Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
- Height
- 1 m 3′03″
- Weight
- 45 kg 99.2 lbs
- Base stat total
- 425 Higher than 46% of Pokémon
- Introduced
- Gen I Red & Green (JP)
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
- Height
- 1 m 3′03″
- Weight
- 34 kg 75.0 lbs
- Base stat total
- 425 Higher than 46% of Pokémon
- Introduced
- Gen VII Sun & Moon
- Height
- 1.7 m 5′07″
- Weight
- 98 kg 216.1 lbs
- Base stat total
- 425 Higher than 46% of Pokémon
- Introduced
- Gen VII Ultra Sun & Ultra Moon
When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Resists
Immune to
Takes normal damage from 12 types
With Lightning Rod: Electric becomes 0×
Colors show what this Pokémon takes
FireGhostshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
With Lightning Rod: Electric becomes 0×
Colors show what this Pokémon takes
FireGhostshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
With Lightning Rod: Electric becomes 0×
Abilities
- Rock Head
This Pokémon does not take recoil damage besides Struggle/Life Orb/crash damage.
Rock Head takes the recoil out of 1 move it learns in Brilliant Diamond & Shining Pearl.
- Lightning Rod
This Pokémon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
- Battle Armor, hidden ability Hidden ability
This Pokémon cannot be struck by a critical hit.
Other Pokémon with Battle Armor 10
- Cursed Body
If this Pokémon is hit by an attack, there is a 30% chance that move gets disabled.
- Lightning Rod
This Pokémon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
- Rock Head, hidden ability Hidden ability
This Pokémon does not take recoil damage besides Struggle/Life Orb/crash damage.
Rock Head takes the recoil out of 2 moves it learns in Sword & Shield.
- Cursed Body
If this Pokémon is hit by an attack, there is a 30% chance that move gets disabled.
- Lightning Rod
This Pokémon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
- Rock Head, hidden ability Hidden ability
This Pokémon does not take recoil damage besides Struggle/Life Orb/crash damage.
Rock Head takes the recoil out of 1 move it learns in Ultra Sun & Ultra Moon.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.7% of teams · rank #120 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Thick Club- Ability
- Rock Head, hidden ability
- Nature
- Brave
- EVs
- 248 HP / 252 Atk / 8 Def
- Flare Blitz, Physical, power 120, accuracy 100%
- Poltergeist, Physical, power 110, accuracy 90%
- Bonemerang, Physical, power 50, accuracy 90%
- Swords Dance, Status
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.7%
- 1500 weighting0.6%
- 1630 weighting0.7%
- 1760 weighting1.0%
Usage by month
Moves
- Flare Blitz, Physical, power 120, accuracy 100%99.7%
- Poltergeist, Physical, power 110, accuracy 90%82.5%
- Bonemerang, Physical, power 50, accuracy 90%72.2%
- Swords Dance, Status69.7%
- Earthquake, Physical, power 100, accuracy 100%23.0%
- Shadow Bone, Physical, power 85, accuracy 100%18.5%
- Stealth Rock, Status11.7%
- Will-O-Wisp, Status, accuracy 85%9.2%
- Low Kick, Physical, accuracy 100%3.8%
- Thunder Punch, Physical, power 75, accuracy 100%2.6%
Items
Abilities
- Rock Head, hidden ability88.5%
- Lightning Rod11.4%
- Cursed Body0.1%
EV spreads
- Brave 248 HP / 252 Atk / 8 Def62.4%
- Brave 248 HP / 252 Atk / 8 SpD10.6%
- Careful 252 HP / 4 Atk / 252 SpD9.1%
- Brave 252 HP / 252 Atk / 4 SpD6.2%
- Brave 252 HP / 252 Atk / 4 Def5.0%
Common teammates
Porygon281.5%
Hatterene77.4%
Ursaluna75.5%
Mawile-Mega73.8%
Cresselia64.2%
Reuniclus16.8%
Melmetal10.1%
Diancie-Mega8.9%
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Speed tiers
The faster Pokémon moves first, so who you outspeed decides battles. Its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Marowak outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Moves
Level up 14
| 1 | False SwipeAlways leaves the target with at least 1 HP. | Normal | Physical | 40 | 100% | 40 |
|---|---|---|---|---|---|---|
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
| 1 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Special | 20 | 100% | 10 |
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 12 | Headbutt30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 16 | RetaliatePower doubles if an ally fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| 20 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| 24 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Physical | 75 | 100% | 10 |
| 31 | Bone RushHits 2-5 times in one turn. | Ground | Physical | 25 | 90% | 10 |
| 36 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 42 | EndeavorLowers the target's HP to the user's HP. | Normal | Physical | — | 100% | 5 |
