No. 0271
Lombre
Jolly Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
It lives at the water’s edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpD.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Colors show what this Pokémon takes
WaterGrassshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Choice Scarf and Tailwind use the Max+ value.
At max Speed, Lombre outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
- Swift Swim
If Rain is active, this Pokémon's Speed is doubled.
Other Pokémon with Swift Swim 44
Psyduck
Golduck
Poliwag
Poliwhirl
Poliwrath
Horsea
Goldeen
Seaking
Magikarp
Omanyte
Omastar
Kabuto
Kabutops
Qwilfish
Mantine
Kingdra
Mega Swampert
Lotad
Ludicolo
Surskit
Anorith
Armaldo
Feebas
Huntail
Gorebyss
Relicanth
Luvdisc
Buizel
Floatzel
Finneon
Lumineon
Mantyke
Tympole
Palpitoad
Seismitoad
Tirtouga
Carracosta
Beartic
Chewtle
Drednaw
Arrokuda
Barraskewda
Basculegion
Overqwil - Rain Dish
If Rain is active, this Pokémon heals 1/16 of its max HP each turn.
- Own Tempo, hidden ability Hidden ability
This Pokémon cannot be confused. Immune to Intimidate.
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #235 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Swift Swim
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 Spe
- Synthesis, Status
- Leech Seed, Status, accuracy 90%
- Counter, Physical, accuracy 100%
- Encore, Status, accuracy 100%
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games<0.1%
- 1500 weighting<0.1%
- 1630 weighting0.1%
- 1760 weighting0.1%
Usage by month
Evolution
Moves
Level up 17
| 1 | AbsorbUser recovers 50% of the damage dealt. | Grass | Special | 20 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | Astonish30% chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Physical | 40 | 100% | 10 |
| 1 | FlailMore power the less HP the user has left. | Normal | Physical | — | 100% | 15 |
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
| 1 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| 1 | Teeter DanceConfuses adjacent Pokémon. | Normal | Status | — | 100% | 20 |
| 1 | Water GunNo additional effect. | Water | Special | 40 | 100% | 25 |
| 9 | MistFor 5 turns, protects user's party from stat drops. | Ice | Status | — | — | 30 |
| 12 | Mega DrainUser recovers 50% of the damage dealt. | Grass | Special | 40 | 100% | 15 |
| 18 | Fury SwipesHits 2-5 times in one turn. | Normal | Physical | 18 | 80% | 15 |
| 24 | Bubble Beam10% chance to lower the target's Speed by 1. | Water | Special | 65 | 100% | 20 |
| 30 | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| 36 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100% | 10 |
| 50 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| 57 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100% | 10 |
| 64 | Hydro PumpNo additional effect. | Water | Special | 110 | 80% | 5 |
TM / HM / TR 49
| TM01 | Take DownHas 1/4 recoil. | Normal | Physical | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Physical | 60 | 100% | 25 |
| TM19 | Disarming VoiceThis move does not check accuracy. Hits foes. | Fairy | Special | 40 | — | 15 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Physical | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Special | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Physical | 70 | 100% | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Special | 60 | — | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Special | 55 | 95% | 15 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Special | 55 | 95% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Physical | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Physical | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Physical | 80 | 100% | 15 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Physical | 75 | 100% | 10 |
| TM77 | Waterfall20% chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Special | — | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Special | 75 | 100% | 10 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Special | 90 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Special | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Special | 90 | 100% | 15 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM142 | Hydro PumpNo additional effect. | Water | Special | 110 | 80% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Special | 110 | 70% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Special | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Special | 80 | 100% | 10 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Physical | 65 | 100% | 20 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Special | 90 | 100% | 10 |
| TM193 | Weather BallPower doubles and type varies in each weather. | Normal | Special | 50 | 100% | 10 |
| TM194 | Grassy GlideUser on Grassy Terrain: +1 priority. | Grass | Physical | 55 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Physical | 120 | 100% | 15 |
| TM208 | WhirlpoolTraps and damages the target for 4-5 turns. | Water | Special | 35 | 85% | 15 |
| TM209 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Special | 90 | 85% | 10 |
Egg moves 6
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Physical | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | Razor LeafHigh critical hit ratio. Hits adjacent foes. | Grass | Physical | 55 | 95% | 25 |
| Egg | Sweet ScentLowers the foe(s) evasiveness by 2. | Normal | Status | — | 100% | 20 |
| Egg | SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| Egg | Teeter DanceConfuses adjacent Pokémon. | Normal | Status | — | 100% | 20 |
| Egg | TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100% | 20 |
No moves match those filters.
