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No. 0502

Dewott

Discipline Pokémon

Dewott official artwork
Official art

Dewott is a Water-type Pokémon, 2× weak to Grass and Electric, with a base stat total of 413. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.8 m 2′07″
Weight
24.5 kg 54.0 lbs
Base stat total
413 Higher than 43% of Pokémon
Introduced
Gen V Black & White
Its exquisite double-scalchop technique is likely the result of daily training, and it can send even masters of the blade fleeing in defeat.
See all 4 entries

Base stats

HP75150–182260–354
Atk7585–139139–273
Def6072–123112–240
SpA8392–148153–291
SpD6072–123112–240
Spe6072–123112–240
Total413Higher than 43% of Pokémon
HP75Atk75Def60Spe60SpD60SpA83

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
ElectricGrass

Resists

½×
FireIceSteelWater
Takes normal damage from 12 types
NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Choice Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf (Choice Scarf)184Tailwind246

At max Speed, Dewott outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Dewott against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
123Dewott · Max+32 SP, Speed-raising alignment
120VolcaronaBold · 0 SP · #25 on Showdown
112Dewott · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80Dewott · No SP0 SP, neutral alignment
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNFE

Evolution

Moves

Level up 15

1SoakChanges the target's type to Water.WaterStatus—100%20
1TackleNo additional effect.NormalPhysical40100%35
1Tail WhipLowers the foe(s) Defense by 1.NormalStatus—100%30
1Water GunNo additional effect.WaterSpecial40100%25
13Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
18Razor Shell50% chance to lower the target's Defense by 1.WaterPhysical7595%10
21Fury CutterPower doubles with each hit, up to 160.BugPhysical4095%20
26Water Pulse20% chance to confuse the target.WaterSpecial60100%20
29Aerial AceThis move does not check accuracy.FlyingPhysical60—20
34Aqua JetUsually goes first.WaterPhysical40100%20
37EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
42Aqua TailNo additional effect.WaterPhysical9090%10
45RetaliatePower doubles if an ally fainted last turn.NormalPhysical70100%5
50Swords DanceRaises the user's Attack by 2.NormalStatus——20
53Hydro PumpNo additional effect.WaterSpecial11080%5

TM / HM / TR 39

TM01Take DownHas 1/4 recoil.NormalPhysical9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpecial60100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhysical60100%25
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpecial50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhysical60—20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpecial60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecial5595%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhysical—100%10
TM46AvalanchePower doubles if user is damaged by the target.IcePhysical60100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM52SnowscapeFor 5 turns, snow falls. Ice: 1.5× Def.IceStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhysical80100%10
TM57False SwipeAlways leaves the target with at least 1 HP.NormalPhysical40100%40
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhysical75100%15
TM65Air Slash30% chance to make the target flinch.FlyingSpecial7595%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM77Waterfall20% chance to make the target flinch.WaterPhysical80100%15
TM81Grass KnotMore power the heavier the target.GrassSpecial—100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM105X-ScissorNo additional effect.BugPhysical80100%15
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhysical85100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpecial90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpecial90100%10
TM142Hydro PumpNo additional effect.WaterSpecial11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecial11070%5
TM145Water PledgeUse with Grass or Fire Pledge for added effect.WaterSpecial80100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpecial80100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysical65100%20
TM184Vacuum WaveUsually goes first.FightingSpecial40100%30
TM196Flip TurnUser switches out after damaging the target.WaterPhysical60100%20
TM208WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecial3585%15

Egg moves 8

EggAir Slash30% chance to make the target flinch.FlyingSpecial7595%15
EggAqua CutterHigh critical hit ratio.WaterPhysical70100%20
EggCopycatUses the last move used in the battle.NormalStatus——20
EggDetectPrevents moves from affecting the user this turn.FightingStatus——5
EggKnock Off1.5× damage if foe holds an item. Removes item.DarkPhysical65100%20
EggNight SlashHigh critical hit ratio.DarkPhysical70100%15
EggSacred SwordIgnores the target's stat stage changes.FightingPhysical90100%15
EggScreechLowers the target's Defense by 2.NormalStatus—85%40

Biology

Dewott's appearance is somewhat similar to Oshawott except that it is primarily light-blue in colouration and has white whiskers and a blue adornment with two scalchops around its waist. Like Oshawott, these can be detached and used as weapons. With rigorous training, Dewott acquires the ability to perform two-shell attacks with flowing swordsmanship.

Design & origin

Dewott was the last of the second form of the starters to be designed. In an interview, Ken Sugimori stated that they were concerned on what to make Oshawott evolve into after watching sea otters at a zoo.

Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Category
Discipline Pokémon
Debut
Unova · Black & White
Color
Blue
Shape
Original Unova#008Updated Unova#008Hisui#008Blueberry#207
  1. Its exquisite double-scalchop technique is likely the result of daily training, and it can send even masters of the blade fleeing in defeat.

    Legends: Arceus
  2. As a result of strict training, each Dewott learns different forms for using the scalchops.

    Black 2 · White 2 · Y · Alpha Sapphire
  3. Scalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops.

    White
  4. Strict training is how it learns its flowing double-scalchop technique.

    Black · X · Omega Ruby

Names around the world

English
Dewott
Japanese
フタチマル
Japanese (romaji)
Futachimaru
Korean
쌍검자비
Chinese (Traditional)
雙刃丸
Chinese (Simplified)
双刃丸
French
Mateloutre
German
Zwottronin
Spanish
Dewott
Italian
Dewott

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Training

Catch rate
45 ≈5.9% with a Poké Ball at full HP
Growth rate
Medium Slow

Breeding

Gender
♂ 87.5%♀ 12.5%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Oshawott: Level 17.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.