No. 0577
Solosis
Cell Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Solosis is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 290. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 1 kg 2.2 lbs
- Base stat total
- 290 Higher than 12% of Pokémon
- Introduced
- Gen V Black & White
Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 13 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 20); Scarf and Tailwind use the Max+ value.
At max Speed, Solosis outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon is to , Sandstorm damage, and Effect Spore.
Everything about Overcoat →This Pokémon can only be damaged by direct attacks.
Everything about Magic Guard →This Pokémon restores 1/3 of its maximum HP, rounded down, when it switches out.
Everything about Regenerator →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.7% of teams · rank #58 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Quiet
- EVs
- 196 Def / 236 SpA / 36 SpD
- Tera Type
- Ice
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.6%
- 1500 weighting1.4%
- 1630 weighting0.7%
- 1760 weighting<0.1%
Usage by month
Moves
- Psychic88.1%
- Trick Room87.0%
- Energy Ball85.1%
- Tera Blast75.9%
- Thunder18.7%
- Recover12.3%
- Trick10.6%
- Expanding Force10.0%
- Future Sight4.5%
- Calm Mind4.5%
Items
Eviolite77.8%
Focus Sash11.1%
Choice Scarf10.6%
Choice Specs0.3%
Leftovers0.1%
Life Orb0.1%
Abilities
- 82.1%
- 12.4%
- 5.5%
EV spreads
- Quiet 196 Def / 236 SpA / 36 SpD71.7%
- Quiet 76 HP / 236 SpA / 196 SpD10.8%
- Timid 36 Def / 236 SpA / 36 SpD / 196 Spe10.0%
- Modest 76 HP / 196 Def / 236 SpA4.1%
- Calm 252 HP / 196 SpD1.6%
Tera types
- Ice71.7%
- Psychic22.3%
- Fighting4.3%
- Fairy1.6%
Evolution
#0577SolosisPsychic- Level 32
#0578DuosionPsychic- Level 41
#0579ReuniclusPsychic
Moves
Level up 15
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| 4 | RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| 8 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| 12 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| 16 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| 20 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| 24 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 24 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| 28 | Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
| 33 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| 36 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 40 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| 44 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| 48 | Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
TM / HM / TR 43
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM42 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
Egg moves 3
| Egg | Acid ArmorRaises the user's Defense by 2. | Poison | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| Egg | Astonish30% chance to make the target flinch. | Ghost | Phys | 30 | 100% | 15 |
| Egg | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
No moves match those filters.
Biology
Solosis drive away attackers by unleashing psychic power and use telepathy to talk with others.
Design & origin
Solosis is based on cells.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#464 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Cell Pokémon
- Unova · Black & White
- Color
- Green
- —
Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.
ShieldIt communicates with others telepathically. Its body is encapsulated in liquid, but if it takes a heavy blow, the liquid will leak out.
SwordBecause their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
Black 2 · White 2 · X · Omega RubyBecause their bodies are enveloped in a special liquid, they can survive in any environment.
WhiteThey drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Black · Y · Alpha Sapphire
Names around the world
- English
- Solosis
- Japanese
- ユニラン
- Japanese (romaji)
- Uniran
- Korean
- 유니란
- Chinese (Traditional)
- 單卵細胞球
- Chinese (Simplified)
- 单卵细胞球
- French
- Nucléos
- German
- Monozyto
- Spanish
- Solosis
- Italian
- Solosis
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- 1 SpA
- 200 ≈26.1% with a Poké Ball at full HP
- 70
- 58
- Medium Slow
Breeding
- Amorphous
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 6 areas
- Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Frostpoint FieldWalking in tall grass or a cave · Lv 60–65
- Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Slippery SlopeWalking in tall grass or a cave · Lv 60–65
- Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 5 areas
- Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
- Giant's Cap (Area 3)Walking in the overworld · Lv 28–60
- Giant's Cap (Main Area)Walking in the overworld · Lv 28–60
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Y 4 areas
- Reflection Cave (unknown area 305)Walking in tall grass or a cave · Lv 22–23
- Reflection Cave (unknown area 306)Walking in tall grass or a cave · Lv 22–23
- Reflection Cave (unknown area 307)Walking in tall grass or a cave · Lv 22–23
- Reflection Cave (unknown area 308)Walking in tall grass or a cave · Lv 22–23
X 4 areas
- Reflection Cave (unknown area 305)Walking in tall grass or a cave · Lv 22–23
- Reflection Cave (unknown area 306)Walking in tall grass or a cave · Lv 22–23
- Reflection Cave (unknown area 307)Walking in tall grass or a cave · Lv 22–23
- Reflection Cave (unknown area 308)Walking in tall grass or a cave · Lv 22–23
White 2 4 areas
- Road 16Walking in dark grass, Walking in tall grass or a cave · Lv 21–26
- Road 5Walking in dark grass, Walking in tall grass or a cave · Lv 21–26
- Strange House (1F)Walking in tall grass or a cave · Lv 31
- Strange House (B1F)Walking in tall grass or a cave · Lv 31
White 2 areas
- Road 16Walking in dark grass, Walking in tall grass or a cave · Lv 19–25
- Road 5Walking in dark grass, Walking in tall grass or a cave · Lv 19–25
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.