Biology
It sleeps during the day and pranks others during the night. It may pull on fishing hooks to annoy fishermen. It is covered in a slimy film. It feeds on moss that grows underwater.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#685 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
Lombre is nocturnal—it will get active after dusk. It is also a mischief maker. When this Pokémon spots anglers, it tugs on their fishing lines from beneath the surface and enjoys their consternation.
Omega RubyIt lives at the water’s edge where it is sunny. It sleeps on a bed of water-grass by day and becomes active at night.
XIt is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.
HeartGold · SoulSilver · SwordIt has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YIt lives at the water’s edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night.
FireRed · LeafGreen · ShieldIn the evening, it takes great delight in popping out of rivers and startling people. It feeds on aquatic moss that grows on rocks in the riverbed.
EmeraldLombre’s entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by this Pokémon’s hands. Lombre is often mistaken for a human child.
Sapphire · Alpha SapphireLOMBRE is nocturnal - it will get active after dusk. It is also a mischief-maker. When this Pokémon spots anglers, it tugs on their fishing lines from beneath the surface and enjoys their consternation.
Ruby
Names around the world
- English
- Lombre
- Japanese
- ハスブレロ
- Japanese (romaji)
- Hasubrero
- Korean
- 로토스
- Chinese (Traditional)
- 蓮帽小童
- Chinese (Simplified)
- 莲帽小童
- French
- Lombre
- German
- Lombrero
- Spanish
- Lombre
- Italian
- Lombre
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Training
- EV yield
- 2 SpD
- Catch rate
- 120 ≈15.7% with a Poké Ball at full HP
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Water 1Grass
- Gender
- ♂ 50%♀ 50%
- Hatch time
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Evolves from Lotad: Level 14.
Shield 12 areas
- Bridge Field (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Dappled GroveWalking in the overworld · Lv 13–60
- Dappled Grove (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Dappled Grove (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Dappled Grove (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Dappled Grove (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Giant's Cap (Main Area)Walking in tall grass or a cave · Lv 27–60
- Giant's SeatWalking in tall grass or a cave, Walking in the overworld · Lv 30–60
- Rolling Fields (Main Area)Walking in tall grass or a cave · Lv 7–60
- Route 5Walking in tall grass or a cave · Lv 16–18
- South Lake Miloch (Main Area)Walking in the overworld · Lv 14–60
- Stony Wilderness (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Ultra Moon 1 area
- Ultra Space WildsStatic encounter · Lv 60
Ultra Sun 1 area
- Ultra Space WildsStatic encounter · Lv 60
Y 6 areas
- Couriway TownSurfing · Lv 44–46
- Pokemon VillageEncountering 5 Pokemon within grass, flowers, or within a cave, Surfing · Lv 25–50
- Road 15Surfing · Lv 34–36
- Road 16Surfing · Lv 34–36
- Road 21Surfing · Lv 50–52
- Victory Road (unknown area 327)Surfing · Lv 57–59
X 6 areas
- Couriway TownSurfing · Lv 44–46
- Pokemon VillageEncountering 5 Pokemon within grass, flowers, or within a cave, Surfing · Lv 25–50
- Road 15Surfing · Lv 34–36
- Road 16Surfing · Lv 34–36
- Road 21Surfing · Lv 50–52
- Victory Road (unknown area 327)Surfing · Lv 57–59
White 2 1 area
- Route 3 (Hidden Grotto – Pond)Finding a Pokemon in a Hidden Grotto · Lv 55–59
Black 2 1 area
- Route 3 (Hidden Grotto – Pond)Finding a Pokemon in a Hidden Grotto · Lv 55–59
SoulSilver 1 area
- Safari Zone WetlandWalking in tall grass or a cave · Lv 47
HeartGold 1 area
- Safari Zone WetlandWalking in tall grass or a cave · Lv 47
Platinum 2 areas
- Road 212 (east, towards Pastoria City)Walking in tall grass or a cave · Lv 23
- Road 229Walking in tall grass or a cave · Lv 48
Pearl 2 areas
- Road 212 (east, towards Pastoria City)Walking in tall grass or a cave · Lv 20
- Road 229Walking in tall grass or a cave · Lv 20
Diamond 2 areas
- Road 212 (east, towards Pastoria City)Walking in tall grass or a cave · Lv 20
- Road 229Walking in tall grass or a cave · Lv 20
Emerald 1 area
- Road 114Walking in tall grass or a cave · Lv 16–18
Sapphire 1 area
- Road 114Walking in tall grass or a cave · Lv 16–18
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.