Black · White · Black 2 · White 2It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
Pearl · Y · Alpha SapphireKnown as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Diamond · X · Omega Ruby
Names around the world
- English
- Mesprit
- Japanese
- エムリット
- Japanese (romaji)
- Emrit
- Korean
- 엠라이트
- Chinese (Traditional)
- 艾姆利多
- Chinese (Simplified)
- 艾姆利多
- French
- Créfollet
- German
- Vesprit
- Spanish
- Mesprit
- Italian
- Mesprit
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Training
- EV yield
- 1 Atk, 1 SpA, 1 SpD
- Catch rate
- 3 ≈0.4% with a Poké Ball at full HP
- Growth rate
- Slow
Breeding
- Egg groups
- Undiscovered
- Gender
- Genderless
- Hatch time
- 80 egg cycles ≈20,655 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 70
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 70
Ultra Moon 2 areas
- Ultra Space WildsStatic encounter · Lv 60
- Ultra Space Wilds Water WorldStatic encounter · Lv 60
Ultra Sun 2 areas
- Ultra Space WildsStatic encounter · Lv 60
- Ultra Space Wilds Water WorldStatic encounter · Lv 60
Alpha Sapphire 1 area
- Nameless CavernStatic encounter · Lv 50
Omega Ruby 1 area
- Nameless CavernStatic encounter · Lv 50
White 2 1 area
- Celestial Tower (5F)Static encounter · Lv 65
Black 2 1 area
- Celestial Tower (5F)Static encounter · Lv 65
Platinum 1 area
- Roaming SinnohOn any overworld patch of grass, On any overworld water tile · Lv 50
Pearl 1 area
- Roaming SinnohOn any overworld patch of grass, On any overworld water tile · Lv 50
Diamond 1 area
- Roaming SinnohOn any overworld patch of grass, On any overworld water tile · Lv 50
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.