No. 0203
Girafarig
Long Neck Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
GIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
NormalPsychicshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 14 types
With : Grass becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 85); Scarf and Tailwind use the Max+ value.
At max Speed, Girafarig outspeeds 15 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot be made to . to Intimidate.
Everything about Inner Focus →This Pokémon's counter drops by 2 instead of 1.
Everything about Early Bird →This Pokémon's Attack is raised 1 if hit by a Grass move; Grass .
Everything about Sap Sipper →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0203GirafarigNormalPsychic- Level up knowing Twin Beam
#0981FarigirafNormalPsychic
Moves
Level up 16
| 1 | Astonish30% chance to make the target flinch. | Ghost | Phys | 30 | 100% | 15 |
|---|---|---|---|---|---|---|
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
| 1 | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| 1 | Power SwapSwaps Attack and Sp. Atk stat stages with target. | Psychic | Status | — | — | 10 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 5 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
| 10 | AssurancePower doubles if target was damaged this turn. | Dark | Phys | 60 | 100% | 10 |
| 14 | Stomp30% chance to make the target flinch. | Normal | Phys | 65 | 100% | 20 |
| 19 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| 23 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| 28 | Double HitHits 2 times in one turn. | Normal | Phys | 35 | 90% | 10 |
| 32 | Twin BeamHits 2 times in one turn. | Psychic | Spec | 40 | 100% | 10 |
| 37 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 41 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| 46 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 50 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
TM / HM / TR 60
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM63 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM186 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Spec | 75 | 100% | 10 |
Egg moves 9
| Egg | Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
|---|---|---|---|---|---|---|
| Egg | Beat UpAll healthy allies aid in damaging the target. | Dark | Phys | — | 100% | 10 |
| Egg | Double KickHits 2 times in one turn. | Fighting | Phys | 30 | 100% | 30 |
| Egg | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| Egg | Mean LookPrevents the target from switching out. | Normal | Status | — | — | 5 |
| Egg | Mirror CoatIf hit by special attack, returns double damage. | Psychic | Spec | — | 100% | 20 |
| Egg | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| Egg | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| Egg | WishNext turn, 50% of the user's max HP is restored. | Normal | Status | — | — | 10 |
No moves match those filters.
Biology
Girafarig is a giraffe-like Pokémon with two heads: a giraffe-like head on its front half, which controls the actions of the body, and a small fanged head on its tail which bites at anything that gets too close to it. It has an evolution called Farigiraf.
Design & origin
Alongside giraffes, Girafarig may be based on the okapi. Its name derives from the word "giraffe", and the name in both English and Japanese is palindromic, meaning it can be read the same backwards and forwards. This was originally reflected in an early design, where instead of the tail head, the back half mirrored the front half.
A scrapped pre-evolution, consisting of a conjoined pair of ghosts, was discovered in the Spaceworld demo.
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#430 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Long Neck Pokémon
- Johto · Gold & Silver
- Color
- Yellow
- Grassland
- Pal Park area
- Field
Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.
HeartGold · YThe head on its tail contains a small brain. It can instinctively fight even while facing backward.
Platinum · Black · White · Black 2 · White 2While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.
Pearl · XIts tail also has a small brain. It bites to repel any foe trying to sneak up on it from behind.
DiamondA GIRAFARIG is an herbivore--it eats grass and tree shoots. While it is eating, its tail makes chewing and swallowing motions as if it were also eating.
EmeraldGIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.
Sapphire · Alpha SapphireGIRAFARIG’s rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds. Approaching this Pokémon from behind can cause the rear head to suddenly lash out and bite.
Ruby · Omega RubyWhen it is in danger, its tail uses some sort of mysterious powers to drive away the enemy.
CrystalIts tail, which also contains a small brain, may bite on its own if it notices an alluring smell.
Silver · FireRed · SoulSilverIts tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.
Gold · LeafGreen
Names around the world
- English
- Girafarig
- Japanese
- キリンリキ
- Japanese (romaji)
- Kirinriki
- Korean
- 키링키
- Chinese (Traditional)
- 麒麟奇
- Chinese (Simplified)
- 麒麟奇
- French
- Girafarig
- German
- Girafarig
- Spanish
- Girafarig
- Italian
- Girafarig
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 2 SpA
- 60 ≈7.8% with a Poké Ball at full HP
- 70
- 159
- Medium
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different


Where to find
Alpha Sapphire 1 area
- Mirage Mountain (South of Route 131)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 1 area
- Mirage Mountain (South of Route 131)Walking in tall grass or a cave · Lv 36–38
Y 1 area
- Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Psychic)Walking in tall grass or a cave · Lv 30
White 2 1 area
- Nature SanctuaryWalking in dark grass, Walking in tall grass or a cave · Lv 58–67
Black 2 1 area
- Nature SanctuaryWalking in dark grass, Walking in tall grass or a cave · Lv 58–67
SoulSilver 3 areas
- Road 43Walking in tall grass or a cave · Lv 15
- Road 48Walking in tall grass or a cave · Lv 20
- Safari Zone PlainsWalking in tall grass or a cave · Lv 15–40
HeartGold 3 areas
- Road 43Walking in tall grass or a cave · Lv 15
- Road 48Walking in tall grass or a cave · Lv 20
- Safari Zone PlainsWalking in tall grass or a cave · Lv 15–40
Platinum 2 areas
- Road 221Walking in tall grass or a cave · Lv 28–30
- Valor LakefrontWalking in tall grass or a cave · Lv 26–28
Pearl 2 areas
- Road 214Walking in tall grass or a cave · Lv 24
- Valor LakefrontWalking in tall grass or a cave · Lv 21–22
Diamond 2 areas
- Road 214Walking in tall grass or a cave · Lv 24
- Valor LakefrontWalking in tall grass or a cave · Lv 21–22
Emerald 2 areas
- Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
- Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Sapphire 2 areas
- Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
- Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Ruby 2 areas
- Safari Zone (SE)Walking in tall grass or a cave · Lv 25–27
- Safari Zone (SW)Walking in tall grass or a cave · Lv 25–27
Silver 1 area
- Road 43Walking in tall grass or a cave · Lv 15
Gold 1 area
- Road 43Walking in tall grass or a cave · Lv 15
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.