No. 0578
Duosion
Mitosis Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Duosion is a Psychic-type Pokémon, 2× weak to Bug, Ghost and Dark, with a base stat total of 370. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 8 kg 17.6 lbs
- Base stat total
- 370 Higher than 34% of Pokémon
- Introduced
- Gen V Black & White
Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 13 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 30); Scarf and Tailwind use the Max+ value.
At max Speed, Duosion outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon is to , Sandstorm damage, and Effect Spore.
Everything about Overcoat →This Pokémon can only be damaged by direct attacks.
Everything about Magic Guard →This Pokémon restores 1/3 of its maximum HP, rounded down, when it switches out.
Everything about Regenerator →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0577SolosisPsychic- Level 32
#0578DuosionPsychic- Level 41
#0579ReuniclusPsychic
Moves
Level up 15
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| 1 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| 1 | RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| 12 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| 16 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| 20 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| 24 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 24 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| 28 | Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
| 35 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| 40 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 46 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| 52 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| 58 | Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch. | Psychic | Status | — | — | 10 |
TM / HM / TR 43
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM42 | Night ShadeDoes damage equal to the user's level. | Ghost | Spec | — | 100% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
Egg moves 3
| Egg | Acid ArmorRaises the user's Defense by 2. | Poison | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| Egg | Astonish30% chance to make the target flinch. | Ghost | Phys | 30 | 100% | 15 |
| Egg | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
No moves match those filters.
Biology
If its two brains think the same thing, its psychic power is doubled. However, the two halves rarely think alike, and its actions are utterly unpredictable.
Design & origin
Duosion is based on the splitting of cells.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#588 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Mitosis Pokémon
- Unova · Black & White
- Color
- Green
- —
Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.
ShieldIts psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.
SwordWhen their two divided brains think the same thoughts, their psychic power is maximized.
Black 2 · White 2 · Y · Alpha SapphireWhen their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power.
WhiteSince they have two divided brains, at times they suddenly try to take two different actions at once.
Black · X · Omega Ruby
Names around the world
- English
- Duosion
- Japanese
- ダブラン
- Japanese (romaji)
- Doublan
- Korean
- 듀란
- Chinese (Traditional)
- 雙卵細胞球
- Chinese (Simplified)
- 双卵细胞球
- French
- Méios
- German
- Mitodos
- Spanish
- Duosion
- Italian
- Duosion
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- 2 SpA
- 100 ≈13.1% with a Poké Ball at full HP
- 70
- 130
- Medium Slow
Breeding
- Amorphous
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Solosis: Level 32.
Shield: The Crown Tundra 6 areas
- Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Frostpoint FieldWalking in the overworld · Lv 60–65
- Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Slippery SlopeWalking in the overworld · Lv 60–65
- Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Shield 4 areas
- Dusty BowlWalking in the overworld · Lv 42–60
- Giant's Mirror (Area 2)Walking in the overworld · Lv 42–60
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Moon 1 area
- Route 16Island Scan · Lv 33
Sun 1 area
- Route 16Island Scan · Lv 33
Y 1 area
- Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
White 2 3 areas
- Road 9Walking in dark grass, Walking in tall grass or a cave · Lv 37–43
- Strange House (1F)Walking in tall grass or a cave · Lv 34
- Strange House (B1F)Walking in tall grass or a cave · Lv 33–34
White 1 area
- Road 9Walking in dark grass, Walking in tall grass or a cave · Lv 31–39
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.