DexDB

No. 0007

Squirtle

Tiny Turtle Pokémon

Squirtle
Official art
Height
0.5 m 1′08″
Weight
9 kg 19.8 lbs
Base stat total
314 Higher than 22% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
When it feels threatened, it draws its limbs inside its shell and sprays water from its mouth.
See all 11 entries

Base stats

HP44119–151198–292
Atk4861–11090–214
Def6576–128121–251
SpA5063–11294–218
SpD6475–127119–249
Spe4356–10481–203
Total314Higher than 22% of Pokémon
HP44Atk48Def65Spe43SpD64SpA50

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
ElectricGrass

Resists

½×
FireIceSteelWater
Takes normal damage from 12 types
NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 43); Scarf and Tailwind use the Max+ value.

Max+104Max95No SP63Min56Scarf156Tailwind208

At max Speed, Squirtle outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128PelipperTimid · 32 SP · #12 on Showdown
  19. 120VolcaronaBold · 0 SP · #25 on Showdown
  20. 105RillaboomAdamant · 0 SP · #1 on Showdown
  21. 104Squirtle · Max+32 SP, Speed-raising alignment
  22. 101MiloticCalm · 0 SP · #15 on Showdown
  23. 95Squirtle · Max32 SP, neutral alignment
  24. 95SylveonModest · 15 SP · #18 on Showdown
  25. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  26. 90PolitoedCalm · 0 SP · #22 on Showdown
  27. 90SinistchaBold · 0 SP · #24 on Showdown
  28. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  29. 80IncineroarCareful · 0 SP · #3 on Showdown
  30. 80FarigirafBold · 0 SP · #11 on Showdown
  31. 70KingambitAdamant · 0 SP · #5 on Showdown
  32. 63Squirtle · No SP0 SP, neutral alignment
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

3.92% of teams · rank #28 · Singles, first stages at Lv 5 · 1630+ rating · 7,479 battles · Sep 2026

Most common build

Item
Eviolite
Ability
Nature
Modest
EVs
4 HP / 196 SpA / 4 SpD / 252 Spe
Tera Type
Ground
  1. Shell Smash
  2. Ice Beam
  3. Hydro Pump
  4. Tera Blast

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players3.38%
  • Rated 1500+3.71%
  • Rated 1630+3.92%
  • Rated 1760+3.21%

Usage by month

Oct 20253.92%

Abilities

  • 99.4%
  • 0.6%

EV spreads

  • Modest 4 HP / 196 SpA / 4 SpD / 252 Spe81.6%
  • Impish 164 HP / 212 Atk / 76 Def / 4 SpD / 12 Spe9.7%
  • Modest 196 SpA / 4 SpD / 252 Spe2.5%
  • Modest 4 HP / 76 Def / 196 SpA / 4 SpD / 172 Spe2.3%
  • Timid 4 HP / 196 SpA / 4 SpD / 252 Spe1.1%

Tera types

  • Ground39.5%
  • Ghost39.1%
  • Water12%
  • Electric6.8%

Common teammates

Checks & counters

Evolution

Moves

Level up 14

1TackleNo additional effect.NormalPhys40100%35
1Tail WhipLowers the foe(s) Defense by 1.NormalStatus—100%30
3Water GunNo additional effect.WaterSpec40100%25
6WithdrawRaises the user's Defense by 1.WaterStatus——40
9Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.NormalPhys50100%40
12Bite30% chance to make the target flinch.DarkPhys60100%25
15Water Pulse20% chance to confuse the target.WaterSpec60100%20
18ProtectPrevents moves from affecting the user this turn.NormalStatus——10
21Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
24Aqua TailNo additional effect.WaterPhys9090%10
27Shell SmashLowers Def, SpD by 1; raises Atk, SpA, Spe by 2.NormalStatus——15
30Iron DefenseRaises the user's Defense by 2.SteelStatus——15
33Hydro PumpNo additional effect.WaterSpec11080%5
36Wave CrashHas 33% recoil.WaterPhys120100%10

TM / HM / TR 36

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM124Ice SpinnerEnds the effects of terrain.IcePhys80100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM145Water PledgeUse with Grass or Fire Pledge for added effect.WaterSpec80100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM174HazeEliminates all stat changes.IceStatus——30
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM193Weather BallPower doubles and type varies in each weather.NormalSpec50100%10
TM196Flip TurnUser switches out after damaging the target.WaterPhys60100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM208WhirlpoolTraps and damages the target for 4-5 turns.WaterSpec3585%15
TM209Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpec9085%10

Egg moves 9

EggAqua JetUsually goes first.WaterPhys40100%20
EggAqua RingUser recovers 1/16 max HP per turn.WaterStatus——20
EggFake OutHits first. First turn out only. 100% flinch chance.NormalPhys40100%10
EggFlailMore power the less HP the user has left.NormalPhys—100%15
EggLife DewHeals the user and its allies by 1/4 their max HP.WaterStatus——10
EggMirror CoatIf hit by special attack, returns double damage.PsychicSpec—100%20
EggMistFor 5 turns, protects user's party from stat drops.IceStatus——30
EggWater SpoutLess power as user's HP decreases. Hits foe(s).WaterSpec150100%5
EggYawnPuts the target to sleep after 1 turn.NormalStatus——10

Biology

After it hatches, Squirtle's back gradually swells and hardens into a shell. It withdraws into its shell for protection or to sleep, and its grooved, rounded shape reduces its water resistance, allowing it to swim faster. To attack, it sprays foamy water from its mouth. Squirtle can evolve into Wartortle, and can then further evolve into Blastoise.