| 48 | BonemerangHits 2 times in one turn. | Ground | Physical | 50 | 90% | 10 |
| 54 | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Physical | 120 | 100% | 10 |
| 60 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
TM / HM / TR 36
| TM83 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Physical | 60 | 100% | 20 |
|---|---|---|---|---|---|---|
| HM04 | StrengthNo additional effect. | Normal | Physical | 80 | 100% | 15 |
| HM06 | Rock Smash50% chance to lower the target's Defense by 1. | Fighting | Physical | 40 | 100% | 15 |
| HM08 | Rock Climb20% chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| TM | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM | Flamethrower10% chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| TM | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM | Hyper BeamUser cannot move next turn. | Normal | Special | 150 | 90% | 5 |
| TM | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Physical | 100 | 100% | 10 |
| TM | DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100% | 10 |
| TM | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM | Fire Blast10% chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| TM | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM | Rock Slide30% chance to make the foe(s) flinch. | Rock | Physical | 75 | 90% | 10 |
| TM | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM | False SwipeAlways leaves the target with at least 1 HP. | Normal | Physical | 40 | 100% | 40 |
| TM | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM | Iron Tail30% chance to lower the target's Defense by 1. | Steel | Physical | 100 | 75% | 15 |
| TM | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM | Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100% | 20 |
| TM | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Physical | 60 | 95% | 15 |
| TM | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| TM | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Special | 120 | 70% | 5 |
| TM | Giga ImpactUser cannot move next turn. | Normal | Physical | 150 | 90% | 5 |
| TM | Stone EdgeHigh critical hit ratio. | Rock | Physical | 100 | 80% | 5 |
| TM | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
No moves match those filters.
Evolution
Where to find
Evolves from Cubone: Level 28.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 8 areas
- Challenge Beach (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Challenge Beach (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Courageous Cavern (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Courageous Cavern (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Potbottom DesertSpecial overworld spawn in a fixed location. · Lv 42–60
- Potbottom Desert (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Stepping-Stone Sea (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Stepping-Stone Sea (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Sword: The Isle of Armor 8 areas
- Challenge Beach (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Challenge Beach (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Courageous Cavern (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Courageous Cavern (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Potbottom DesertSpecial overworld spawn in a fixed location. · Lv 42–60
- Potbottom Desert (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Stepping-Stone Sea (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Stepping-Stone Sea (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Ultra Sun 1 area
- Heahea BeachReceive as a gift · Lv 25
Y 1 area
- Friend Safari (Ground)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Ground)Walking in tall grass or a cave · Lv 30
White 1 area
- Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 47–57
Black 1 area
- Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 47–57
SoulSilver 2 areas
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 14
- Safari Zone DesertWalking in tall grass or a cave · Lv 17–41
HeartGold 2 areas
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 14
- Safari Zone DesertWalking in tall grass or a cave · Lv 17–41
LeafGreen 4 areas
- Sevault CanyonWalking in tall grass or a cave · Lv 52
- Victory Road 2 (1F)Walking in tall grass or a cave · Lv 44–46
- Victory Road 2 (2F)Walking in tall grass or a cave · Lv 46–48
- Victory Road 2 (3F)Walking in tall grass or a cave · Lv 44–46
FireRed 4 areas
- Sevault CanyonWalking in tall grass or a cave · Lv 52
- Victory Road 2 (1F)Walking in tall grass or a cave · Lv 44–46
