No. 0616
Shelmet
Snail Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Shelmet is a Bug-type Pokémon, 2× weak to Flying, Rock and Fire, with a base stat total of 305. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.4 m 1′04″
- Weight
- 7.7 kg 17.0 lbs
- Base stat total
- 305 Higher than 17% of Pokémon
- Introduced
- Gen V Black & White
It has a strange physiology that responds to electricity. When together with Karrablast, Shelmet evolves for some reason.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 25); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Shelmet outspeeds 4 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Hydration
This Pokémon has its status cured at the end of each turn if Rain is active.
- Shell Armor
This Pokémon cannot be struck by a critical hit.
- Overcoat, hidden ability Hidden ability
This Pokémon is immune to powder moves, Sandstorm damage, and Effect Spore.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 14
| 1 | AbsorbUser recovers 50% of the damage dealt. | Grass | Special | 20 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| 4 | Acid10% chance to lower the foe(s) Sp. Def by 1. | Poison | Special | 40 | 100% | 30 |
| 8 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| 12 | Mega DrainUser recovers 50% of the damage dealt. | Grass | Special | 40 | 100% | 15 |
| 16 | Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1. | Bug | Special | 50 | 100% | 20 |
| 20 | YawnPuts the target to sleep after 1 turn. | Normal | Status | — | — | 10 |
| 24 | Acid ArmorRaises the user's Defense by 2. | Poison | Status | — | — | 20 |
| 28 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100% | 10 |
| 32 | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| 36 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 40 | RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| 44 | Bug Buzz10% chance to lower the target's Sp. Def by 1. | Bug | Special | 90 | 100% | 10 |
| 48 | Final GambitDoes damage equal to the user's HP. User faints. | Fighting | Special | — | 100% | 5 |
TM / HM / TR 23
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
|---|---|---|---|---|---|---|
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Special | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM28 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100% | 10 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM33 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM53 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95% | 15 |
| TM61 | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| TM74 | VenoshockPower doubles if the target is poisoned. | Poison | Special | 65 | 100% | 10 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Special | 60 | 100% | 15 |
| TR01 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TR18 | Leech LifeUser recovers 50% of the damage dealt. | Bug | Physical | 80 | 100% | 10 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR22 | Sludge Bomb30% chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| TR23 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR29 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TR30 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TR54 | Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers. | Poison | Status | — | — | 20 |
| TR61 | Bug Buzz10% chance to lower the target's Sp. Def by 1. | Bug | Special | 90 | 100% | 10 |
| TR65 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100% | 10 |
Egg moves 4
| Egg | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
|---|---|---|---|---|---|---|
| Egg | FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Physical | 30 | 100% | 10 |
| Egg | Guard SplitAverages Defense and Sp. Def stats with target. | Psychic | Status | — | — | 10 |
| Egg | Mind ReaderUser's next move will not miss the target. | Normal | Status | — | — | 5 |
Tutor 1
| Tutor | Skitter Smack100% chance to lower target's Sp. Atk by 1. | Bug | Physical | 70 | 90% | 10 |
|---|
No moves match those filters.
Biology
Shelmet is hunted by Karrablast. It closes its shell to protect itself from attacks. It also produces and spits out a poisonous liquid.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#706 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
It has a strange physiology that responds to electricity. When together with Karrablast, Shelmet evolves for some reason.
ShieldWhen attacked, it tightly shuts the lid of its shell. This reaction fails to protect it from Karrablast, however, because they can still get into the shell.
SwordWhen it and Karrablast are together, and both receive electrical stimulation, they both evolve.
Black 2 · White 2 · X · Omega RubyIt evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown.
White · Y · Alpha SapphireWhen attacked, it defends itself by closing the lid of its shell. It can spit a sticky, poisonous liquid.
Black
Names around the world
- English
- Shelmet
- Japanese
- チョボマキ
- Japanese (romaji)
- Chobomaki
- Korean
- 쪼마리
- Chinese (Traditional)
- 小嘴蝸
- Chinese (Simplified)
- 小嘴蜗
- French
- Escargaume
- German
- Schnuthelm
- Spanish
- Shelmet
- Italian
- Shelmet
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Training
- EV yield
- 1 Def
- Catch rate
- 200 ≈26.1% with a Poké Ball at full HP
- Growth rate
- Medium
Breeding
- Egg groups
- Bug
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 1 area
- Giant's BedWalking in tall grass or a cave · Lv 60–65
Sword: The Crown Tundra 1 area
- Giant's BedWalking in tall grass or a cave · Lv 60–65
Shield: The Isle of Armor 2 areas
- Soothing WetlandsWalking in tall grass or a cave · Lv 13–60
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 26–60
Sword: The Isle of Armor 3 areas
- Forest of FocusSpecial overworld spawn in a fixed location. · Lv 20–60
- Soothing WetlandsWalking in tall grass or a cave · Lv 13–60
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 26–60
Shield 12 areas
- Bridge FieldWalking in tall grass or a cave · Lv 26–60
- Bridge Field (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Bridge Field (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Dappled Grove (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Cap (Main Area)Walking in tall grass or a cave · Lv 27–60
- Hammerlocke HillsWalking in tall grass or a cave · Lv 28–60
- Motostoke RiverbankWalking in tall grass or a cave · Lv 26–60
- Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Route 7Walking in tall grass or a cave · Lv 36–40
- South Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword 11 areas
- Bridge FieldWalking in tall grass or a cave · Lv 26–60
- Bridge Field (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Bridge Field (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Dappled Grove (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Hammerlocke HillsWalking in tall grass or a cave · Lv 28–60
- Motostoke RiverbankWalking in tall grass or a cave · Lv 26–60
- Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Route 7Walking in tall grass or a cave · Lv 36–40
- South Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Y 2 areas
- Road 14Walking in tall grass or a cave, Walking on rough terrain · Lv 30
- Road 19Walking in purple flowers, Walking in yellow flowers, Walking on rough terrain · Lv 47
X 2 areas
- Road 14Walking in tall grass or a cave, Walking on rough terrain · Lv 30
- Road 19Walking in purple flowers, Walking in yellow flowers, Walking on rough terrain · Lv 47
White 2 5 areas
- Icirrus CityWalking in tall grass or a cave · Lv 57
- Moor of IcirrusWalking in tall grass or a cave · Lv 57
- Road 11Walking in dark grass, Walking in tall grass or a cave · Lv 36–40
- Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 23–26
- Road 8Walking in tall grass or a cave · Lv 57
Black 2 5 areas
- Icirrus CityWalking in tall grass or a cave · Lv 54
- Moor of IcirrusWalking in tall grass or a cave · Lv 54
- Road 11Walking in dark grass, Walking in tall grass or a cave · Lv 36–43
- Road 6Walking in dark grass, Walking in tall grass or a cave · Lv 23–29
- Road 8Walking in tall grass or a cave · Lv 54
White 3 areas
- Icirrus CityWalking in tall grass or a cave · Lv 30–33
- Moor of IcirrusWalking in tall grass or a cave · Lv 30–33
- Road 8Walking in tall grass or a cave · Lv 30–33
Black 3 areas
- Icirrus CityWalking in tall grass or a cave · Lv 30–33
- Moor of IcirrusWalking in tall grass or a cave · Lv 30–33
- Road 8Walking in tall grass or a cave · Lv 30–33
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.