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No. 0674

Pancham

Playful Pokémon

Pancham official artwork
Official art

Pancham is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 348. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.6 m 2′00″
Weight
8 kg 17.6 lbs
Base stat total
348 Higher than 30% of Pokémon
Introduced
Gen VI X & Y
Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.
See all 8 entries

Base stats

HP67142–174244–338
Atk8291–147152–289
Def6273–125116–245
SpA4659–10787–210
SpD4861–11090–214
Spe4356–10481–203
Total348Higher than 30% of Pokémon
HP67Atk82Def62Spe43SpD48SpA46

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Colors show what this Pokémon takes

Weak to

2×
FairyFlyingPsychic

Resists

½×
BugDarkRock
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 43); Choice Scarf and Tailwind use the Max+ value.

Max+104Max95No SP63Min56Scarf (Choice Scarf)156Tailwind208

At max Speed, Pancham outspeeds 10 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Pancham against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
104Pancham · Max+32 SP, Speed-raising alignment
101MiloticCalm · 0 SP · #15 on Showdown
95Pancham · Max32 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
63Pancham · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
National DexLC

Evolution

  1. #0674PanchamFighting
    1. Level 32 with a Dark-type in the party
      #0675PangoroFightingDark

Moves

Level up 13

1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1TackleNo additional effect.NormalPhysical40100%35
4Arm ThrustHits 2-5 times in one turn.FightingPhysical15100%20
8TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
12Circle ThrowForces the target to switch to a random ally.FightingPhysical6090%10
16Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical65100%20
20Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
24SlashHigh critical hit ratio.NormalPhysical70100%20
28Vital ThrowThis move does not check accuracy. Goes last.FightingPhysical70—10
33Crunch20% chance to lower the target's Defense by 1.DarkPhysical80100%15
36Body Slam30% chance to paralyze the target.NormalPhysical85100%15
40Parting ShotLowers target's Atk, Sp. Atk by 1. User switches.DarkStatus—100%20
44EntrainmentThe target's Ability changes to match the user's.NormalStatus—100%15

TM / HM / TR 48

TM00Mega PunchNo additional effect.NormalPhysical8085%20
TM01Mega KickNo additional effect.NormalPhysical12075%5
TM03Fire Punch10% chance to burn the target.FirePhysical75100%15
TM04Ice Punch10% chance to freeze the target.IcePhysical75100%15
TM05Thunder Punch10% chance to paralyze the target.ElectricPhysical75100%15
TM15DigDigs underground turn 1, strikes turn 2.GroundPhysical80100%10
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM22Rock Slide30% chance to make the foe(s) flinch.RockPhysical7590%10
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpecial50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM31AttractA target of the opposite gender gets infatuated.NormalStatus—100%15
TM33Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM34Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhysical70100%20
TM41Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM43Brick BreakDestroys screens, unless the target is immune.FightingPhysical75100%15
TM48Rock Tomb100% chance to lower the target's Speed by 1.RockPhysical6095%15
TM57PaybackPower doubles if the user moves after the target.DarkPhysical50100%10
TM59FlingFlings the user's item at the target. Power varies.DarkPhysical—100%10
TM63Drain PunchUser recovers 50% of the damage dealt.FightingPhysical75100%10
TM65Shadow ClawHigh critical hit ratio.GhostPhysical70100%15
TM75Low Sweep100% chance to lower the target's Speed by 1.FightingPhysical65100%20
TM76RoundPower doubles if others used Round this turn.NormalSpecial60100%15
TM79RetaliatePower doubles if an ally fainted last turn.NormalPhysical70100%5
TM81Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysical60100%20
TM94False SwipeAlways leaves the target with at least 1 HP.NormalPhysical40100%40
TR00Swords DanceRaises the user's Attack by 2.NormalStatus——20
TR01Body Slam30% chance to paralyze the target.NormalPhysical85100%15
TR04SurfHits adjacent Pokémon. Double damage on Dive.WaterSpecial90100%15
TR07Low KickMore power the heavier the target.FightingPhysical—100%20
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR22Sludge Bomb30% chance to poison the target.PoisonSpecial90100%10
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR32Crunch20% chance to lower the target's Defense by 1.DarkPhysical80100%15
TR35UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpecial90100%10
TR37TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TR39SuperpowerLowers the user's Attack and Defense by 1.FightingPhysical120100%5
TR42Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecial90100%10
TR48Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TR58Dark Pulse20% chance to make the target flinch.DarkSpecial80100%15
TR69Zen Headbutt20% chance to make the target flinch.PsychicPhysical8090%15
TR73Gunk Shot30% chance to poison the target.PoisonPhysical12080%5
TR74Iron Head30% chance to make the target flinch.SteelPhysical80100%15
TR75Stone EdgeHigh critical hit ratio.RockPhysical10080%5
TR77Grass KnotMore power the heavier the target.GrassSpecial—100%20
TR81Foul PlayUses target's Attack stat in damage calculation.DarkPhysical95100%15
TR85Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30

