No. 0191
Sunkern
Seed Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Sunkern is a Grass-type Pokémon, 2× weak to Flying, Poison, Bug, Fire and Ice, with a base stat total of 180. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 1.8 kg 4.0 lbs
- Base stat total
- 180 Higher than 0% of Pokémon
- Introduced
- Gen II Gold & Silver
SUNKERN tries to move as little as it possibly can. It does so because it tries to conserve all the nutrients it has stored in its body for its evolution. It will not eat a thing, subsisting only on morning dew.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 30); Scarf and Tailwind use the Max+ value.
At max Speed, Sunkern outspeeds 5 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If is active, this Pokémon's Speed is doubled.
Everything about Chlorophyll →Other Pokémon with Chlorophyll 36
If is active, this Pokémon's Sp. Atk is 1.5×; loses 1/8 max HP per turn.
Everything about Solar Power →Other Pokémon with Solar Power 8
This Pokémon's counter drops by 2 instead of 1.
Everything about Early Bird →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 13
| 1 | GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun. | Normal | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 7 | AbsorbUser recovers 50% of the damage dealt. | Grass | Spec | 20 | 100% | 25 |
| 10 | Mega DrainUser recovers 50% of the damage dealt. | Grass | Spec | 40 | 100% | 15 |
| 16 | Razor LeafHigh critical hit ratio. Hits adjacent foes. | Grass | Phys | 55 | 95% | 25 |
| 19 | Worry SeedThe target's Ability becomes Insomnia. | Grass | Status | — | 100% | 10 |
| 22 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| 25 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| 28 | SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| 31 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| 34 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| 36 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| 39 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
TM / HM / TR 28
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Spec | 130 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM193 | Weather BallPower doubles and type varies in each weather. | Normal | Spec | 50 | 100% | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 6
| Egg | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
|---|---|---|---|---|---|---|
| Egg | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| Egg | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| Egg | IngrainTraps/grounds user; heals 1/16 max HP per turn. | Grass | Status | — | — | 20 |
| Egg | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| Egg | Morning SunHeals the user by a weather-dependent amount. | Normal | Status | — | — | 5 |
No moves match those filters.
Biology
Sunkern is a sunflower seed-like Pokémon. It is yellow with black stripes and a sprout growing atop its head. Sunkern is one of the weakest Pokémon, with its only means of defense being to shake its leaves at attackers. It evolves into Sunflora, a bipedal Pokémon resembling a sunflower.
Design & origin
Sunkern's name may be a combination of "sunflower" and "kernel".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#503 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Seed Pokémon
- Johto · Gold & Silver
- Color
- Yellow
- Grassland
- Pal Park area
- Field
It suddenly falls out of the sky in the morning. Knowing it’s weak, it simply feeds until it evolves.
Black 2 · White 2It may plummet from the sky. If attacked by a SPEAROW, it will violently shake its leaves.
HeartGold · XIt suddenly falls out of the sky in the morning. A year after a cold summer, their population explodes.
Diamond · Pearl · Platinum · Black · WhiteSUNKERN try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew.
EmeraldSUNKERN tries to move as little as it possibly can. It does so because it tries to conserve all the nutrients it has stored in its body for its evolution. It will not eat a thing, subsisting only on morning dew.
Ruby · Sapphire · Omega Ruby · Alpha SapphireIt is very weak. Its only means of defense is to shake its leaves desperately at its attacker.
CrystalIt lives by drinking only dewdrops from under the leaves of plants. It is said that it eats nothing else.
Silver · FireRed · SoulSilver · YIt may drop out of the sky suddenly. If attacked by a SPEAROW, it will violently shake its leaves.
Gold · LeafGreen
Names around the world
- English
- Sunkern
- Japanese
- ヒマナッツ
- Japanese (romaji)
- Himanuts
- Korean
- 해너츠
- Chinese (Traditional)
- 向日種子
- Chinese (Simplified)
- 向日种子
- French
- Tournegrin
- German
- Sonnkern
- Spanish
- Sunkern
- Italian
- Sunkern
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 1 SpA
- 235 ≈30.7% with a Poké Ball at full HP
- 70
- 36
- Medium Slow
Breeding
- Grass
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Alpha Sapphire 6 areas
- Mirage Forest (East of Mossdeep)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (North of Lilycove)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (North of Route 124)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (South of Route 109)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (South of Route 132)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (West of Route 114)Walking in tall grass or a cave · Lv 36–38
Omega Ruby 6 areas
- Mirage Forest (East of Mossdeep)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (North of Lilycove)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (North of Route 124)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (South of Route 109)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (South of Route 132)Walking in tall grass or a cave · Lv 36–38
- Mirage Forest (West of Route 114)Walking in tall grass or a cave · Lv 36–38
Y 1 area
- Friend Safari (Grass)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Grass)Walking in tall grass or a cave · Lv 30
White 2 1 area
- Road 20Walking in dark grass, Walking in tall grass or a cave · Lv 2–11
Black 2 1 area
- Road 20Walking in dark grass, Walking in tall grass or a cave · Lv 2–11
White 1 area
- Road 12Walking in dark grass, Walking in tall grass or a cave · Lv 47–57
Black 1 area
- Road 12Walking in dark grass, Walking in tall grass or a cave · Lv 47–57
SoulSilver 3 areas
- National ParkWalking in tall grass or a cave · Lv 10–12
- Road 24Walking in tall grass or a cave · Lv 10
- Safari Zone MeadowWalking in tall grass or a cave · Lv 15–17
HeartGold 3 areas
- National ParkWalking in tall grass or a cave · Lv 10–12
- Road 24Walking in tall grass or a cave · Lv 10
- Safari Zone MeadowWalking in tall grass or a cave · Lv 15–17
Platinum 1 area
- Road 204 (north, towards Floaroma Town)Walking in tall grass or a cave · Lv 9–11
Pearl 1 area
- Road 204 (north, towards Floaroma Town)Walking in tall grass or a cave · Lv 6–8
Diamond 1 area
- Road 204 (north, towards Floaroma Town)Walking in tall grass or a cave · Lv 6–8
Emerald 2 areas
- Safari Zone (expansion north)Walking in tall grass or a cave · Lv 34
- Safari Zone (expansion south)Walking in tall grass or a cave · Lv 33–35
Crystal 2 areas
- National ParkWalking in tall grass or a cave · Lv 14
- Road 24Walking in tall grass or a cave · Lv 12
Silver 2 areas
- National ParkWalking in tall grass or a cave · Lv 12–13
- Road 24Walking in tall grass or a cave · Lv 10
Gold 2 areas
- National ParkWalking in tall grass or a cave · Lv 12–13
- Road 24Walking in tall grass or a cave · Lv 10
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.