Design & origin

Squirtle was designed by Atsuko Nishida, who based its design on its final form, a turtle-esque Pokémon called Blastoise. Originally called "Zenigame" in Japanese, its name was changed to Squirtle during the English localization in order to make it "clever and descriptive"; it is a portmanteau of the words "squirt" and "turtle".

Adapted from Wikipedia: List of generation I Pokémon, Squirtle · CC BY-SA 4.0 · edited.

Pokédex entries

Tiny Turtle Pokémon
Kanto · Red & Green (JP)
Color
Blue
Water's Edge
Pal Park area
Pond
Kanto#007Original Johto#232Updated Johto#237Central Kalos#086Let’s Go Kanto#007Isle of Armor#071Blueberry#170Lumiose#154
  1. When it feels threatened, it draws its limbs inside its shell and sprays water from its mouth.

    Shield
  2. It shelters itself in its shell, then strikes back with spouts of water at every opportunity.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  3. After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.

    LeafGreen
  4. When it retracts its long neck into its shell, it squirts out water with vigorous force.

    FireRed · Sword
  5. Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling SQUIRTLE to swim at high speeds.

    Emerald
  6. SQUIRTLE’s shell is not merely used for protection. The shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  7. When it feels threatened, it draws its legs inside its shell and sprays water from its mouth.

    Crystal
  8. The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.

    Silver · SoulSilver
  9. The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.

    Gold · HeartGold
  10. Shoots water at prey while in the water. Withdraws into its shell when in danger.

    Yellow · Y · Let’s Go, Pikachu! · Let’s Go, Eevee!
  11. After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.

    Red · Blue

Names around the world

English
Squirtle
Japanese
ゼニガメ
Japanese (romaji)
Zenigame
Korean
꼬부기
Chinese (Traditional)
傑尼龜
Chinese (Simplified)
杰尼龟
French
Carapuce
German
Schiggy
Spanish
Squirtle
Italian
Squirtle

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Gen VI · Gen V

Generation IV

Generation III

Generation II

Generation I

Training

1 Def
45 ≈5.9% with a Poké Ball at full HP
70
63
Medium Slow

Breeding

MonsterWater 1
♂ 87.5%♀ 12.5%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 1 area
  • Master DojoReceive as a gift · Lv 5
Green 1 area
  • Pallet TownReceive as a gift · Lv 5
Red 1 area
  • Pallet TownReceive as a gift · Lv 5
Sword: The Isle of Armor 1 area
  • Master DojoReceive as a gift · Lv 5
Let’s Go, Eevee! 8 areas
  • Road 24Rare spawn in grass with lure or catch combo · Lv 7–12
  • Road 25Rare spawn in grass with lure or catch combo · Lv 9–14
  • Seafoam Islands (1F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Seafoam Islands (B1F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Seafoam Islands (B2F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Seafoam Islands (B3F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Seafoam Islands (B4F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Vermilion CityReceive as a gift · Lv 16
Let’s Go, Pikachu! 8 areas
  • Road 24Rare spawn in grass with lure or catch combo · Lv 7–12
  • Road 25Rare spawn in grass with lure or catch combo · Lv 9–14
  • Seafoam Islands (1F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Seafoam Islands (B1F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Seafoam Islands (B2F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Seafoam Islands (B3F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Seafoam Islands (B4F)Rare spawn in grass with lure or catch combo · Lv 39–44
  • Vermilion CityReceive as a gift · Lv 16
Ultra Moon 1 area
  • Seaward CaveIsland Scan · Lv 12
Ultra Sun 1 area
  • Seaward CaveIsland Scan · Lv 12
Y 1 area
  • Lumiose CityReceive as a gift · Lv 10
X 1 area
  • Lumiose CityReceive as a gift · Lv 10
SoulSilver 1 area
  • Pallet TownReceive as a gift · Lv 5
HeartGold 1 area
  • Pallet TownReceive as a gift · Lv 5
LeafGreen 1 area
  • Pallet TownReceive as a gift · Lv 5
FireRed 1 area
  • Pallet TownReceive as a gift · Lv 5
Yellow 1 area
  • Vermilion CityReceive as a gift · Lv 10
Blue 1 area
  • Pallet TownReceive as a gift · Lv 5
Red 1 area
  • Pallet TownReceive as a gift · Lv 5

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.