No. 0891
Kubfu
Wushu Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Kubfu is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 385. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 12 kg 26.5 lbs
- Base stat total
- 385 Higher than 36% of Pokémon
- Introduced
- Gen VIII Sword & Shield
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 72); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Kubfu outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Inner Focus
This Pokémon cannot be made to flinch. Immune to Intimidate.
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 15
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | Rock Smash50% chance to lower the target's Defense by 1. | Fighting | Physical | 40 | 100% | 15 |
| 4 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| 8 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 12 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| 16 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 20 | Headbutt30% chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 24 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| 28 | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| 32 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| 36 | Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| 40 | Dynamic Punch100% chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| 44 | CounterIf hit by physical attack, returns double damage. | Fighting | Physical | — | 100% | 20 |
| 48 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Physical | 120 | 100% | 5 |
| 52 | Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100% | 20 |
TM / HM / TR 31
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Physical | — | 100% | 20 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Physical | 55 | 100% | 15 | |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Physical | 60 | — | 20 | |
| TM31 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Physical | 50 | 95% | 35 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Physical | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Physical | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Physical | 70 | 100% | 20 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Physical | — | 100% | 15 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Physical | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Physical | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
No moves match those filters.
Biology
Kubfu is a small, bear-like Legendary Pokémon. It constantly trains to perfect its martial arts ability.
Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
ShieldKubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.
Sword
Names around the world
- English
- Kubfu
- Japanese
- ダクマ
- Japanese (romaji)
- Dakuma
- Korean
- 치고마
- Chinese (Traditional)
- 熊徒弟
- Chinese (Simplified)
- 熊徒弟
- French
- Wushours
- German
- Dakuma
- Spanish
- Kubfu
- Italian
- Kubfu
Sprites
Artwork and 3D models
Gen IX · Gen VIII
Training
- EV yield
- 1 Atk
- Catch rate
- 3 ≈0.4% with a Poké Ball at full HP
- Growth rate
- Slow
Breeding
- Egg groups
- Undiscovered
- Gender
- ♂ 87.5%♀ 12.5%
- Hatch time
- 120 egg cycles ≈30,855 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 1 area
- Master DojoReceive as a gift · Lv 10
Sword: The Isle of Armor 1 area
- Master DojoReceive as a gift · Lv 10
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.