No. 0992
Iron Hands
Paradox Pokémon
Iron Hands is a Fighting/Electric-type Pokémon, 2× weak to Ground, Psychic and Fairy, with a base stat total of 570. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.8 m 5′11″
- Weight
- 380.7 kg 839.3 lbs
- Base stat total
- 570 Higher than 88% of Pokémon
- Introduced
- Gen IX Scarlet & Violet
This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
FightingElectricshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 10 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Scarf and Tailwind use the Max+ value.
At max Speed, Iron Hands outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Electric Terrain active or Booster Energy used: highest stat is 1.3×, or 1.5× if Speed.
Everything about Quark Drive →Other Pokémon with Quark Drive 9
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
10.0% of teams · rank #20 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Assault Vest- Ability
- Nature
- Adamant
- EVs
- 248 HP / 252 Atk / 8 SpD
- Tera Type
- Grass
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games6.7%
- 1500 weighting8.3%
- 1695 weighting10.0%
- 1825 weighting10.0%
Usage by month
Moves
- Drain Punch84.2%
- Fake Out76.9%
- Wild Charge58.0%
- Ice Punch40.7%
- Heavy Slam24.7%
- Thunder Punch18.2%
- Close Combat17.3%
- Swords Dance17.0%
- Protect12.3%
- Supercell Slam7.7%
Items
Assault Vest60.3%
Booster Energy18.1%
Clear Amulet8.5%
Sitrus Berry4.3%
Leftovers2.8%
Psychic Seed2.8%
Abilities
- 100.0%
EV spreads
- Adamant 248 HP / 252 Atk / 8 SpD8.5%
- Brave 8 HP / 252 Atk / 248 SpD5.9%
- Adamant 136 Atk / 208 SpD / 164 Spe5.8%
- Brave 248 HP / 252 Atk / 8 SpD4.3%
- Adamant 76 HP / 180 Atk / 12 Def / 196 SpD / 44 Spe4.3%
Tera types
- Grass33.9%
- Water21.5%
- Fighting10.9%
- Flying6.3%
Common teammates
Farigiraf29.0%
Incineroar26.1%
Sinistcha19.7%
Tornadus19.1%
Torkoal18.3%
Chi-Yu17.1%
Indeedee-F16.8%
Landorus15.3%
7.9% of teams · rank #24 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Leftovers- Ability
- Nature
- Careful
- EVs
- 252 HP / 4 Atk / 252 SpD
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games5.3%
- 1500 weighting6.0%
- 1630 weighting7.9%
- 1760 weighting4.1%
Usage by month
Moves
- Drain Punch93.8%
- Ice Punch90.0%
- Thunder Punch82.1%
- Swords Dance63.2%
- Heavy Slam22.8%
- Supercell Slam10.4%
- Volt Switch9.3%
- Earthquake5.3%
- Body Press4.8%
- Iron Defense4.6%
Items
Leftovers39.1%
Assault Vest31.0%
Shuca Berry21.6%
Custap Berry2.2%
Payapa Berry1.8%
Weakness Policy1.3%
Abilities
- 100.0%
EV spreads
- Careful 252 HP / 4 Atk / 252 SpD16.9%
- Adamant 208 HP / 144 Atk / 80 Def / 76 SpD11.0%
- Adamant 208 HP / 120 Atk / 72 Def / 84 SpD10.0%
- Adamant 116 Def / 252 SpD / 140 Spe8.9%
- Adamant 200 HP / 172 Atk / 20 Def / 116 SpD7.9%
Common teammates
Iron Valiant78.9%
Sneasler77.8%
Great Tusk76.5%
Urshifu-Rapid-Strike68.1%
Gallade67.7%
Raging Bolt13.2%
Rotom-Wash12.7%
Regieleki9.9%
Checks & counters
Latios74.9%
Flutter Mane73.1%
Landorus64.0%
Weezing-Galar66.8%
Volcarona56.8%
Landorus-Therian55.7%
1.4% of teams · rank #74 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Booster Energy- Ability
- Nature
- Adamant
- EVs
- 248 HP / 252 Atk / 8 SpD
- Tera Type
- Flying
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.8%
- 1500 weighting2.0%
- 1695 weighting1.4%
- 1825 weighting0.7%
Usage by month
Moves
- Ice Punch98.5%
- Drain Punch74.3%
- Swords Dance70.9%
- Wild Charge36.7%
- Supercell Slam34.8%
- Thunder Punch27.5%
- Close Combat24.1%
- Heavy Slam22.8%
- Earthquake3.1%
- Electric Terrain1.5%
Items
Booster Energy60.4%
Shuca Berry8.8%
Covert Cloak4.7%
Assault Vest4.3%
Punching Glove4.2%
Grassy Seed3.9%
Abilities
- 100.0%
EV spreads
- Adamant 248 HP / 252 Atk / 8 SpD22.4%
- Adamant 248 HP / 252 Atk / 8 Def13.0%
- Adamant 252 Atk / 4 SpD / 252 Spe12.1%
- Adamant 252 Atk / 172 SpD / 84 Spe6.9%
- Adamant 204 Atk / 104 SpD / 200 Spe4.4%
Tera types
- Flying41.0%
- Fire25.0%
- Bug19.1%
- Poison4.1%
Common teammates
Hatterene42.4%
Ursaluna34.9%
Glimmora29.3%
Hoopa-Unbound24.2%
Cresselia21.1%
Iron Valiant20.8%
Rillaboom15.8%
Zamazenta14.7%
Checks & counters
Raging Bolt66.4%
Iron Valiant62.4%
Zamazenta57.1%
Dondozo62.6%
Great Tusk46.8%
Kyurem51.6%
0.9% of teams · rank #108 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Booster Energy- Ability
- Nature
- Adamant
- EVs
- 248 HP / 252 Atk / 8 SpD
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.9%
- 1500 weighting0.9%
- 1630 weighting0.9%
