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No. 0577

Solosis

Cell Pokémon

Solosis official artwork
Official art

Solosis is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 290. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.3 m 1′00″
Weight
1 kg 2.2 lbs
Base stat total
290 Higher than 12% of Pokémon
Introduced
Gen V Black & White
Abilities
Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.
See all 5 entries

Base stats

HP45120–152200–294
Atk3045–9058–174
Def4054–10176–196
SpA105112–172193–339
SpD5063–11294–218
Spe2036–7940–152
Total290Higher than 12% of Pokémon
HP45Atk30Def40Spe20SpD50SpA105

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
BugDarkGhost

Resists

½×
FightingPsychic
Takes normal damage from 13 types
NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 20); Scarf and Tailwind use the Max+ value.

Max+79Max72No SP40Min36Scarf118Tailwind158

At max Speed, Solosis outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Solosis against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
79Solosis · Max+32 SP, Speed-raising alignment
72Solosis · Max32 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown
40Solosis · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

0.7% of teams · rank #58 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Quiet
EVs
196 Def / 236 SpA / 36 SpD
Tera Type
Ice
  1. Psychic
  2. Trick Room
  3. Energy Ball
  4. Tera Blast

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.6%
  • 1500 weighting1.4%
  • 1630 weighting0.7%
  • 1760 weighting<0.1%

Usage by month

Oct 20250.7%

Abilities

  • 82.1%
  • 12.4%
  • 5.5%

EV spreads

  • Quiet 196 Def / 236 SpA / 36 SpD71.7%
  • Quiet 76 HP / 236 SpA / 196 SpD10.8%
  • Timid 36 Def / 236 SpA / 36 SpD / 196 Spe10.0%
  • Modest 76 HP / 196 Def / 236 SpA4.1%
  • Calm 252 HP / 196 SpD1.6%

Tera types

  • Ice71.7%
  • Psychic22.3%
  • Fighting4.3%
  • Fairy1.6%

Common teammates

Evolution

Moves

Level up 15

1Confusion10% chance to confuse the target.PsychicSpec50100%25
1ProtectPrevents moves from affecting the user this turn.NormalStatus——10
4RecoverHeals the user by 50% of its max HP.NormalStatus——5
8EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
12Psybeam10% chance to confuse the target.PsychicSpec65100%20
16CharmLowers the target's Attack by 2.FairyStatus—100%20
20PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
24Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
24ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
28Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
33Pain SplitShares HP of user and target equally.NormalStatus——20
36Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
40Skill SwapThe user and the target trade Abilities.PsychicStatus——10
44Future SightHits two turns after being used.PsychicSpec120100%10
48Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatus——10

TM / HM / TR 43

TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM42Night ShadeDoes damage equal to the user's level.GhostSpec—100%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10

Egg moves 3

EggAcid ArmorRaises the user's Defense by 2.PoisonStatus——20
EggAstonish30% chance to make the target flinch.GhostPhys30100%15
EggConfuse RayConfuses the target.GhostStatus—100%10

Biology

Solosis drive away attackers by unleashing psychic power and use telepathy to talk with others.

Design & origin

Solosis is based on cells.

Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Cell Pokémon
Unova · Black & White
Color
Green
—
Original Unova#083Updated Unova#139Coastal Kalos#115Galar#270Crown Tundra#054Blueberry#148
  1. Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.

    Shield
  2. It communicates with others telepathically. Its body is encapsulated in liquid, but if it takes a heavy blow, the liquid will leak out.

    Sword
  3. Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.

    Black 2 · White 2 · X · Omega Ruby
  4. Because their bodies are enveloped in a special liquid, they can survive in any environment.

    White
  5. They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.

    Black · Y · Alpha Sapphire

Names around the world

English
Solosis
Japanese
ユニラン
Japanese (romaji)
Uniran
Korean
유니란
Chinese (Traditional)
單卵細胞球
Chinese (Simplified)
单卵细胞球
French
Nucléos
German
Monozyto
Spanish
Solosis
Italian
Solosis

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Training

1 SpA
200 ≈26.1% with a Poké Ball at full HP
70
58
Medium Slow

Breeding

Amorphous
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 6 areas
  • Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Frostpoint FieldWalking in tall grass or a cave · Lv 60–65
  • Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Slippery SlopeWalking in tall grass or a cave · Lv 60–65
  • Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 5 areas
  • Giant's Cap (Area 2)Walking in the overworld · Lv 28–60
  • Giant's Cap (Area 3)Walking in the overworld · Lv 28–60
  • Giant's Cap (Main Area)Walking in the overworld · Lv 28–60
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Y 4 areas
  • Reflection Cave (unknown area 305)Walking in tall grass or a cave · Lv 22–23
  • Reflection Cave (unknown area 306)Walking in tall grass or a cave · Lv 22–23
  • Reflection Cave (unknown area 307)Walking in tall grass or a cave · Lv 22–23
  • Reflection Cave (unknown area 308)Walking in tall grass or a cave · Lv 22–23
X 4 areas
  • Reflection Cave (unknown area 305)Walking in tall grass or a cave · Lv 22–23
  • Reflection Cave (unknown area 306)Walking in tall grass or a cave · Lv 22–23
  • Reflection Cave (unknown area 307)Walking in tall grass or a cave · Lv 22–23
  • Reflection Cave (unknown area 308)Walking in tall grass or a cave · Lv 22–23
White 2 4 areas
  • Road 16Walking in dark grass, Walking in tall grass or a cave · Lv 21–26
  • Road 5Walking in dark grass, Walking in tall grass or a cave · Lv 21–26
  • Strange House (1F)Walking in tall grass or a cave · Lv 31
  • Strange House (B1F)Walking in tall grass or a cave · Lv 31
White 2 areas
  • Road 16Walking in dark grass, Walking in tall grass or a cave · Lv 19–25
  • Road 5Walking in dark grass, Walking in tall grass or a cave · Lv 19–25

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.