- Victory Road 2 (2F)Walking in tall grass or a cave · Lv 46–48
- Victory Road 2 (3F)Walking in tall grass or a cave · Lv 44–46
XD 1 area
- Citadark Isle Dome 1FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 44
Crystal 4 areas
- Road 10Walking in tall grass or a cave · Lv 15
- Road 9Walking in tall grass or a cave · Lv 18
- Rock Tunnel (1F)Walking in tall grass or a cave · Lv 12
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 15
Silver 1 area
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 14
Gold 1 area
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 14
Yellow 2 areas
- Safari Zone (Area 1, east)Walking in tall grass or a cave · Lv 24
- Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 24
Blue 4 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Victory Road 2 (1F)Walking in tall grass or a cave · Lv 43
- Victory Road 2 (2F)Walking in tall grass or a cave · Lv 40
Red 4 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Victory Road 2 (1F)Walking in tall grass or a cave · Lv 43
- Victory Road 2 (2F)Walking in tall grass or a cave · Lv 40
Green (Japan) 4 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Victory Road 2 (1F)Walking in tall grass or a cave · Lv 43
- Victory Road 2 (2F)Walking in tall grass or a cave · Lv 40
Red (Japan) 4 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Victory Road 2 (1F)Walking in tall grass or a cave · Lv 43
- Victory Road 2 (2F)Walking in tall grass or a cave · Lv 40
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Evolves from Cubone: Level 28 at night in Alola.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 2 areas
- Fields of HonorReceive as a gift · Lv 30
- Random caves across the Isle of ArmorTrade with an NPC · Lv 15
Sword: The Isle of Armor 2 areas
- Fields of HonorReceive as a gift · Lv 30
- Random caves across the Isle of ArmorTrade with an NPC · Lv 15
Let’s Go, Eevee! 1 area
- Fuchsia CityTrade with an NPC · Lv 38
Let’s Go, Pikachu! 1 area
- Fuchsia CityTrade with an NPC · Lv 38
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Training
- EV yield
- 2 Def
- Catch rate
- 75 ≈9.8% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Monster
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Pokédex entries
- Category
- Bone Keeper Pokémon
- Debut
- Kanto · Red & Green (JP)
- Color
- Brown
- Habitat
- Mountain
- Pal Park area
- Mountain
When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.
ShieldThis Pokémon overcame its sorrow to evolve a sturdy new body. Marowak faces its opponents bravely, using a bone as a weapon.
SwordThey thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.
Ultra MoonIt throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.
Ultra SunThis Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.
MoonOriginally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.
SunIt collects bones from an unknown place. Some whisper that a MAROWAK graveyard exists somewhere in the world.
SoulSilverFrom its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2It is small and was originally very weak. Its temperament turned ferocious when it began using bones.
FireRed · XA MAROWAK is the evolved form of a CUBONE that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.
EmeraldMarowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokémon’s tempered and hardened spirit is not easily broken.
Ruby · Sapphire · Omega Ruby · Alpha SapphireSomewhere in the world is a cemetery just for MAROWAK. It gets its bones from those graves.
CrystalIt collects bones from an unknown place. A MAROWAK graveyard exists somewhere in the world, rumors say.
SilverIt has been seen pounding boulders with the bone it carries in order to tap out messages to others.
Gold · HeartGoldSmall and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.
Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.
Red · Blue · LeafGreen · Y
Names around the world
- English
- Marowak
- Japanese
- ガラガラ
- Japanese (romaji)
- Garagara
- Korean
- 텅구리
- Chinese (Traditional)
- 嘎啦嘎啦
- Chinese (Simplified)
- 嘎啦嘎啦
- French
- Ossatueur
- German
- Knogga
- Spanish
- Marowak
- Italian
- Marowak
Biology
The bone it holds is its key weapon. It throws the bone like a boomerang to knock out targets. Originally a Cubone, it overcame its mother's death and became rough and aggressive.
Some say that a Marowak graveyard exists somewhere in the world. It carries out vengeance on its natural enemy, Mandibuzz, as it throws bones to try to take it down. Marowak thump their bones rhythmically to communicate among themselves, with nearly 50 different rhythmic patterns.
Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Generation I
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Artwork and 3D models
Generation VII
Polls & views
- Official vote, Japan#557 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
HP
603rd of 1,025 Pokémon · higher than 34%
49th of 75 Ground types
Attack
433rd of 1,025 Pokémon · higher than 53%
45th of 75 Ground types
Defense
101st of 1,025 Pokémon · higher than 89%
17th of 75 Ground types
Sp. Atk
704th of 1,025 Pokémon · higher than 26%
39th of 75 Ground types
Sp. Def
309th of 1,025 Pokémon · higher than 64%
16th of 75 Ground types
Speed
748th of 1,025 Pokémon · higher than 23%
46th of 75 Ground types
Base stat total
553rd of 1,025 Pokémon
42nd of 75 Ground types
HP
603rd of 1,025 Pokémon · higher than 34%
52nd of 81 Fire types
27th of 65 Ghost types
Attack
433rd of 1,025 Pokémon · higher than 53%
39th of 81 Fire types
26th of 65 Ghost types
Defense
101st of 1,025 Pokémon · higher than 89%
7th of 81 Fire types
10th of 65 Ghost types
Sp. Atk
704th of 1,025 Pokémon · higher than 26%
74th of 81 Fire types
51st of 65 Ghost types
Sp. Def
309th of 1,025 Pokémon · higher than 64%
24th of 81 Fire types
29th of 65 Ghost types
Speed
748th of 1,025 Pokémon · higher than 23%
69th of 81 Fire types
45th of 65 Ghost types
Base stat total
553rd of 1,025 Pokémon
46th of 81 Fire types
43rd of 65 Ghost types
Dark vs Alolan Marowak: Fire takes 1×, Ghost takes 2× → 2× (super effective)Ghost vs Alolan Marowak: Fire takes 1×, Ghost takes 2× → 2× (super effective)Ground vs Alolan Marowak: Fire takes 2×, Ghost takes 1× → 2× (super effective)Rock vs Alolan Marowak: Fire takes 2×, Ghost takes 1× → 2× (super effective)Water vs Alolan Marowak: Fire takes 2×, Ghost takes 1× → 2× (super effective)Fairy vs Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Fire vs Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Grass vs Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Ice vs Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Poison vs Alolan Marowak: Fire takes 1×, Ghost takes ½× → ½× (not very effective)Steel vs Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Bug vs Alolan Marowak: Fire takes ½×, Ghost takes ½× → ¼× (mostly ineffective)Fighting vs Alolan Marowak: Fire takes 1×, Ghost takes 0× → 0× (no effect)Normal vs Alolan Marowak: Fire takes 1×, Ghost takes 0× → 0× (no effect)Dark vs Totem Alolan Marowak: Fire takes 1×, Ghost takes 2× → 2× (super effective)Ghost vs Totem Alolan Marowak: Fire takes 1×, Ghost takes 2× → 2× (super effective)Ground vs Totem Alolan Marowak: Fire takes 2×, Ghost takes 1× → 2× (super effective)Rock vs Totem Alolan Marowak: Fire takes 2×, Ghost takes 1× → 2× (super effective)Water vs Totem Alolan Marowak: Fire takes 2×, Ghost takes 1× → 2× (super effective)Fairy vs Totem Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Fire vs Totem Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Grass vs Totem Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Ice vs Totem Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Poison vs Totem Alolan Marowak: Fire takes 1×, Ghost takes ½× → ½× (not very effective)Steel vs Totem Alolan Marowak: Fire takes ½×, Ghost takes 1× → ½× (not very effective)Bug vs Totem Alolan Marowak: Fire takes ½×, Ghost takes ½× → ¼× (mostly ineffective)Fighting vs Totem Alolan Marowak: Fire takes 1×, Ghost takes 0× → 0× (no effect)Normal vs Totem Alolan Marowak: Fire takes 1×, Ghost takes 0× → 0× (no effect)A weighting, not a cutoff.
Each Showdown team counts by the chance its player’s Glicko-1 rating is above the number.
Not the rating on the Showdown ladder.
A Japan-only vote on the film's site, for the 720 Pokémon of Generations I–VI except