Egg moves 5

EggPower Trip + 20 power for each of the user's stat boosts.DarkPhysical20100%10
EggQuashForces the target to move last this turn.DarkStatus—100%15
EggQuick GuardProtects allies from priority attacks this turn.FightingStatus——15
EggSeismic TossDoes damage equal to the user's level.FightingPhysical—100%20
EggStorm ThrowAlways results in a critical hit.FightingPhysical60100%10

Tutor 2

TutorCoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TutorLash Out2× power if the user had a stat lowered this turn.DarkPhysical75100%5

Biology

It chooses a Pangoro as its master and then imitates its master's actions.

Design & origin

Pancham's design is heavily based on panda cubs.

Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Category
Playful Pokémon
Debut
Kalos · X & Y
Color
White
Shape
Central Kalos#091Original Alola#220Original Ula’ula#092Updated Alola#284Updated Ula’ula#105Galar#111Lumiose#047
  1. Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.

    Shield
  2. It chooses a Pangoro as its master and then imitates its master’s actions. This is how it learns to battle and hunt for prey.

    Sword
  3. It’s desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.

    Ultra Moon
  4. It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.

    Ultra Sun
  5. There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.

    Moon
  6. It grows up imitating the behavior of Pangoro, which it looks up to as a leader.

    Sun
  7. It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.

    Y · Alpha Sapphire
  8. It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.

    X · Omega Ruby

Names around the world

English
Pancham
Japanese
ヤンチャム
Japanese (romaji)
Yancham
Korean
판짱
Chinese (Traditional)
頑皮熊貓
Chinese (Simplified)
顽皮熊猫
French
Pandespiègle
German
Pam-Pam
Spanish
Pancham
Italian
Pancham

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Training

Catch rate
220 ≈28.8% with a Poké Ball at full HP

Breeding

Egg groups
FieldHuman-Like
Gender
♂ 50%♀ 50%
Hatch time
25 egg cycles ≈6,630 steps (Gen IV–VII)

Where to find

Shield 7 areas
  • Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • East Lake AxewellWalking in the overworld · Lv 10–60
  • North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
  • Route 3 (East)Walking in tall grass or a cave · Lv 8–13
  • West Lake AxewellWalking in tall grass or a cave · Lv 7–60
Sword 7 areas
  • Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • East Lake AxewellWalking in the overworld · Lv 10–60
  • North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Rolling Fields (Area 2)Walking in the overworld · Lv 7–60
  • Route 3 (East)Walking in tall grass or a cave · Lv 8–13
  • West Lake AxewellWalking in tall grass or a cave · Lv 7–60
Ultra Moon 2 areas
  • Route 10Walking in tall grass or a cave · Lv 26–29
  • Route 11Walking in tall grass or a cave · Lv 26–29
Ultra Sun 2 areas
  • Route 10Walking in tall grass or a cave · Lv 26–29
  • Route 11Walking in tall grass or a cave · Lv 26–29
Moon 3 areas
  • Route 10Walking in tall grass or a cave · Lv 24–27
  • Route 11Walking in tall grass or a cave · Lv 24–27
  • Route 17Walking in tall grass or a cave · Lv 31–34
Sun 3 areas
  • Route 10Walking in tall grass or a cave · Lv 24–27
  • Route 11Walking in tall grass or a cave · Lv 24–27
  • Route 17Walking in tall grass or a cave · Lv 31–34
Y 2 areas
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
  • Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10
X 2 areas
  • Friend Safari (Fighting)Walking in tall grass or a cave · Lv 30
  • Road 5Walking in purple flowers, Walking in tall grass or a cave · Lv 8–10

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.