- 1760 weighting1.3%
Usage by month
Moves
- Ice Punch90.9%
- Drain Punch77.7%
- Swords Dance64.9%
- Thunder Punch42.8%
- Supercell Slam27.3%
- Close Combat24.8%
- Earthquake22.1%
- Wild Charge19.4%
- Volt Switch6.2%
- Heavy Slam5.0%
Items
Booster Energy26.2%
Leftovers16.7%
Assault Vest16.2%
Electrium Z12.2%
Punching Glove11.2%
Choice Band7.4%
Abilities
- 100.0%
EV spreads
- Adamant 248 HP / 252 Atk / 8 SpD13.6%
- Adamant 252 Atk / 116 SpD / 140 Spe10.4%
- Brave 224 HP / 252 Atk / 32 SpD8.6%
- Adamant 252 Atk / 172 SpD / 84 Spe8.4%
- Careful 64 Atk / 192 Def / 252 SpD7.8%
Common teammates
Hatterene27.7%
Tapu Koko27.7%
Alomomola19.7%
Iron Treads18.7%
Cresselia18.1%
Ursaluna16.0%
Terapagos13.3%
Mawile-Mega12.9%
Checks & counters
Tapu Lele76.3%
Latios-Mega76.1%
Great Tusk63.5%
Raging Bolt60.0%
Zamazenta54.9%
Kyurem44.4%
0.2% of teams · rank #161 · Singles · 1630 weighting · 67,302 battles · Sep 2026
Most common build
- Item
Booster Energy- Ability
- Nature
- Brave
- EVs
- 252 HP / 252 Atk
- Tera Type
- Fighting
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.7%
- 1500 weighting0.4%
- 1630 weighting0.2%
- 1760 weighting0.1%
Usage by month
Moves
- Drain Punch83.7%
- Ice Punch61.3%
- Supercell Slam56.9%
- Play Rough33.9%
- Wild Charge31.3%
- Swords Dance25.7%
- Volt Switch20.2%
- Close Combat19.1%
- Fake Out15.4%
- Earthquake14.2%
Items
Booster Energy49.2%
Assault Vest31.3%
Leftovers11.0%
Life Orb6.0%
Choice Band2.3%
Shuca Berry0.1%
Abilities
- 100.0%
EV spreads
- Brave 252 HP / 252 Atk25.2%
- Careful 252 HP / 252 Atk / 4 SpD19.1%
- Adamant 248 HP / 252 Atk / 8 SpD13.2%
- Impish 252 HP / 4 Atk / 252 Def10.0%
- Brave 248 HP / 252 Atk / 8 SpD7.7%
Tera types
- Fighting51.2%
- Water26.1%
- Ghost10.0%
- Fairy6.6%
Common teammates
Hatterene50.4%
Calyrex-Ice44.9%
Magearna31.3%
Ursaluna-Bloodmoon27.5%
Kingambit26.8%
Flutter Mane20.7%
Lugia19.8%
Ditto19.1%
Evolution
Iron Hands does not evolve.
Moves
Level up 17
| 1 | Arm ThrustHits 2-5 times in one turn. | Fighting | Phys | 15 | 100% | 20 |
|---|---|---|---|---|---|---|
| 1 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 1 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 7 | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Phys | 40 | 100% | 10 |
| 14 | WhirlwindForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 21 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| 28 | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
| 35 | Force Palm30% chance to paralyze the target. | Fighting | Phys | 60 | 100% | 10 |
| 42 | Seismic TossDoes damage equal to the user's level. | Fighting | Phys | — | 100% | 20 |
| 49 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 56 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| 63 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| 70 | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| 77 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| 84 | Belly DrumUser loses 50% max HP. Maximizes Attack. | Normal | Status | — | — | 10 |
| 91 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
TM / HM / TR 45
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Phys | 100 | 95% | 15 |
| TM225 | Hard PressMore power the more HP the target has left. | Steel | Phys | — | 100% | 10 |
Egg moves 1
| Egg | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
|---|
No moves match those filters.
Biology
Iron Hands is a Paradox Pokémon, a Pokémon which hails from a different time period than normal Pokémon. It hails from the distant future, is sometimes dubbed a "Future Pokémon", and is stated to hail from an alternative reality. It resembles the Pokémon Hariyama, a Pokémon resembling a sumo wrestler.
Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
- Paradox Pokémon
- Paldea · Scarlet & Violet
- Color
- Gray
- —
This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
VioletIt is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.
Scarlet
Names around the world
- English
- Iron Hands
- Japanese
- テツノカイナ
- Japanese (romaji)
- Tetsunokaina
- Korean
- 무쇠손
- Chinese (Traditional)
- 鐵臂膀
- Chinese (Simplified)
- 铁臂膀
- French
- Paume-de-Fer
- German
- Eisenhand
- Spanish
- Ferropalmas
- Italian
- Manoferrea
Sprites
Artwork and 3D models
Generation IX · animated models
Training
- 3 Atk
- 50 ≈6.5% with a Poké Ball at full HP
- 0
- 285
- Slow
Breeding
- Undiscovered
- Genderless
- 50 egg cycles ≈13,005 steps (Gen IV–VII)
Where to find
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.