DexDB

No. 0785

Tapu Koko

Land Spirit Pokémon

Tapu Koko
Official art
Height
1.8 m 5′11″
Weight
20.5 kg 45.2 lbs
Base stat total
570 Higher than 88% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
Legendary
The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.
See all 4 entries

Base stats

HP70145–177250–344
Atk115121–183211–361
Def8594–150157–295
SpA95103–161175–317
SpD7585–139139–273
Spe130135–200238–394
Total570Higher than 88% of Pokémon
HP70Atk115Def85Spe130SpD75SpA95

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

ElectricFairyshow which type causes itweaknessresistance

Weak to

2×
Ground (because of Electric)Poison (because of Fairy)

Resists

½×
Bug (because of Fairy)Dark (because of Fairy)Electric (because of Electric)Fighting (because of Fairy)Flying (because of Electric)

Immune to

0×
Dragon (because of Fairy)
Takes normal damage from 10 types
NormalRockGhostSteelFireWaterGrassPsychicIceFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 130); Scarf and Tailwind use the Max+ value.

Max+200Max182No SP150Min135Scarf300Tailwind400

At max Speed, Tapu Koko outspeeds 28 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Tapu Koko · Max+32 SP, Speed-raising alignment
  3. 200Mega GengarTimid · 32 SP · #26 on Showdown
  4. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  5. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  6. 184WhimsicottTimid · 32 SP · #23 on Showdown
  7. 182Tapu Koko · Max32 SP, neutral alignment
  8. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  9. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  10. 172SneaslerAdamant · 32 SP · #2 on Showdown
  11. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  12. 169GarchompJolly · 32 SP · #19 on Showdown
  13. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  14. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  15. 161IndeedeeTimid · 32 SP · #30 on Showdown
  16. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  17. 150Tapu Koko · No SP0 SP, neutral alignment
  18. 150ArchaludonTimid · 32 SP · #9 on Showdown
  19. 149GholdengoTimid · 32 SP · #8 on Showdown
  20. 143BasculegionJolly · 32 SP · #6 on Showdown
  21. 128PelipperTimid · 32 SP · #12 on Showdown
  22. 120VolcaronaBold · 0 SP · #25 on Showdown
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
National DexOU

7.37% of teams · rank #25 · Singles, all Pokémon · 1630+ rating · 426,601 battles · Sep 2026

Most common build

Item
Choice Specs
Ability
Nature
Timid
EVs
252 SpA / 4 SpD / 252 Spe
  1. Thunderbolt
  2. Dazzling Gleam
  3. U-turn
  4. Hidden Power Ice

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players6.28%
  • Rated 1500+7.38%
  • Rated 1630+7.37%
  • Rated 1760+7.48%

Usage by month

Oct 20257.37%

Moves

Abilities

  • 100%
  • 0%

EV spreads

  • Timid 252 SpA / 4 SpD / 252 Spe35.4%
  • Timid 4 HP / 252 SpA / 252 Spe27.5%
  • Timid 4 Def / 252 SpA / 252 Spe14.3%
  • Jolly 248 HP / 8 SpD / 252 Spe2.4%
  • Timid 136 HP / 120 SpA / 252 Spe2.2%

Checks & counters

Evolution

Tapu Koko does not evolve.

Moves

Level up 17

1Quick AttackUsually goes first.NormalPhys40100%30
1Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
5WithdrawRaises the user's Defense by 1.WaterStatus——40
10Fairy WindNo additional effect.FairySpec40100%30
15False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
20Spark30% chance to paralyze the target.ElectricPhys65100%20
25Shock WaveThis move does not check accuracy.ElectricSpec60—20
30Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
35AgilityRaises the user's Speed by 2.PsychicStatus——30
40ScreechLowers the target's Defense by 2.NormalStatus—85%40
45Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
50Mean LookPrevents the target from switching out.NormalStatus——5
55Nature’s MadnessDoes damage equal to 1/2 target's current HP.FairySpec—90%10
60Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
65Brave BirdHas 33% recoil.FlyingPhys120100%15
70Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
75Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10

TM / HM / TR 45

TM05Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM06FlyFlies up on first turn, then strikes the next turn.FlyingPhys9095%15
TM08Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM09Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM16ScreechLowers the target's Defense by 2.NormalStatus—85%40
TM17Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM18ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM19SafeguardFor 5 turns, protects user's party from status.NormalStatus——25
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM23ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM30Steel Wing10% chance to raise the user's Defense by 1.SteelPhys7090%25
TM33Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM40SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM56U-turnUser switches out after damaging the target.BugPhys70100%20
TM58AssurancePower doubles if target was damaged this turn.DarkPhys60100%10
TM60Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
TM76RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM78AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM80Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM82Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM90Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM93Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM94False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TR08Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TR09Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TR12AgilityRaises the user's Speed by 2.PsychicStatus——30
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR37TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TR42Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TR46Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TR49Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TR66Brave BirdHas 33% recoil.FlyingPhys120100%15
TR74Iron Head30% chance to make the target flinch.SteelPhys80100%15
TR77Grass KnotMore power the heavier the target.GrassSpec—100%20
TR80Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TR82Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TR85Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
TR86Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TR92Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10

Biology

Tapu Koko is the guardian of Melemele Island. It summons thunderclouds and stores the lightning inside its body. Despite its benevolent nature, it can be quick to anger. However, a split second later, it tends to forget what angered it.

Design & origin

Tapu Koko is based on the Hawaiian god Kū.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Land Spirit Pokémon
Alola · Sun & Moon
Color
Yellow
—
Original Alola#285Original Melemele#120Updated Alola#383Updated Melemele#150
  1. The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.

    Ultra Moon
  2. Although it’s called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.

    Ultra Sun
  3. It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.

    Moon
  4. This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.

    Sun

Names around the world

English
Tapu Koko
Japanese
カプ・コケコ
Japanese (romaji)
Kapu-Kokeko
Korean
카푸꼬꼬꼭
Chinese (Traditional)
卡璞・鳴鳴
Chinese (Simplified)
卡璞・鸣鸣
French
Tokorico
German
Kapu-Riki
Spanish
Tapu Koko
Italian
Tapu Koko

Sprites

Artwork and 3D models

Gen VIII · Gen VII

Training

3 Spe
3 ≈0.4% with a Poké Ball at full HP
70
257
Slow

Breeding

Undiscovered
Genderless
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 70
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 70
Ultra Moon 1 area
  • Ruins of ConflictStatic encounter · Lv 60
Ultra Sun 1 area
  • Ruins of ConflictStatic encounter · Lv 60
Moon 1 area
  • Ruins of ConflictStatic encounter · Lv 60
Sun 1 area
  • Ruins of ConflictStatic encounter · Lv 60

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.