No. 0502
Dewott
Discipline Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Dewott is a Water-type Pokémon, 2× weak to Grass and Electric, with a base stat total of 413. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.8 m 2′07″
- Weight
- 24.5 kg 54.0 lbs
- Base stat total
- 413 Higher than 43% of Pokémon
- Introduced
- Gen V Black & White
Its exquisite double-scalchop technique is likely the result of daily training, and it can send even masters of the blade fleeing in defeat.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Dewott outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Torrent
At 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Water attacks.
- Shell Armor, hidden ability
This Pokémon cannot be struck by a critical hit.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 15
| 1 | SoakChanges the target's type to Water. | Water | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Water GunNo additional effect. | Water | Special | 40 | 100% | 25 |
| 13 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 18 | Razor Shell50% chance to lower the target's Defense by 1. | Water | Physical | 75 | 95% | 10 |
| 21 | Fury CutterPower doubles with each hit, up to 160. | Bug | Physical | 40 | 95% | 20 |
| 26 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 29 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| 34 | Aqua JetUsually goes first. | Water | Physical | 40 | 100% | 20 |
| 37 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| 42 | Aqua TailNo additional effect. | Water | Physical | 90 | 90% | 10 |
| 45 | RetaliatePower doubles if an ally fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| 50 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| 53 | Hydro PumpNo additional effect. | Water | Special | 110 | 80% | 5 |
TM / HM / TR 39
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Special | 60 | — | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM46 | AvalanchePower doubles if user is damaged by the target. | Ice | Physical | 60 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM52 | SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def. | Ice | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100% | 10 |
| TM57 | False SwipeAlways leaves the target with at least 1 HP. | Normal | Physical | 40 | 100% | 40 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM65 | Air Slash30% chance to make the target flinch. | Special | 75 | 95% | 15 | |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM77 | Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM105 | X-ScissorNo additional effect. | Bug | Physical | 80 | 100% | 15 |
| TM110 | Liquidation20% chance to lower the target's Defense by 1. | Water | Physical | 85 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Special | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM142 | Hydro PumpNo additional effect. | Water | Special | 110 | 80% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM145 | Water PledgeUse with Grass or Fire Pledge for added effect. | Water | Special | 80 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| TM184 | Vacuum WaveUsually goes first. | Fighting | Special | 40 | 100% | 30 |
| TM196 | Flip TurnUser switches out after damaging the target. | Water | Physical | 60 | 100% | 20 |
| TM208 | WhirlpoolTraps and damages the target for 4-5 turns. | Water | Special | 35 | 85% | 15 |
Egg moves 8
| Egg | Air Slash30% chance to make the target flinch. | Special | 75 | 95% | 15 | |
|---|---|---|---|---|---|---|
| Egg | Aqua CutterHigh critical hit ratio. | Water | Physical | 70 | 100% | 20 |
| Egg | CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| Egg | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| Egg | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| Egg | Night SlashHigh critical hit ratio. | Dark | Physical | 70 | 100% | 15 |
| Egg | Sacred SwordIgnores the target's stat stage changes. | Fighting | Physical | 90 | 100% | 15 |
| Egg | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
No moves match those filters.
Biology
Dewott's appearance is somewhat similar to Oshawott except that it is primarily light-blue in colouration and has white whiskers and a blue adornment with two scalchops around its waist. Like Oshawott, these can be detached and used as weapons. With rigorous training, Dewott acquires the ability to perform two-shell attacks with flowing swordsmanship.
Design & origin
Dewott was the last of the second form of the starters to be designed. In an interview, Ken Sugimori stated that they were concerned on what to make Oshawott evolve into after watching sea otters at a zoo.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#322 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
Its exquisite double-scalchop technique is likely the result of daily training, and it can send even masters of the blade fleeing in defeat.
Legends: ArceusAs a result of strict training, each Dewott learns different forms for using the scalchops.
Black 2 · White 2 · Y · Alpha SapphireScalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops.
WhiteStrict training is how it learns its flowing double-scalchop technique.
Black · X · Omega Ruby
Names around the world
- English
- Dewott
- Japanese
- フタチマル
- Japanese (romaji)
- Futachimaru
- Korean
- 쌍검자비
- Chinese (Traditional)
- 雙刃丸
- Chinese (Simplified)
- 双刃丸
- French
- Mateloutre
- German
- Zwottronin
- Spanish
- Dewott
- Italian
- Dewott
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- EV yield
- 2 SpA
- Catch rate
- 45 ≈5.9% with a Poké Ball at full HP
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Field
- Gender
- ♂ 87.5%♀ 12.5%
- Hatch time
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Oshawott: Level 17.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.